Wrap channel and DM titles in native glass and remove the
temporary-channel clock. Apply a soft status-area fade across iPhone
navigation, and fade the large title with scroll progress and fade in
the centered title, with Reduce Motion support.
Validation: mobile formatting/analysis and the full mobile suite passed.
Native iOS 26/27 simulator checks covered actual text opacity, header
resizing, quick reversal, and restored heading position; signed iPhone
build, installation, and launch succeeded. `just ci` was blocked by disk
exhaustion during Rust compilation.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Fill mobile loading views across the screen and use known image, video,
voice-note, and file shapes in message placeholders. Freeze each loading
cycle’s layout so arriving metadata cannot reshuffle the shimmer just
before content appears; preserve cached Home and forum content during
reconnects.
Validation: mobile analysis and full test suite passed (2,752 passed, 4
skipped), plus 3 unconfigured-push tests and file-size checks. Installed
and launched the loading changes on Pixel 10 before the latest main
merge. Full `just ci` was stopped during desktop checks due to low disk
space.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
- Keep neighboring carousel photos visible, add page-change haptics, and
reuse appearance-style dots with native iOS glass and grouped actions.
- Refine full-screen video controls with fading transport, cycling
speeds, pinch-to-zoom, and double-tap reset before swipe-to-dismiss.
### Related issue
N/A. Checked recent open PRs; repository issue search was unavailable.
### Testing
- Mobile analysis/format checks, file-size guards, and full Flutter
suite passed (2,680 tests; 4 skipped).
- Built, installed, and manually verified on the connected iPhone.
- `just ci` was attempted but blocked fetching a Rust dependency because
this Mac could not connect to GitHub.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: klopez4212 <klopez4212@gmail.com>
## Summary
Align Android channel and DM headers with iOS: centered, tappable titles
with presence or member counts and no avatars. Keep conversation
navigation frosted through keyboard and scroll changes, and run the
typing shimmer left to right.
Add an Android reaction details sheet with All/emoji tabs, swipe
navigation, and compact rows aligned to the tab gutters. Native iOS
reaction presentation is unchanged.
### Related issue
None found.
### Testing
- Mobile analysis, formatting, file-size checks, and full mobile tests
passed.
- Android debug build installed and launched on Pixel 10.
- Full `just ci` could not complete: disk space exhausted while fetching
an unrelated Rust dependency.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
Use rounded, grouped rows consistently across mobile sheets and menus,
including Members and list pickers. Keep sheet content above the system
gesture area with 4dp of extra bottom padding on Android and iOS.
### Related issue
No duplicate found; related member-picker work: #4051.
### Testing
- Mobile analysis, formatting, file-size checks, and full mobile test
suite pass.
- Android build installed and launched on Pixel 10.
- Before/after Members previews use sample data (attached below).
- Full `just ci` stopped during Rust compilation because local disk
space ran out.
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
Use native Liquid Glass for the iOS tab bar and expanding + menu,
preserving the existing Lucide icons, icon-only layout, badges,
accessibility labels, and tab interactions. The + uses black-tinted
glass with white controls; the selected tab has a subtle theme accent
(6% blended into the existing selection color). Android retains its
current styling.
### Related issue
No duplicate issue found. Related prior navigation work: #7281 (closed).
This change covers the tab bar and quick actions; it does not add
page-to-page navigation-bar morphing.
### Testing
- `just mobile-check` passed (formatting, analysis, and file-size
checks).
- `just mobile-test` passed: 2,678 tests passed, 4 skipped; the separate
unconfigured-push suite also passed all 3 tests.
- Widget coverage verifies native glass parameters, black + tint,
original icons, icon-only layout, tab selection, badges, and quick-menu
open/close behavior.
- Signed Release iOS build installed and launched on a physical iPhone;
the final glass and tint styling was reviewed on device. No final-app
screenshot was captured.
- Full `just ci` was attempted but stopped during desktop compilation as
available disk space dropped to 3.5 GiB. The complete repository-wide
gate is not locally verified; hosted CI remains pending.
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
Replace the community switch sheet with a two-column picker. Selection
enlarges the avatar, waits with the voice-note loader for destination
channel content and layout to settle, then follows a curved path into
the header.
Cache raster icons at a maximum 512-pixel size and accept only
resource-free emoji SVGs. Cancel timed-out or disposed downloads without
delaying content readiness. Animate Edit badges in place, and open Add
Community on the pairing welcome page. Community removal lives only in
the switcher’s Edit mode. Keep the flow shared across Android/iOS, with
native iOS controls and removal confirmation, and clear navigation
backgrounds at rest.
### Related issue
Related to #8070 (community icon refresh/caching).
### Testing
- 122 focused Flutter regression tests and seven native iOS tests passed
after merging the latest navigation changes from `main`. Earlier feature
build installed and launched on a physical iPhone.
- Full mobile pre-push checks passed; regression coverage includes
gradient rendering, rejected/oversized icons, bounded persisted raster
decoding, SVG resource rejection and cache migration, timeout/disposal
cancellation, disconnected destination channels, degraded unread-history
settlement, and switching while icons refresh. Full `just ci` stopped
during Rust checks for low disk space. Hosted CI remains required.
- [Grid and Edit
previews](https://github.com/block/buzz/pull/8076#issuecomment-5977838957).
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Keep member administration reachable when small channels omit “See all.”
Tapping a member now opens profile-sheet rows to make a channel admin,
change an admin to member, or remove the person with confirmation, using
the existing grouped list style.
Actions follow the live roster, respect channel permissions, prevent
duplicate submissions, and surface failures. Existing guests can become
members or admins; owners, self, archived channels, and DMs do not
expose these controls.
Validation: mobile analysis, formatting, file-size checks, and the full
mobile suite passed. Release iOS build installed and launched on a
physical iPhone. Full repository `just ci` was previously stopped for
low disk space during desktop compilation.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Fix iOS navigation title taps and truncation, theme-aware blur
(including chats opened at the newest message), and the search focus
animation with a plain, correctly spaced Cancel button.
Simplify DM details and header actions, move profile descriptions below
names, and remove redundant Settings/Add Community titles and
unnecessary “See all” links.
Validation: mobile analysis, formatting, file-size checks, and the full
mobile test suite passed in pre-push hooks; Release iOS build installed
and launched on a physical iPhone. Full `just ci` was stopped during
unrelated desktop compilation due to low disk space. Native XCTest
additions have not been run locally.
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
Use UIKit navigation bars across iOS pages, with large titles that
collapse into the toolbar on scroll and a light native blur. Home uses
the active community name as its title and shows community and profile
avatars with centered emoji and stable loading, without flashing back to
icons. Channel headers retain the member count, tap-to-settings title,
and Huddle action. Their ultra-thin native material has a soft lower
edge and stays visible at the timeline bottom. The hidden title-layout
scroll view has its automatic edge effects disabled so it cannot add a
second backdrop.
| Expanded Home | Scrolled Home | Settings |
| --- | --- | --- |
| <img
src="https://raw.githubusercontent.com/block/buzz/47a77d3ff1d30fc74f7488c1a4427e41bbb85c4e/pr-8052--home.png"
alt="home" width="240"> | <img
src="https://raw.githubusercontent.com/block/buzz/47a77d3ff1d30fc74f7488c1a4427e41bbb85c4e/pr-8052--scrolled.png"
alt="scrolled" width="240"> | <img
src="https://raw.githubusercontent.com/block/buzz/47a77d3ff1d30fc74f7488c1a4427e41bbb85c4e/pr-8052--settings.png"
alt="settings" width="240"> |
Channel title, member count, and Huddle control:
<img
src="https://raw.githubusercontent.com/block/buzz/47a77d3ff1d30fc74f7488c1a4427e41bbb85c4e/pr-8052--channel.png"
alt="Channel navigation" width="280">
### Related issue
No matching open issue found.
### Testing
- Added causal regressions for Profile/Edit Photo native titles,
metrics-only collapse changes, and native-header suppression throughout
channel/thread reaction and action backdrops. Each regression fails when
its corresponding fix is removed.
- Mobile formatting and analysis passed. Full mobile test rerun passed:
2,622 tests, 4 skipped, plus 3 push-disabled build tests.
- Native iPhone Air regression passed: repeated title expansion/collapse
and scroll material behavior.
- Navigation and blur were accepted on the connected iPhone using the
existing profile. Simulator snapshots use real community data. The
subsequent review fixes have widget coverage; fresh physical-device
verification of Profile states, Dynamic Type changes, and message
backdrops is pending.
- Full repository `just ci` was blocked by local disk exhaustion while
compiling Rust dependencies.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Long threads (over ~100 replies) time out in desktop. The aux hop that
loads reactions and other e-tag references builds its filter as one
`tags @> …` term per id, joined with `OR`. Past about 100 ids the
planner switches to walking each partition's primary key backward,
expecting to stop early. When few rows actually match, it scans the
whole community. With a dirty GIN pending list, a 188-reply thread never
finishes.
### What changes
- **Set-based e-tag reads (`buzz-db`).** The aux e-tag query now puts
the id set behind a `MATERIALIZED` CTE and matches with `ANY`. Each
e-tag read also runs under a transaction-local `statement_timeout` of 20
s.
- **Terminal timeout contract (`buzz-relay`).** When a read hits the
deadline, the client gets a terminal timeout (`CLOSED` for REQ, the
timeout error for COUNT and search), not a retryable failure.
- **Subscription lifecycle (`buzz-relay`).** The per-connection
subscription map lock is now the lifecycle lock. Claims, replacement,
client `CLOSE`, owner-checked timeout and search cleanup, revoke, and
connection teardown all change the map, the registry, topic refcounts
and terminal frames while holding it. As a result, a timed-out
subscription's `CLOSED` goes out before any replacement with the same id
can claim it, and claims made after teardown are refused.
- **Dropped terminal frame disconnects (`buzz-relay`).** If the `CLOSED`
for a retired subscription (owner-checked timeout or channel eviction)
can't be queued, the relay cancels the connection instead of leaving the
client holding a subscription that will never receive fan-out. A
client-initiated `CLOSE` ack is exempt.
- **COUNT under the same deadline (`buzz-db`).** The fast COUNT path
runs e-tag counts under the same transaction-local 20 s cap as SELECT,
so WS COUNT and HTTP `/count` produce the terminal timeout too.
- **Replica reads surface the deadline (`buzz-db`).** When a
replica-routed read is cancelled by `statement_timeout` (SQLSTATE
`57014`), the error is returned instead of re-running the query on the
writer, which would run the same slow statement. Other replica errors
still fall back to the writer.
`PLANS/REPLICA_FULL_READ_ROUTING_DESIGN.md` records the exception.
- **Deadline handling (desktop).** Only the relay's `query timed out`
counts as a query deadline. A client-side `request timed out` stays
retryable. For one-shot reads a deadline is terminal: the global query
retry (budget 1), thread-replies retry and reaction hydration don't
re-send the same slow query. Reaction ids held back by a deadline are
released when the channel is opened again, so reopening retries them
while same-channel re-renders don't. Live subscriptions, in both the
renderer and the native archive-sync socket, keep treating a deadline
`CLOSED` as transient: they back off and resubscribe with the same
filter instead of being dropped.
- **Deadline handling (mobile).** Mobile recognizes the deadline on both
transports: HTTP `503 {"error":"query timed out"}` and the WS `CLOSED`
reason.
- The root `ProviderScope` retry policy returns no retry for deadline
errors and keeps Riverpod's default backoff for everything else.
- Background thread-summary recounts don't retry a deadline.
- Forum posts polling pauses while the last load settled on a deadline;
reopening the forum retries.
- A channel's newest-window load surfaces a deadline instead of falling
back to legacy WS history, and the channel list's batched queries return
"unavailable" on a deadline instead of fanning out to per-filter
fallbacks. An unavailable batch is not treated as empty. Known
last-message timestamps and unread state are kept, and unread catch-up
moves `lastMessageAt` forward (never backward) the same way live events
do, so a cold start with no known timestamp still gets one.
- A live subscription that gets a deadline `CLOSED` backs off and
resubscribes with the same filter. History requests still fail on it.
- Settled load failures show a Retry control, matching desktop's
thread-replies error card: a shared `LoadErrorView` on the channel
timeline, forum thread and forum posts list, and an icon button beside
the thread replies summary. While the thread query has no value, the
thread page shows the route snapshot plus live, cached and optimistic
replies, with the loading or error status still visible.
- Other re-sends (reconnect, foreground resume, live events, the unread
backstop, scroll) are not suppressed; each is bounded by the relay's 20
s statement deadline.
- **Long-thread seeder.** `just seed-long-thread [replies]` posts one
thread (default 187 replies) with some reactions to the local dev relay,
for reproducing long threads in the apps. It uses a throwaway key,
refuses non-loopback relays and ignores ambient `BUZZ_*` credentials.
Writes are paced to fit the stock relay rate limit.
**Lifecycle concurrency.** The lock serializes one connection's
subscription changes. Other connections can still be delayed by pressure
on the shared pubsub command queue, and by serial eviction loops waiting
behind a blocked connection. This PR does not claim strict isolation
between connections.
**Recovery vs. load.** Clients stop automatic retries of the same
one-shot read, but they don't remember deadlines across other triggers:
reconnect, resume, live events and the unread backstop can each send the
read again later, bounded by the 20 s statement deadline. A live
subscription that hits the deadline resubscribes with its original
filter under the existing 1–30 s backoff, and against a filter that
keeps timing out it retries at the 30 s cap indefinitely, so the worst
case is one bounded query per subscription every 30 s. `since` is
deliberately not advanced to now on resubscribe, because that would skip
events missed while the subscription was closed. Unchanged from `main`:
when mobile's channel history sync fails with cached messages available,
the cached messages are shown without the error or Retry control.
### Benchmark
Local reproduction on an isolated bench stack (not committed):
- PG16, migrations applied, one 188-reply thread plus 5M background
events in the same community.
- Each request replays the desktop thread-replies filter through the
relay, with `include_aux` on. Times are total ms for 3 runs, with a 60 s
client cap.
GIN pending-list state is controlled with `VACUUM` (clean) or by
refilling the pending list (dirty), and recorded per partition with
`pgstatginindex`. Dirty runs held 402 pending pages on every partition's
tags index at the start and end of each matrix. Clean runs held 0–1
pages (relay startup writes).
| build | GIN pending state | limit 10 | 50 | 100 | 200 (188 ids) |
|---|---|---|---|---|---|
| `main` | clean | 26 / 16 / 13 | 56 / 51 / 52 | 92 / 93 / 95 | 662 /
639 / 641 |
| `main` | dirty | 315 / 298 / 327 | 22141 / 15888 / 16769 | 28992 /
27819 / 28080 | timeout ×3 (>60 s) |
| this PR | clean | 35 / 21 / 14 | 57 / 49 / 48 | 82 / 80 / 75 | 153 /
150 / 135 |
| this PR | dirty | 290 / 254 / 251 | 1257 / 1204 / 1206 | 2432 / 2378 /
2382 | 4333 / 4706 / 5104 |
Baseline `origin/main` `b37e47721`; this PR at `5f2650f5f`, whose e-tag
read builders are identical to the current head. At head `1ad81d868`
against `origin/main` `15d44dcce`, limit 200 measured 145–179 ms clean
(`main` 683–715) and 4.41–4.51 s dirty (`main` timeout ×3).
Every completed cell returns the same signed event set: 209 events, 187
replies at limit 200. With `include_aux` off, every cell is ≤66 ms. The
thread-window loader (`select_aux`) is unchanged from `main`, and its
timings and captured plans match `main`'s.
Actual aux-hop statements captured from each relay binary with
`auto_explain` (analyze + buffers), execution ms:
| build | clean, 100 ids | clean, 188 ids | dirty, 100 ids | dirty, 188
ids |
|---|---|---|---|---|
| `main` (N-way `OR`) | 40 | 298 | 28785 | 62892 |
| this PR (`MATERIALIZED` fence + `ANY`) | 23 | 45 | 1992 | 3539 |
**What the fence changes**
- On `main`, the planner combines `ORDER BY created_at … LIMIT` with an
overestimated match count and walks each partition's primary key
backward, expecting to stop early. With few real matches it scans the
whole community: the dirty 188-id statement touches ~4.9M shared buffers
on `main` vs ~0.6M with the fence.
- The fence prevents that early-stop plan. Across the measured cases
(1–188 ids, both pending states), the planner used the GIN tags index.
The fence doesn't force GIN in general; a broad enough filter could
still get a different plan.
**Tradeoff:** the fence materializes every match before sorting. In this
bench small limits stayed within run-to-run noise of `main`. A single
hot id (5,000 reactions, limit 100) measured 30–34 ms unfenced vs 35 ms
fenced.
**Deadline:** each e-tag read (SELECT and COUNT) runs under a
transaction-local `statement_timeout` of 20 s. It only tightens: a
shorter operator timeout (`BUZZ_DB_STATEMENT_TIMEOUT_MS`) is kept. It's
a per-statement limit, not a per-request one, so a request that runs
several pages or hops can take longer than 20 s in total. The benchmark
does not force the deadline.
---------
Signed-off-by: Will Pfleger <pfleger.will@gmail.com>
Signed-off-by: Duncan <dcfd242e557282d7a1e2cf2e6877522682f1e5c6156dc92ca7d90eaedd3b0f95@buzz.block.builderlab.xyz>
Co-authored-by: Duncan <dcfd242e557282d7a1e2cf2e6877522682f1e5c6156dc92ca7d90eaedd3b0f95@buzz.block.builderlab.xyz>
Co-authored-by: Hayt <211b96e6a2b7f45fd4047988976c7bbbeeda0c15f3ae7b32eec20834b5a55118@buzz.block.builderlab.xyz>
## Summary
- render every agent/AI identity as a 30% squircle across desktop and
mobile while keeping human avatars circular
- propagate agent identity through message, thread, profile, reaction,
member, DM, search, workflow, project, huddle, forum, pulse, and
agent-management surfaces
- preserve squircle geometry for fallbacks, focus/status treatments,
add-agent controls, and overlapping avatar outlines (`calc(30% + 2px)`
for the outer background)
### Related issue
None found. This change was requested and visually reviewed in the
originating Buzz thread.
### Testing
- `just desktop-test` — 5,799 passed
- `just mobile-test` — 2,008 passed
- pre-push gates passed at `0d59d77b120dcb90aac2f918e422c11c9fa5353b`:
desktop check, TypeScript typecheck, desktop full test suite, mobile
format/analyze and full test suite, Rust tests, Tauri checks, and
differential file-size gate
- deterministic desktop visual sweep covered channel messages/thread
summaries; thread, subthread, and sub-subthread depths; reactions and
reactor popovers; hover/full profiles; added-to-channel activity;
channel members/settings; agent library/team overlaps; agent creation;
mention autocomplete; and DM header/sidebar/settings
### UI evidence
The complete labeled visual matrix is available in the originating Buzz
review thread. GitHub-hosted copies will be added in a follow-up PR
comment using the repository screenshot script.
---------
Signed-off-by: Fizz <dae5f6af70b8695a8b83c8deae555f63be41630ec2b8cd493e41a439c9527dd8@buzz.block.builderlab.xyz>
Co-authored-by: Fizz <dae5f6af70b8695a8b83c8deae555f63be41630ec2b8cd493e41a439c9527dd8@buzz.block.builderlab.xyz>
This PR implements MVP, iOS-only,
[NIP-PL](8d2d0ff5ad/docs/nips/NIP-PL.md)-compliant
push notifications.
A relay with `BUZZ_PUSH_ENABLED` will send a push notification for any
message that appears in the in-app Notifications tab.
## Enrollment flow
The first time the client first connects to a relay with
`BUZZ_PUSH_ENABLED`:
```mermaid
sequenceDiagram
autonumber
participant App as Buzz iOS app
participant iOS
participant Relay as Buzz relay
participant Attest as Apple App Attest
participant Gateway as Push gateway
App->>Relay: Fetch NIP-11 push capability
Relay-->>App: Push profile, current relay public key, and limits
par
App->>iOS: Request notification permission
iOS-->>App: Permission result
and
App->>iOS: Register for remote notifications
iOS-->>App: Device token
end
App->>Gateway: Request installation challenge
Gateway-->>App: Single-use challenge
App->>Attest: Attest installation transcript
Attest-->>App: Attestation proof
App->>Gateway: Enroll device token and proof
Gateway-->>App: Installation handle
App->>Gateway: Request delegation challenge
Gateway-->>App: Single-use challenge
App->>Attest: Assert relay-key delegation
Attest-->>App: Assertion
App->>Gateway: Create delegation
Gateway-->>App: Opaque endpoint grant
App->>Relay: Publish encrypted push lease and filters
Relay-->>App: Lease acknowledged
```
## Push-time flow
When a notification-eligible event is received by the relay:
```mermaid
%%{init: {
"sequence": {
"actorMargin": 20,
"width": 110,
"messageMargin": 18,
"diagramMarginX": 8,
"wrap": true
}
}}%%
sequenceDiagram
autonumber
participant Relay as Buzz relay
participant Gateway as Push gateway
participant APNs as Apple Push<br/>Notification service
participant iOS
participant NSE as Notification service<br/>extension
Relay->>Gateway: POST /v1/deliveries/apns<br/>opaque endpoint grant, request ID, expiry, NIP-98 authorization
Gateway->>APNs: POST /3/device/{device-token}<br/>topic, request ID, expiry, constant mutable-content payload
APNs-->>Gateway: 200 OK: request accepted
Gateway-->>Relay: 200 OK: accepted status
APNs-->>iOS: Notification: constant reconnect alert<br/>mutable-content = 1
iOS->>NSE: Invoke extension<br/>original notification content
NSE->>Relay: POST /query: subscription filters, limit 10<br/>NIP-98 authorization
Relay-->>NSE: 200 OK: signed Nostr events<br/>kinds 9, 40002, 45001, or 45003
NSE->>iOS: Complete notification: title, body, subtitle<br/>thread ID, exact-message target
```
relay → push gateway → APNs -> NSE -> Notification Center
## Known limitations
The APNs wake payload is intentionally constant and opaque: it contains
no originating community or message identifier, in keeping with the
implemented NIP-PL privacy design.
The Notification Service Extension must therefore reconnect to the relay
and resolve eligible messages after each wake. Around overlapping wakes,
timing boundaries, or resolution windows, notification presentation may
occasionally omit an expected message or display a message more than
once.
This best-effort behavior is deliberately accepted for the current
implementation and will be measured during the internal rollout to
determine whether the user experience is acceptable before any broader
deployment; the implementation does not claim exactly-once presentation.
## Validation
Live end-to-end hardware validation used an internal remotely hosted
development relay and push gateway, the APNs sandbox, and a physical
iPhone 12 mini:
- A second real Buzz client published a uniquely marked message through
the hosted relay.
- The relay matched the message and sent the constant opaque wake
through the hosted gateway. The gateway made an actual APNs request; no
`simctl push` or simulated notification was used.
- The iPhone received the notification on its lock screen. The
Notification Service Extension reconnected to the relay, fetched the
event, verified its ID and signature, and replaced the placeholder
content with the real notification title and body.
- After the app populated its shared presentation cache, a final marked
notification visibly showed the sender display name, sender avatar, and
hashtag-prefixed channel name.
- Tapping a lock-screen notification opened Buzz and exercised the
notification-response path and navigated to the corresponding message.
Final validation with a dogfood-signed artifact and production App
Attest/APNs configuration remains a release step.
## Independent pre-reviews
- **First pass:**
[Carl](buzz://message?channel=18882f4c-289f-41db-942f-81f6f8066da1&id=74ab9a93bb227f3e762568f1cf9fee66d7495b0edc3918735ff787238b9cc585)
found missing transient retries, executor-key rotation suppression,
duplicate installation renewal, and an unauthenticated challenge write
amplifier. These were resolved by [retry-safe
bootstrap](https://github.com/block/buzz/pull/6269/changes/12c66ea62)
and [authenticated renewal plus a cross-replica
quota](https://github.com/block/buzz/pull/6269/changes/8e5ece0bd).
[sol-max](buzz://message?channel=ad83385f-8e9e-4461-9a35-c1bf2e208532&id=d26d53daa4684669e2ed354638241f13f36c3a97027fe8b4dd738aff09038962)
found delegation generation burning and an edited applied migration,
resolved by [exact-generation
revocation](https://github.com/block/buzz/pull/6269/changes/c26d2159d)
and a [forward-only
migration](https://github.com/block/buzz/pull/6269/changes/956c1d099).
[k3-max](buzz://message?channel=5e46055d-a766-4065-ae25-05d1e4aaa6b2&id=d43139138a0b15f806cbdbeeedd8f69d992cadf2e805876db6fdde6a34c7eda1)
found no blockers.
- **Exact-head re-review:**
[Carl](buzz://message?channel=18882f4c-289f-41db-942f-81f6f8066da1&id=a897721673459301b0cf26e8b85a1478d7ebbb56a4621f93d774c98d395b8f68),
[sol-max](buzz://message?channel=ad83385f-8e9e-4461-9a35-c1bf2e208532&id=fb2159f709ec68f74f7b21459acd76da0e8a7c5c0f3d469f99826b0cc2380849),
and
[k3-max](buzz://message?channel=5e46055d-a766-4065-ae25-05d1e4aaa6b2&id=2ce2842910435f562e9d9cc718595848f281b122c94605e523a4b964254b8bfb)
independently returned **NO BLOCKERS** at `7eb3a650b`; k3-max also
revalidated every remediation and the endpoint-specific App Attest
enrollment bound.
---------
Signed-off-by: Tom Brow <tomb@squareup.com>
Signed-off-by: Tom Brow <tomb@block.xyz>
Co-authored-by: Tom Brow <tomb@squareup.com>
Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: Jordan Mecom <jm@squareup.com>
## Summary
- ignore mobile room tone when deciding whether human speech should
interrupt agent audio
- show a subtle waiting animation while an agent prepares a response,
then restore its avatar when speech begins
- render agents from Huddle membership before their audio peer starts
transmitting
## Testing
- `just ci`
- signed Release build installed and launched on a physical iPhone
- live Huddle voice and agent-membership behavior verified on device
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Co-authored-by: Mongo <9cfd347903944d5b85aa6c93d2ab67381b978a92a31914bca69998968752a1d7@buzz.block.builderlab.xyz>
## Summary
- align iOS back controls and affected titles across channel details,
settings, and pairing
- make channel star and mute actions reflect their state immediately
- animate locally sent channel, thread, and DM messages from behind the
composer with a 300ms ease-out
## Testing
- `just mobile-check`
- full mobile test suite (1,573 tests)
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: Kenny Lopez <klopez4212@gmail.com>
Co-authored-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz>
## Summary
- Hide the thread Latest control once the lazy tail is fully reached.
- Polish the mobile channel header and use native iOS liquid glass for
Back.
- Keep the two-line header aligned and safe at larger text sizes.
## Validation
- `just mobile-check`
- `flutter test` (1,553 tests)
- Signed iPhone build installed and launched
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Co-authored-by: Carl <3c4caeafb646d23867f1c4832e68211d77e2561946171625f75c3ce1a3f2670f@buzz.block.builderlab.xyz>
## Summary
- make mobile unread state visible with bold channel names, an animated
Inbox badge, and swipe-to-toggle Inbox rows
- add directional transitions for top-level mobile navigation
- let mobile send while media uploads, with cancellable progress UI
- normalize iOS and Android video uploads, attach poster frames, and
improve native video playback
## Validation
- `just mobile-check`
- `just mobile-test`
- `cargo test -p buzz-media`
- Pixel smoke test
- iPhone smoke test
Desktop background uploads moved to #4522 so the two platforms can be
reviewed independently.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: Tom Brow <tomb@block.xyz>
Co-authored-by: leader <71e9f2c44a6932b6772caaaccda1911d010463c3e2c6c40410b8329956046801@buzz.block.builderlab.xyz>
Co-authored-by: Tom Brow <tomb@block.xyz>
Brings the Flutter app's emoji and thread surfaces up to desktop parity.
## Emoji
- **Full emoji-mart dataset** generated from the same `@emoji-mart/data`
set desktop uses (1,870 emoji, 8 categories), committed as an asset — so
shortcodes, names, and keywords are identical across clients. `just
mobile-emoji-data` regenerates it.
- **Rebuilt the tray**: search (a Dart port of desktop's tiered
`emojiSearch` ranking, extended to names and keywords), a
frequently-used section, and one continuous scroll with pinned section
headers. The category rail is a shortcut into that list, not a page
switcher, and spans the full width the search field uses. Custom emoji
share the native glyph size and cell.
- **Reaction pills** match desktop's geometry, and the count shows at 1.
- **Emoji-only messages** render at 36px with 1.45em inline custom
emoji, matching desktop's `emojiOnly` treatment.
- **Positive-emoji burst** ported from desktop's `EmojiBurstProvider`,
suppressed under reduced motion.
## Threads
- **Top-down layout** — head first under the app bar, replies flowing
down, like desktop's thread panel. The old reversed list bottom-anchored
the content and jammed the head against the composer.
- **Tap a channel message to open its thread**; long-press still opens
the action sheet.
- **Live reactions.** The thread's relay query is one-shot and its
`kinds` filter carries only content rows, so a reaction event could not
reach an open thread at all, and `allMessages` was a snapshot frozen
when the route was pushed — a new pill only appeared after leaving and
re-entering, which refetched. The live channel events are now unioned
into the thread's list. The burst is also route-guarded, since the
channel timeline stays mounted underneath and was claiming it first.
- The `+` affordance follows the channel: replies stay bare until they
carry a reaction, and the head keeps a standing `+`.
## Keyboard
A deliberate downward drag past ~48px dismisses the keyboard; short
scrolls leave it alone. Applies to the channel list, the thread list,
and the compose bar (via a raw `Listener`, so it can't steal the field's
tap or selection drags).
True finger-tracking dismissal is out of scope — Flutter only offers
`manual`/`onDrag`, and 1:1 tracking needs a native `UIScrollView` proxy
plus Android's `WindowInsetsAnimationController`.
## Testing
`just mobile-check` and `just mobile-test` pass (965 tests). New
coverage for emoji search ranking, dataset parsing, the emoji-only
predicate, tray scroll/rail behavior, reaction pills and the burst, and
both thread fixes above. `just ci` green.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: npub12zsjdqx8dud99s9h47xmk9lq93vryf7zjrae8wdrmma52cg5yglseyulst <50a12680c76f1a52c0b7af8dbb17e02c583227c290fb93b9a3defb456114223f@buzz.block.builderlab.xyz>
Signed-off-by: klopez4212 <klopez4212@gmail.com>
Co-authored-by: npub12zsjdqx8dud99s9h47xmk9lq93vryf7zjrae8wdrmma52cg5yglseyulst <50a12680c76f1a52c0b7af8dbb17e02c583227c290fb93b9a3defb456114223f@buzz.block.builderlab.xyz>
## Summary
- Add a shared footer fade behind the floating tabs on Home, Activity,
and Search.
- Use a shared anchored popover for Activity filters and section
actions, with working section move controls.
- Polish message grouping/press states and remove the initial Search
back button.
<img width="630" height="1368" alt="Screenshot 2026-07-29 at 08 49 37"
src="https://github.com/user-attachments/assets/9e787adf-0bb3-49c6-8224-5819e8cfb1ad"
/>
### Testing
- `flutter analyze`
- `flutter test`
- Release build installed and checked on a connected iPhone
### Screenshots
A real-device Activity baseline showing the original solid footer is
attached in a PR comment. The updated review build was checked on the
connected iPhone.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
- replace mobile connecting and reconnecting banners with element-shaped
skeletons for channel lists and message timelines
- add a low-contrast two-second shimmer and same-slot reveal, with
reduced-motion support
- align top, section, loaded-row, and skeleton label columns
## Why
Connection banners shifted content and did not match the desktop loading
treatment. The skeletons preserve layout and make reconnects less
disruptive.
## Testing
- `just mobile-check`
- `just mobile-test` — 704 passed, 1 skipped
- Pixel 10 visual verification in loaded and reconnecting states
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
**Category:** new-feature
**User Impact:** Mobile users can copy permalinks, revisit, follow, and
manage messages through a clearer long-press menu that matches desktop
capabilities.
**Problem:** The mobile message menu exposed only a small subset of
desktop actions, and important workflows such as copying a permalink or
scheduling a reminder were unavailable or hard to discover.
**Solution:** Bring applicable desktop actions to mobile using native
patterns, promote Reply, Copy link, and Remind me above the fold, and
group the remaining actions by intent in a scrollable sheet.
**Intentional behavior changes (per review):**
- The quick-reaction row goes from 6 emojis to 4 (👀 and 🙏 dropped) to
make room for larger 52px tap targets alongside the `+` picker, which
still offers the full set.
- **Copy link — not a native share sheet — is the permalink path.** An
earlier revision shipped a `share_plus` Share message row; it was
removed in review since Copy link covers the job and custom-scheme
`buzz://` URIs are handled inconsistently by share targets. Native share
can return as a follow-up with an https fallback.
- Mark unread is message-scoped and session-local: it forces just that
message unread (surfacing its channel as unread), and message-level Mark
read can never clear a channel-level unread set from the channel tile.
<details>
<summary>File changes</summary>
**mobile/lib/features/channels/channels_provider.dart**
Feeds followed thread roots into unread and notification evaluation so
following a thread has meaningful behavior.
**mobile/lib/features/channels/message_actions.dart**
Reworks the long-press sheet with promoted fast actions, message links,
reminders, read state, thread following, and clearer action grouping
while preserving existing guards. Quick-reaction circles share one
extracted widget.
**mobile/lib/features/channels/read_state/message_read_state.dart**
Centralizes message-level unread evaluation across channel, message, and
thread markers; channel-level forced unread deliberately does not leak
into message state.
**mobile/lib/features/channels/read_state/read_state_provider.dart**
Forced-unread flags are per-context (channel id or `msg:` key) mapped to
their channel, so message- and channel-level unread choices round-trip
independently.
**mobile/lib/features/channels/thread_follows/thread_follows_provider.dart**
Exposes per-identity thread follow state to the message menu and
notification pipeline.
**mobile/lib/features/channels/thread_follows/thread_follows_storage.dart**
Persists a bounded, validated set of followed thread roots on the
device.
**mobile/lib/shared/reminders/remind_me_later_sheet.dart**
Adds reminder presets and a native custom date/time flow for deferring a
message. Lives under `shared/` so the channels feature never imports
another feature module. Cancelling the custom picker keeps the preset
sheet open; submission failures show stable copy and log the underlying
error.
**mobile/lib/shared/reminders/reminder_service.dart**
Creates desktop-compatible, self-encrypted kind-30300 reminder events.
**mobile/lib/shared/reminders/reminder_time_presets.dart**
Defines reminder choices that match the desktop experience.
**mobile/lib/shared/deeplink/deep_link.dart**
Builds canonical Buzz message links, including thread context when
present.
**mobile/lib/shared/relay/nostr_models.dart**
Adds the reminder event kind to the shared Nostr model constants.
**mobile/lib/shared/widgets/sheet_divider.dart**
Shared bottom-sheet section divider used by the message actions and
reminder sheets.
**mobile/test/features/channels/message_actions_test.dart**
Covers action visibility and guards, promoted actions, read/unread
round-tripping (including channel- vs message-level force isolation),
thread follows, and canonical links.
**mobile/test/features/channels/read_state/message_read_state_test.dart**
Covers unread precedence for channel, message, and thread contexts.
**mobile/test/features/channels/thread_follows/thread_follows_storage_test.dart**
Covers follow persistence, identity separation, validation, and storage
bounds.
**mobile/test/shared/reminders/reminder_service_test.dart**
Covers reminder payloads, tags, crypto round-tripping, and preset
behavior.
**mobile/test/features/channels/read_state/read_state_provider_test.dart**
Drives the production ReadStateNotifier/ReadStateManager (no fake
bookkeeping) through message unread → read → unread round-trips,
explicit channel-level Mark read clearing forced messages, and automatic
channel-open reads preserving them.
**mobile/test/shared/reminders/remind_me_later_sheet_test.dart**
Covers custom-picker cancel keeping the sheet open, stable failure copy
without the raw error, and the happy preset path.
**mobile/test/shared/deeplink/deep_link_test.dart**
Covers canonical top-level and threaded message-link generation.
</details>
## Reproduction steps
1. Run the mobile app with a signed-in identity and open a channel
containing regular messages and threads.
2. Long-press a message and confirm reactions plus Reply, Copy link, and
Remind me appear as fast actions above the fold.
3. Use Copy link; confirm the resulting `buzz://message` link opens the
correct channel and thread context.
4. Toggle Mark unread/Mark read and Follow thread/Unfollow thread,
reopening the sheet to confirm each state changes correctly. Force a
channel unread from the channel tile, then mark a message read — the
channel stays unread.
5. Choose a reminder preset and a custom date/time; confirm the reminder
is created and appears in the desktop reminder experience. Cancel the
custom date picker and confirm the reminder sheet stays open.
6. Long-press a system message and a message you cannot manage; confirm
utility and destructive actions remain appropriately hidden.
## Screenshots / demos
<img width="1206" height="2622" alt="image"
src="https://github.com/user-attachments/assets/81096cd6-329b-408f-bcff-712e23b268a4"
/>
---------
Signed-off-by: Taylor Ho <taylorkmho@gmail.com>
Co-authored-by: npub1223z34hd7vtwc6qj4s7flsxkj644nlre2nthu7lrrmkumhu3xddsrx9r6w <52a228d6edf316ec6812ac3c9fc0d696ab59fc7954d77e7be31eedcddf91335b@buzz.block.builderlab.xyz>
## Summary
- reorganize mobile settings around profile, appearance, and connection
cards
- add System/Light/Dark theme pairing, accent selection, and the Buzz
gradient theme
- align avatar badges, status editing, and supporting mobile chrome
## Test plan
- `just mobile-check`
- `just mobile-test`