Commit Graph

3 Commits

Author SHA1 Message Date
Tom Brow
f6f6d9a673 chore(mobile): delete dead code with no remaining UI path (#8880)
## Summary

Deletes mobile code that no longer has a user-reachable path and has no
counterpart in buzz-app, so it is unlikely to come back for parity. Net:
104 files, about 5,500 lines removed. No intended behavior change.

- **iOS native message menu and action surface:**
`NativeMessageMenu.swift` and `NativeMessageActionSurface.swift`, the
`message`/`supportsMessage` coordinator branches, and the Dart selection
hook. Dart stopped creating this view in
[#8280](https://github.com/block/buzz/pull/8280). The native reactions
sheet in the same coordinator is kept.
- **Old home quick-actions launcher and `ComposeMorphIcon`:** only
instantiated in tests since the nav-bar creation actions replaced them.
- **Retired local theme stack:** `ThemeNotifier`, `AccentNotifier`,
`SchemeNotifier`, `adaptive_theme.dart`, `AccentPickerPage`, the
appearance-mode sheet and their helpers. These predate per-community
theme sync. The legacy prefs migration in
`community_theme_preference.dart` is kept.
- **Unused widgets:** `ProfileAvatar` and `MaskedAvatarBadge`.
- **Push permission-status plumbing:** the iOS
`notificationAuthorizationStatus`/`openNotificationSettings` handlers,
plus the uncalled strict age-gate snapshot registration and its Swift
`syncAgeGatePushSnapshot` path.
- **Orphaned files** with no importer: `profile_text_edit_sheet`,
`editor_option_button`, `retained_page_transition`,
`tappable_flapping_bee`, `agent_model_info`, `community_bot_profiles`,
`sheet_divider`, `success_haptic`.
- **Uncalled helpers:** the `pickAndUpload*`/camera helpers in
`media_upload.dart`, unused `NostrFilters` builders,
`mediaGetHeadersFor*`, and about 20 other uncalled functions, providers
and styles.
- **Removed-UI leftovers:** the never-wired invite directory providers,
`AuthNotifier.signOut` and `removeActiveCommunityForSignOut` (the Sign
out row is gone), `renameCommunity`,
`HomePage.profilePageBuilder`/`SettingsPage.embedded`, and the
create-forum branches of the create-channel sheet. Forum viewing is
unchanged.

Tests that only covered deleted code are removed. Tests of surviving
code that used deleted helpers as drivers were repointed to the
surviving API.

An audit of `mobile/android` found no dead Kotlin, resources, manifest
entries or Gradle dependencies, so Android code is unchanged.

## Validation

- `flutter analyze`: no issues.
- After rebasing onto main
([93b8b8f](https://github.com/block/buzz/commit/93b8b8febc)), `just
mobile-check` is clean (format and analyze), and `just mobile-test`
passes (4,070 passed, 35 skipped, 0 failed, plus the push-unconfigured
and secp256k1 suites).
- `dart format`: clean.
- Android: `just mobile-build-android` builds the debug APK, and
`./gradlew :app:testDebugUnitTest` passes.
- iOS: `build-for-testing` succeeds and BuzzPushKit `swift test` passes
(65 tests). In RunnerTests, 97 of 98 pass.
`testNativeNavigationTitleExpandsAgainAtTop` fails, but it fails the
same way on unmodified `main` (acf56fff6f) on the same machine (Xcode
27, iPhone 17 Pro simulator), so it is not caused by this change.
- Agent review of the diff ran. Its one blocker (stale `project.pbxproj`
entries for the deleted Swift files) is fixed.
- In-app smoke run at
[66141c1](66141c10b9):
a debug build on a fresh iPhone 17 Pro simulator (iOS 27), signed in to
the internal community. The following flows all worked with no errors:
- Home: the New menu (channel, DM, workspace, chat) and the
create-channel sheet, including its channel-type options.
- A chat, with the message action sheet (reactions row, Reply, Copy
link, Remind me, Mark unread, Copy text, Edit and Delete).
  - Appearance: the previews, and cycling the System and Light modes.
- Settings: the profile header, the display name editor, and Edit photo
(Image and Emoji tabs).
  - The Agents directory.
- Search, including the Channels filter, plus opening a team channel
from the results.
- Tapping a reaction summary, which opens the native iOS Reactions
sheet.
- The recording isn't attached here because it shows internal channels
and messages.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Signed-off-by: Tom Brow <tomb@squareup.com>
Co-authored-by: Tom Brow <tomb@squareup.com>
Co-authored-by: studio <dc2fc481343672df31a689840c09299972e704dac592e0da6f18486646a7ee3e@buzz.block.builderlab.xyz>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 14:09:50 -08:00
Wes
edbfbf08db test(mobile): journey-first testing guidance and suite cleanup (#8397)
## Summary

This PR does two things. It updates the mobile testing conventions to
favor a few journey tests over many small logic tests. It also applies
those conventions to the existing mobile suite, one commit per step.

### Testing conventions (`AGENTS.md`, `mobile/README.md`)

- Start with one widget journey per user-visible flow, driven through
the real widgets, notifiers and coordinators. Assert what the user sees
and what is durably saved.
- Cover retry, cancel and resume as steps inside the journey, not as
separate tests.
- Fake only external boundaries (network, relay, OS, browser, storage).
- Use focused, table-driven tests only for security and data-loss
invariants, protocol or crypto vectors, and pure functions with many
input combinations.
- When review finds a defect, extend an existing journey or table
instead of adding a test per finding.
- Delete a lower-level test only once a journey demonstrably catches the
same failures.
- Every test must fail when the production code it guards is broken.

These conventions keep the Review-Proven Rules' safety bar and change
only how coverage is organized.

### Suite inventory and plan

The suite has 234 Dart test files, about 110k lines and about 2,600
declared tests. Native tests are separate: BuzzPushKit, RunnerTests,
NativeControlTests and Android. Line-saving estimates are hypotheses,
not a deletion budget. Each deletion needs a replacement that rejects a
representative production mutation.

1. **CI and reliability.** Run the native tests CI skipped, make
time-dependent tests deterministic, and make tests that could not fail
falsifiable. *(done, see below)*
2. **Shared harness.** Add one fake relay (socket plus HTTP boundary,
with the real `RelaySessionNotifier`) in `test/helpers/`. Today 38 files
each write their own `RelaySessionNotifier` fake. *(done, see below)*
3. **Per-area journeys.** Convert page tests that fake the flow's own
notifiers (for example, `channel_detail_page_test` overrides about 60
providers). Fold near-duplicates into tables. Remove constant-pinning,
pixel-geometry and call-count tests once a journey covers the outcome.
Split `channel_detail_page_test.dart` (17.7k lines). Each area commit
reports before/after counts and the mutation it rejects.
4. **CI speed.** Shard by file instead of by test, since every shard
currently compiles the whole suite. *(done, see below)*

Keep as-is: relay protocol and NIP handling, crypto vectors, auth, push
security, persistence and journal invariants, recipient routing, and
real-socket transport and cancellation tests.

### Step 1 changes

- **Android CI** runs the 23 JVM unit tests, which were never run
before. It retries the APK build once, only on SDK or plugin download
failures (the cause of 4 recent `main` failures).
- **iOS CI** runs all RunnerTests (previously 2 of 99) and the
previously uncalled Me-agent accessibility script. The Swift Native lane
builds the simulator app once, in the background while the simulator
boots and runs the native-control scripts, instead of twice. The lane
stays non-required.
- **Stale RunnerTests.** Two reaction-details tests still expected the
filter list that #8280 replaced; they now cover the toggle list. #8393
moved navigation bar controls onto a shared glass surface and made
unknown Tabler symbols assert. The avatar and members-activity tests now
find controls on that surface, three tests use real symbol names, and a
240 pt title width pinned to the old control sizes is removed (its gap
assertions remain).
- **Known bug, not fixed here.** Since #8393 the DM title avatar image
is nil, because `makeItem` returns avatar data as a custom-view item. No
screen passes a title avatar yet. The test marks it `XCTExpectFailure`.
- **Typing retry** and **sections backoff** tests use fake time instead
of about 37 s of real sleeps and a `Stopwatch < 100ms` threshold.
- **Manage-channel sheet tests** previously asserted inside callbacks
that the sheet's `catch (_)` swallows. A wrong saved description made
the test loop until killed. The tests now record arguments, assert
outside the caught code, and cancel instead of re-presenting endlessly.
- **`video_viewer_transport_test` removed.** It exercised only
`package:http`. Removing the production `request.sink.close()` already
fails `video_viewer_test`.

### Step 2 changes

- **`test/helpers/fake_relay.dart`** fakes only the websocket (through
the session's socket factory) and the HTTP bridge (through its client).
The real `RelaySessionNotifier` still connects from `build()`, handles
OK and CLOSED, batches events, backs off and replays subscriptions.
- The fake serves the NIP-CW channel window. It can hold OK and live
echo independently, reject a chosen publish, and drop the connection.
Any request it cannot answer faithfully fails the test at teardown,
because the app often catches relay errors and falls back.
- **`channel_messages_journey_test`**: history through the channel
window, a live message, a send that is pending until OK and stays one
row after the echo, a rejected send rolled back, then drop and reconnect
with missed and later messages.
- **`channel_send_journey_test`**: type and send on `ChannelDetailPage`
with no feature-notifier overrides. The row and sending spinner show at
once, OK settles them, and a rejected send puts the text back in the
composer and shows a snackbar.
- Existing per-file relay fakes and `SidebarRelay` are unchanged. Step 3
migrates them area by area.

### Step 4 changes

- `scripts/mobile-test-shard.sh` splits the 235 test files across the 3
shards, balanced by line count. `flutter test --total-shards` split
tests, so each shard compiled and loaded every file. Locally at 4
workers, one shard took 63 s instead of 73 s and used 40% less CPU.
`channel_detail_page_test.dart` (17.7k lines) is now the long pole;
splitting it in step 3 shortens the slowest shard.

Out of scope here: requiring branches to be up to date before merge (a
repository setting), and the onboarding tests in #8375.

## Validation

- Mutation checks:
  - Typing retry bound: test fails.
  - Sections backoff reset: test fails.
- Wrong saved description: fails in about 11 s. The old tests hung
instead.
  - Removed sink close: `video_viewer_test` fails.
- Changed Dart files pass locally, and `flutter analyze` is clean.
- Android `testDebugUnitTest` passes locally (23 tests). The Me-agent
accessibility script passes on a local simulator.
- Step 2 mutation checks, each made a journey fail: accepted OK ignored,
rejected row not rolled back, optimistic row not added, draft not
restored, local message left pending after OK, channel window replaced
by the fallback, live subscriptions not replayed after reconnect.
- Both journeys run in about 1 s on fake time.
- All 99 RunnerTests pass on an iPhone 16 iOS 26.5 simulator, the CI
destination, after rebasing on #8398.
- The shard script partitions all 235 test files exactly once.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Signed-off-by: Wes <wesbillman@users.noreply.github.com>
Co-authored-by: Carl <32a2e2c9d428ee08902cab75d956da2c1d235a22d4766b0dd4138bf6e2e5db1d@buzz.block.builderlab.xyz>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 17:19:07 -06:00
klopez4212
ea143ea64b feat(mobile): native iOS message menus and reaction sheets (#8055) 2026-10-02 20:59:05 +01:00