## Summary
- Keep selected sidebar rows regular by default; manually unread rows
become bold immediately.
- Apply a clearer dark-mode hierarchy: standard inactive rows at 75%,
muted rows at 45%, and unread rows at full emphasis.
- Keep hover text color stable while retaining the selected-row and
unread cues.
## Validation
- `pnpm typecheck`
- `pnpm build:e2e`
- Playwright: sidebar badge and channel-mute coverage
## Screenshots
Posted in the PR comments.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
- ship **Buzz Term** end to end: the terminal engine/runtime, mounted
desktop substrate, and user-visible naming
- add Quinn's tape-deck-inspired banner: a beveled chassis filled by the
`buzz term` wordmark, surrounded by a complete-hex field
- derive the wordmark's three-stop sweep from each theme's terminal
palette so primary, secondary, and accent roles remain visibly distinct
across all 62 shipped themes, including light themes
- paint the banner once on its own pointer-transparent canvas; PTY
rendering beneath it remains unchanged
## Banner behavior
- uses the renderer's shared `8.4 × 17` cell metrics and production
aspect ratio `2.0238`
- regenerates only for viewport/theme changes; palette switches repaint
correctly while the banner is visible
- dismisses on non-empty output from the active terminal session; empty
output and inactive sessions do not dismiss it
- fails closed below **70 columns** rather than squeezing or clipping
the wordmark
- adds **8 lines** to `terminalRenderer.ts` for shared cell metrics and
**zero lines inside `paint()`**
## Screenshots
| Buzz (light) | Buzz Dark |
|---|---|
| 
| 
|
| Kanagawa Lotus (light) | Red |
|---|---|
| 
| 
|
Additional production-aspect finals:
[Vesper](https://buzz.block.builderlab.xyz/media/9ca6514b63f8cfb2107a85ca46f16a940c0883848e6fbc718e411af94aa13100.png),
[Min
Dark](https://buzz.block.builderlab.xyz/media/f67bd2970e5d64ffb07b1ae78ab58c847e6ebc23e7e7a48e067eb024dba64ec8.png),
and [Dark
Plus](https://buzz.block.builderlab.xyz/media/290fee08924f37d064abc687ecf3e9526ab05b87e8e56d610f23048949793dbe.png).
The screenshot harness was checked against the shipped painter at this
exact head: all **2,541 draw calls** matched on color, glyph, x, and y;
four deliberate divergence controls fired.
## Verification at `98ebc8f9048bd5f0ceb7e843b67874d642f0b7fd`
- desktop tests: **3,946 / 3,946**
- TypeScript: clean
- checks: pass (two pre-existing informational `useTemplate` notices
only)
- integration/e2e: PASS (independent exact-SHA lane; artifacts recorded
in the originating Buzz thread)
- artifact/dead-path sweep: clean
- redteam G1–G7: PASS
- all six named banner emitter-deletion mutants die
- independent handwritten five-row full-wordmark fixture kills Quinn's
seven-mutant battery, including a one-pixel glyph change
- real `112 × 46` canvas-rect dismissal tests separately cover active
non-empty, active empty, and inactive non-empty output
- layer-drop and zero-draw painter mutants die; z-order and
pointer-events verified
- CI's `tsc && vite build` includes all three banner modules
- performance at DPR 2 (worst-case measured envelope):
- one-time content paint: **~0.7–0.8 ms**, paid only when the banner is
built or its palette changes
- busy compositor, CSS `1277 × 697`, backing `2554 × 1394`: **470–497
µs/frame** for the full banner (**2.82–2.98%** of a 60 Hz frame)
- busy compositor, CSS `1920 × 1080`, backing `3840 × 2160`:
**1,139–1,212 µs/frame** (**6.83–7.27%**)
- empty, one-glyph, and full-banner controls converge: compositor cost
follows backing-layer area and DPR rather than painted-cell count
- in the actual idle welcome state, cost is below both vsync-clamped
rigs' resolution; it is not claimed as zero
- **Pane cross-rig spread: resolved at matched loop rate.** Two
independent rigs initially differed 2.3× (58–68 vs 136 µs/Mpx of backing
store; pane, CSS 1277×697 / backing 2554×1394, DPR 2). The cause of
*that* spread is rAF loop rate: the higher figure came from a
free-running loop at ~1600fps. Throttled to ~200–236fps, both rigs read
58–68 µs/Mpx (1.25–1.44% of a 60Hz frame). The busy-composite figures
quoted above remain the **unthrottled worst case** and are conservative
by ~2.3× at the pane. Not established: the mechanism and sign of
free-running distortion (one rig under-charges ~15%, the other
over-charges 2.3×), and the 1080p figure has not been re-measured
throttled.
- the layer paints only on generation/theme/resize and dismisses on
first non-empty active-session output, so the measurable busy cost is a
short-lived worst case rather than a persistent PTY paint-path tax
## Follow-ups in this PR
These are intentionally subsequent commits after the certified
static-banner head, not claims about `98ebc8f90`:
1. close the compositor metrology: remeasure the 1080p point throttled
and characterize the opposite-sign free-running rAF distortion, with
each measurement regime stated
2. add Tyler's animated honeycomb color waves, gated by
`prefers-reduced-motion`, a full 62-theme phase-sweep contrast check,
and DPR-2 per-tick performance certification
3. land the already-proven mounted theme-switch regression probe from
`RESEARCH/BUZZ_TERM_G3A_PROBE/`
4. bound the slow/hang-shaped G1-c mutant `waitFor`
5. optionally trim the generator to its ink bounding box, reducing the
minimum viewport from 70 to 62 columns
---------
Signed-off-by: tlongwell-block <109685178+tlongwell-block@users.noreply.github.com>
Signed-off-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@buzz.block.builderlab.xyz>
Signed-off-by: npub1jh9wn95s0472h86ahapupaf7m6kx4v9sx2n0atj2hltcfer8k06s5n3pyf <95cae996907d7cab9f5dbf43c0f53edeac6ab0b032a6feae4abfd784e467b3f5@buzz.block.builderlab.xyz>
Signed-off-by: npub17jjz49l9jjmhhk7cac63j8yt9z555n9cw8vk7v5jz4vzw4ppld5qgj57cc <f4a42a97e594b77bdbd8ee35191c8b28a94a4cb871d96f32921558275421fb68@buzz.block.builderlab.xyz>
Signed-off-by: npub1qyvc0c5kl4gqv2fd97fsk46tu378sqgy35vc83rvgfwne90sel7s0ed67d <011987e296fd5006292d2f930b574be47c7801048d1983c46c425d3c95f0cffd@buzz.block.builderlab.xyz>
Co-authored-by: Dawn (sprout agent) <c6237ef84fa537c78dcee78efd2d4e59f728859c7f194da42ac51ededfa0be05@sprout-oss.stage.blox.sqprod.co>
Co-authored-by: npub1t2tgm7d8f995uqvmnm8h88sg3wnpp9a5xysjf6dg3tjmgt3ltulqdp8ehr <5a968df9a7494b4e019b9ecf739e088ba61097b4312124e9a88ae5b42e3f5f3e@buzz.block.builderlab.xyz>
Co-authored-by: npub1cc3ha7z055mu0rwwu7806t2wt8mj3pvu0uv5mfp2c50dahaqhczshdalg6 <c6237ef84fa537c78dcee78efd2d4e59f728859c7f194da42ac51ededfa0be05@buzz.block.builderlab.xyz>
Co-authored-by: npub17jjz49l9jjmhhk7cac63j8yt9z555n9cw8vk7v5jz4vzw4ppld5qgj57cc <f4a42a97e594b77bdbd8ee35191c8b28a94a4cb871d96f32921558275421fb68@buzz.block.builderlab.xyz>
Co-authored-by: npub1jh9wn95s0472h86ahapupaf7m6kx4v9sx2n0atj2hltcfer8k06s5n3pyf <95cae996907d7cab9f5dbf43c0f53edeac6ab0b032a6feae4abfd784e467b3f5@buzz.block.builderlab.xyz>
Co-authored-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@buzz.block.builderlab.xyz>
Co-authored-by: npub1qyvc0c5kl4gqv2fd97fsk46tu378sqgy35vc83rvgfwne90sel7s0ed67d <011987e296fd5006292d2f930b574be47c7801048d1983c46c425d3c95f0cffd@buzz.block.builderlab.xyz>
## Summary
- open Huddles in a focused companion window with a clean handoff back
to the in-app drawer and backing channel
- redesign the participant film strip, sidebar control, transcript
surface, and themed shell treatment
- preserve microphone and device control across windows, start agent
voice on the first reply, and show agent speaking activity in the film
strip
- give each agent a distinct session voice, beginning with the
configured default, plus compact per-agent text-to-speech and voice
controls
- enroll only agents explicitly mentioned or deliberately added through
an agent panel into the live Huddle roster
- keep temporary Huddle channels out of the sidebar unless the user
explicitly brings one into the main app
- remove Huddle-only avatar policy badges and filter short silence or
noise segments before speech-to-text posts
## Why
The previous flow exposed the temporary channel as product UI, obscured
who was present or speaking, and split transcript and audio state
between the main and companion windows. This keeps backing channels as
implementation details unless a user explicitly brings a Huddle into the
app, while sharing the live conversation and audio lifecycle across both
surfaces. Agent participants now join only after an explicit invitation,
distinct voices make multi-agent Huddles easier to follow, and short
microphone noise no longer becomes stray transcript messages.
## Validation
- `pnpm check`
- `pnpm build:e2e`
- `pnpm exec playwright test tests/e2e/huddle-transcription.spec.ts
--project=smoke` (13 passed)
- Huddle sidebar visibility unit coverage (4 passed)
- focused managed-agent and persona-mention E2E coverage (2 passed)
- `pnpm test` (3,910 passed)
- `cargo clippy --manifest-path desktop/src-tauri/Cargo.toml
--all-targets -- -D warnings`
- `cargo test --manifest-path desktop/src-tauri/Cargo.toml` (2,093
passed, 14 ignored; 3 diagnostics passed)
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: Wes <wesbillman@users.noreply.github.com>
Co-authored-by: Wes <wesbillman@users.noreply.github.com>
Co-authored-by: Carl <c7ebe626f000404285d3686e1dc74cc07cc60a9754a150041ba132e14bd3e2ec@buzz.block.builderlab.xyz>
## Summary
- show relevant unread threads and active agents when hovering a channel
- keep channel-level unread emphasis separate from thread activity dots
- make activity rows navigate to the thread and remove demo-only data
## Test plan
- `just ci` (all stages passed except the final duplicate native check,
which ran out of disk after its earlier clippy pass)
- `cd desktop && pnpm exec playwright test
tests/e2e/channel-activity-popover.spec.ts --project=smoke`
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
## Summary
- Add a **macOS-only** monochrome Buzz menu-bar icon with **Running**
and **Recent** agent sections.
- Show each agent as one selectable macOS row with `Name · elapsed` and
its channel underneath.
- Keep completed work available for quick channel re-entry, alongside
New Channel, Open Buzz, and Quit Buzz.
- Keep the main window alive on close and restore it from both the menu
bar and the macOS Dock.
- Fence queued channel actions by community generation so an in-flight
action from the previous community cannot navigate the newly selected
community.
- Leave Windows and Linux unchanged; cross-platform tray lifecycle
support can follow with platform-specific validation.
<img width="812" height="760" alt="Buzz macOS agent menu"
src="https://github.com/user-attachments/assets/19bfd874-8f06-4496-bdda-7ed2e7b5733f"
/>
## Validation
- `cargo fmt --check`
- Desktop Tauri suite: 1,860 passed, 14 ignored after merging current
`main`
- Desktop tests: 3,769 passed
- Desktop lint, file-size, text, and pubkey checks pass (two
pre-existing informational template-literal notices)
- Regression coverage verifies stale `OpenChannel` actions are discarded
across community changes while `NewChannel` survives
## Manual validation remaining
A native macOS smoke test is still requested before merge: menu
appearance, elapsed updates, Running → Recent, channel navigation, New
Channel, minimized/closed/Dock restore, Open Buzz, and Quit. E2E stubs
the tray IPC and does not exercise the native menu.
---------
Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: Wes <wesbillman@users.noreply.github.com>
Co-authored-by: Wes <wesbillman@users.noreply.github.com>
Co-authored-by: Carl <c7ebe626f000404285d3686e1dc74cc07cc60a9754a150041ba132e14bd3e2ec@buzz.block.builderlab.xyz>
🤖
## Summary
- Keep the relay reconnect notification dismissed across repeated
connection retries during one continuous outage.
- Re-arm the notification after recovery or relay lifecycle replacement,
including switches between communities that use the same relay URL.
- Preserve the existing dedicated path for authentication and other
application-level errors.
### How an outage is tracked
The AppShell-owned relay-card hook treats an outage as one contiguous
runtime episode rather than assigning it a persisted ID. A hook-local
`outageActiveRef` is armed by the first qualifying unreachable/degraded
observation. While it is armed, intermediate retry states (`connecting`,
`reconnecting`, `stalled`, and `disconnected`) belong to that same
episode, so retry churn cannot clear dismissal or emit another
notification.
The hook receives the same lifecycle identity used by community
initialization: community ID plus `reinitKey`. This distinguishes
multiple communities even when they share a relay URL, and it also
changes when the active community is explicitly reinitialized. The latch
and dismissal are reset when that identity changes or when the relay
singleton reports its authoritative `idle` teardown state. A successful
`connected` state also closes the episode and re-arms the next outage.
These boundaries deliberately bias toward re-notifying rather than
suppressing a later outage: recovery, community switch/reinit, or relay
teardown cannot leave the hook stuck believing an old outage is still
active. No outage state is persisted beyond the mounted hook lifecycle.
### Related issue
None found.
### Testing
- `pnpm --dir desktop typecheck`
- `pnpm --dir desktop test` — 3,769 passed
- `pnpm --dir desktop check`
- `pnpm --dir desktop build:e2e`
- `pnpm --dir desktop exec playwright test
tests/e2e/sidebar-relay-card.spec.ts --project=integration` — 11 passed
---------
Signed-off-by: Larry <8cf5a83f590ec0955b11647d1c88f796a98e088c30a492c58e0e46c3026ae7a4@buzz.block.builderlab.xyz>
Co-authored-by: npub13n66s06epmqf2kc3v373ez8hj65cuzyvxzjf93vwpervxqn2u7jq2qd9je <8cf5a83f590ec0955b11647d1c88f796a98e088c30a492c58e0e46c3026ae7a4@buzz.block.builderlab.xyz>
## Why
The Inbox mixed overlapping feed categories with personal work queues,
so **All** was not actually comprehensive and several filters did not
make it clear why an item appeared. Threads and DMs could produce one
row per event instead of one row per conversation, drafts were hidden
until selected, and reminders appeared through multiple competing
presentations.
This refactor makes the **Inbox** a focused, conversation-oriented place
to catch up on work relevant to you. It is intentionally not a mirror of
every unread event in every channel.
## What changed
- Keep the destination named **Inbox** and use the standard Lucide bell
icon.
- Refocus **All** on DMs, mentions, thread replies, needs-action items,
replies from agents the user owns or controls, due reminders, and active
drafts.
- Exclude generic top-level channel traffic and updates from agents the
user does not own or control.
- Group each thread or DM into one row, sorted by latest activity.
- Resume an unread conversation at its oldest unread message while
opening the full thread or DM in the detail pane.
- Reuse the existing **New** divider at the unread boundary.
- Make the detail title a direct link to the canonical conversation.
- Give Reminders and Drafts the same list/detail interaction and
location metadata as conversation rows.
- Separate Reminders and Drafts from message filters with a subtle
divider, without adding another labeled section.
- Put reminder and draft counts beside their corresponding filter labels
instead of on the generic filter button.
- Preserve the selected conversation when switching filters if it
remains valid; otherwise select a valid replacement without flashing
stale detail.
- Use filter-specific empty states and rename the options toggle to
**Show unread only**.
- Ship the focused behavior directly. The earlier experiment gate,
Custom view, and default-view controls have been removed from this PR to
keep the first pass focused.
## Filter model
| Filter | What appears |
| --- | --- |
| **All** | One row per personally relevant conversation, plus due
reminders and active drafts. Includes DMs, mentions, thread replies,
explicit needs-action items, and replies from agents the current user
owns or controls. Excludes generic top-level channel traffic, other
agents' updates, and reminders that are not due yet. |
| **Mentions** | Conversations containing a direct mention. Each
conversation appears once and opens with full context. |
| **Threads** | Conventional threaded replies, grouped to one row per
thread. Broadcast replies are not treated as conventional thread
replies. |
| **Needs action** | Feed items explicitly classified as requiring
action. |
| **Agents** | Conversations whose representative response was authored
by an agent the current user owns or controls, including top-level DM
responses. If a human replies afterward, the conversation leaves this
filter until an owned agent responds again. |
| **Reminders** | All pending reminders, including upcoming reminders
that stay out of **All** until they are due. |
| **Drafts** | Active drafts, ordered by their last real edit time. |
## Grouping, ordering, and state
- A thread or DM creates one Inbox row rather than one row per event.
- An unread conversation resumes at its oldest unread message so
intervening context is not skipped.
- Conversation rows still sort by their latest activity.
- The detail pane opens the full available conversation and shows the
shared **New** divider before the first unread message.
- Upcoming reminders appear only in **Reminders**.
- When a reminder becomes due, it enters **All** at its trigger time. If
its source conversation is already represented, the reminder state
merges into that row instead of creating a duplicate; otherwise it
appears as a standalone reminder row.
- A due reminder can enrich a row in another relative filter when that
conversation already qualifies for the filter. Reminder lifecycle
remains separate from message read state.
- Drafts appear in **All** by their last real edit time. Opening an
unchanged draft does not move it to the top.
- Reminder and draft rows show their location as `In #channel` or `In DM
with <name>`.
- **Show unread only** hides reminder and draft work queues because they
do not share message unread semantics.
## Removed or narrowed
- **Remove the old Activity filter.** It overlapped with All while still
omitting items All now includes.
- **Narrow Agents.** It no longer gathers every agent participating in a
shared thread or subsequent human follow-ups.
- **Remove duplicate reminder presentations.** The aggregate
pending-reminders jump and duplicate generic feed rows are replaced by
one list/detail model.
- **Remove Custom and default-view settings from this pass.** They added
considerable state and UI before the core model had been validated.
- **Do not add section labels for Reminders and Drafts.** A divider
communicates the distinction without creating another hierarchy in the
menu.
## Risk assessment
Medium implementation risk because this changes composition, grouping,
ordering, read behavior, and personal queues in a primary desktop view.
The implementation is scoped to the desktop UI and its local feed
projection; it does not change relay schemas or public APIs.
## Testing
- Desktop formatting, lint, file-size, text-size, and TypeScript checks
passed.
- Desktop unit suite: **3,663 passed, 0 failed**.
- Desktop E2E production build passed.
- Playwright smoke coverage across every spec touching this surface
(`channels`, `smoke`, `profile`, `project-inbox`, `community-rail`,
`integration`, `drafts-screenshots`): **118 passed, 0 failed**.
- Full Playwright smoke project: **732 passed, 1 skipped**. Three local
failures were investigated and cleared — `community-rail` keyboard
reorder passed on re-run (flaky), while `relay-reconnect:97` and
`video-attachment:223` are untouched by this commit (the only change to
shared `tests/helpers/bridge.ts` is a comment) and pass in CI.
- Unit coverage includes focused All matching, owned-agent filtering,
conversation grouping, oldest-unread selection, selection stability,
chronological reminder/draft composition, trigger-time reminder
ordering, and duplicate reminder suppression.
## Update: July 27, 2026
The naming decision is settled: the surface stays **Inbox**. An earlier
pass in this branch had renamed it to **Activity**; that rename has been
reverted in `9c00d2d6e`, which is naming-only and changes no behavior.
The revert covers file names, component/hook/type/constant identifiers,
the sidebar label and tooltip, the `Inbox options` and `Filter inbox:`
aria-labels, and the corresponding test names, test ids, and fixture
ids.
Three things were deliberately left as `activity`:
- **The feed API contract** — the `activity` / `agent_activity`
categories, the `feed.activity` and `feed.agentActivity` keys, and the
`types=` query parameter. These are the server's names, not the
surface's.
- **Plain-noun usage** — empty states such as "No activity yet", plus
`latestActivityAt` and `PROJECT_ACTIVITY_KINDS`.
- **Pre-existing agent, project, and profile activity code**, which
refers to a different concept entirely.
The earlier experiment-gate approach has also been dropped, so
`tests/helpers/bridge.ts` no longer claims that an Activity preview
feature exists — `preview-features.json` has no such entry and the seed
helper enables every desktop feature.
Generated with Codex
---------
Signed-off-by: Clay Delk <clay.delk@gmail.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>