## Summary
Projects workspaces now support consistent selection across projects,
repositories, reviews, tasks, and channel results. A user can collect
related entities, see the active selection without losing their current
workspace, and pass a bounded, injection-safe representation to an agent
for discussion.
Detail views now keep repository source and availability explicit while
preserving contextual actions across local and remote workspaces.
Missing or inaccessible repositories produce a recoverable state instead
of leaving the workspace ambiguous.
This is part 2 of the Projects v6 stack. Parts 3 and 4 will add
context-aware collaboration and navigation/detail-page polish.
### Related issue
Related: #6335
### Testing
- Full pre-push gate passed: file-size checks, Biome, TypeScript,
Desktop unit tests, Tauri checks, and Rust tests
- Project context safety suite: 9/9 passed, including bounded untrusted
overview data and hidden-context stripping
- Updated Playwright coverage exercises grouped selection,
selection-aware agent context, repository source states, and detail
actions
---------
Signed-off-by: Thomas Petersen <thomasp@squareup.com>
## Summary
- Makes Projects repository-aware across browsing, branch and tag
selection, local and remote source management, work items, commits, and
contextual repository actions.
- Refines project details into consistent single-column reading surfaces
with a resizable, section-aware context pod, while keeping project
conversations available in the attached chat panel.
- Adds persistent sidebar project navigation, direct entity links,
repository discussion channels, contributor identity matching, and
consistent loading and activity presentation.
- Keeps branch-specific controls on code-oriented sections while Tasks,
Reviews, and Channels remain repository-scoped, reducing misleading
context and actions.
Replacement for #5981 with an identical final tree flattened into one
signed-off commit because the required DCO check suite remained stalled.
### Related issue
N/A
### Testing
- [x] Desktop pre-push checks, TypeScript typecheck, and unit tests
- [x] E2E production build with `pnpm build:e2e`
- [x] Focused Playwright smoke coverage for project workspace, task,
review, commit, sidebar, and contextual-panel behavior
- [ ] Attach final before/after screenshots after design review
---------
Signed-off-by: Thomas Petersen <thomasp@squareup.com>
Signed-off-by: Wintermute <165f0c871dd2586bb18b6aa109eeaf57bb2132ff4d27b10120f4368a0f627022@buzz.block.builderlab.xyz>
Co-authored-by: Wintermute <165f0c871dd2586bb18b6aa109eeaf57bb2132ff4d27b10120f4368a0f627022@buzz.block.builderlab.xyz>
**Category:** fix
**User Impact:** Expanded thread panels now stay fully visible within
the desktop channel area instead of being cut off.
**Problem:** The resize handler clamped the thread panel against the
full window width, even though the panel renders inside a narrower
channel surface. On a 1720px window, this allowed a 1160px requested
width where only 1111px could render, leaving persisted and visible
geometry out of sync.
**Solution:** Clamp resizing against the measured channel-surface width
so the stored width matches what the layout can render while preserving
the minimum 300px main pane.
<details>
<summary>File changes</summary>
**desktop/src/features/channels/ui/ChannelScreen.tsx**
Passes the measured channel-surface width into the thread-panel sizing
hook.
**desktop/src/shared/hooks/useThreadPanelWidth.ts**
Clamps drag-resize updates against the available channel width instead
of the full viewport.
**desktop/tests/e2e/threadpane-ultrawide.spec.ts**
Adds a 1720px regression proving the requested and rendered panel widths
match, while retaining the ultrawide expansion case.
</details>
### Reproduction steps
1. Open a channel thread in the desktop app at a 1720×900 window size.
2. Drag the thread panel's left resize handle toward the left edge to
expand it as far as possible.
3. Confirm the panel remains fully bounded inside the channel surface
and the main channel pane remains at least 300px wide.
4. Reload the channel and confirm the persisted expanded width renders
without clipping.
### Testing
- `pnpm --dir desktop build:e2e`
- `pnpm --dir desktop exec playwright test
tests/e2e/threadpane-ultrawide.spec.ts` — 2 passed
- Push hooks: `desktop-check` and `desktop-test` passed
- `git diff --check origin/main..HEAD`
### Screenshot

### Related issue
None found.
Signed-off-by: Taylor Ho <taylorkmho@gmail.com>
## Summary
- ship **Buzz Term** end to end: the terminal engine/runtime, mounted
desktop substrate, and user-visible naming
- add Quinn's tape-deck-inspired banner: a beveled chassis filled by the
`buzz term` wordmark, surrounded by a complete-hex field
- derive the wordmark's three-stop sweep from each theme's terminal
palette so primary, secondary, and accent roles remain visibly distinct
across all 62 shipped themes, including light themes
- paint the banner once on its own pointer-transparent canvas; PTY
rendering beneath it remains unchanged
## Banner behavior
- uses the renderer's shared `8.4 × 17` cell metrics and production
aspect ratio `2.0238`
- regenerates only for viewport/theme changes; palette switches repaint
correctly while the banner is visible
- dismisses on non-empty output from the active terminal session; empty
output and inactive sessions do not dismiss it
- fails closed below **70 columns** rather than squeezing or clipping
the wordmark
- adds **8 lines** to `terminalRenderer.ts` for shared cell metrics and
**zero lines inside `paint()`**
## Screenshots
| Buzz (light) | Buzz Dark |
|---|---|
| 
| 
|
| Kanagawa Lotus (light) | Red |
|---|---|
| 
| 
|
Additional production-aspect finals:
[Vesper](https://buzz.block.builderlab.xyz/media/9ca6514b63f8cfb2107a85ca46f16a940c0883848e6fbc718e411af94aa13100.png),
[Min
Dark](https://buzz.block.builderlab.xyz/media/f67bd2970e5d64ffb07b1ae78ab58c847e6ebc23e7e7a48e067eb024dba64ec8.png),
and [Dark
Plus](https://buzz.block.builderlab.xyz/media/290fee08924f37d064abc687ecf3e9526ab05b87e8e56d610f23048949793dbe.png).
The screenshot harness was checked against the shipped painter at this
exact head: all **2,541 draw calls** matched on color, glyph, x, and y;
four deliberate divergence controls fired.
## Verification at `98ebc8f9048bd5f0ceb7e843b67874d642f0b7fd`
- desktop tests: **3,946 / 3,946**
- TypeScript: clean
- checks: pass (two pre-existing informational `useTemplate` notices
only)
- integration/e2e: PASS (independent exact-SHA lane; artifacts recorded
in the originating Buzz thread)
- artifact/dead-path sweep: clean
- redteam G1–G7: PASS
- all six named banner emitter-deletion mutants die
- independent handwritten five-row full-wordmark fixture kills Quinn's
seven-mutant battery, including a one-pixel glyph change
- real `112 × 46` canvas-rect dismissal tests separately cover active
non-empty, active empty, and inactive non-empty output
- layer-drop and zero-draw painter mutants die; z-order and
pointer-events verified
- CI's `tsc && vite build` includes all three banner modules
- performance at DPR 2 (worst-case measured envelope):
- one-time content paint: **~0.7–0.8 ms**, paid only when the banner is
built or its palette changes
- busy compositor, CSS `1277 × 697`, backing `2554 × 1394`: **470–497
µs/frame** for the full banner (**2.82–2.98%** of a 60 Hz frame)
- busy compositor, CSS `1920 × 1080`, backing `3840 × 2160`:
**1,139–1,212 µs/frame** (**6.83–7.27%**)
- empty, one-glyph, and full-banner controls converge: compositor cost
follows backing-layer area and DPR rather than painted-cell count
- in the actual idle welcome state, cost is below both vsync-clamped
rigs' resolution; it is not claimed as zero
- **Pane cross-rig spread: resolved at matched loop rate.** Two
independent rigs initially differed 2.3× (58–68 vs 136 µs/Mpx of backing
store; pane, CSS 1277×697 / backing 2554×1394, DPR 2). The cause of
*that* spread is rAF loop rate: the higher figure came from a
free-running loop at ~1600fps. Throttled to ~200–236fps, both rigs read
58–68 µs/Mpx (1.25–1.44% of a 60Hz frame). The busy-composite figures
quoted above remain the **unthrottled worst case** and are conservative
by ~2.3× at the pane. Not established: the mechanism and sign of
free-running distortion (one rig under-charges ~15%, the other
over-charges 2.3×), and the 1080p figure has not been re-measured
throttled.
- the layer paints only on generation/theme/resize and dismisses on
first non-empty active-session output, so the measurable busy cost is a
short-lived worst case rather than a persistent PTY paint-path tax
## Follow-ups in this PR
These are intentionally subsequent commits after the certified
static-banner head, not claims about `98ebc8f90`:
1. close the compositor metrology: remeasure the 1080p point throttled
and characterize the opposite-sign free-running rAF distortion, with
each measurement regime stated
2. add Tyler's animated honeycomb color waves, gated by
`prefers-reduced-motion`, a full 62-theme phase-sweep contrast check,
and DPR-2 per-tick performance certification
3. land the already-proven mounted theme-switch regression probe from
`RESEARCH/BUZZ_TERM_G3A_PROBE/`
4. bound the slow/hang-shaped G1-c mutant `waitFor`
5. optionally trim the generator to its ink bounding box, reducing the
minimum viewport from 70 to 62 columns
---------
Signed-off-by: tlongwell-block <109685178+tlongwell-block@users.noreply.github.com>
Signed-off-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@buzz.block.builderlab.xyz>
Signed-off-by: npub1jh9wn95s0472h86ahapupaf7m6kx4v9sx2n0atj2hltcfer8k06s5n3pyf <95cae996907d7cab9f5dbf43c0f53edeac6ab0b032a6feae4abfd784e467b3f5@buzz.block.builderlab.xyz>
Signed-off-by: npub17jjz49l9jjmhhk7cac63j8yt9z555n9cw8vk7v5jz4vzw4ppld5qgj57cc <f4a42a97e594b77bdbd8ee35191c8b28a94a4cb871d96f32921558275421fb68@buzz.block.builderlab.xyz>
Signed-off-by: npub1qyvc0c5kl4gqv2fd97fsk46tu378sqgy35vc83rvgfwne90sel7s0ed67d <011987e296fd5006292d2f930b574be47c7801048d1983c46c425d3c95f0cffd@buzz.block.builderlab.xyz>
Co-authored-by: Dawn (sprout agent) <c6237ef84fa537c78dcee78efd2d4e59f728859c7f194da42ac51ededfa0be05@sprout-oss.stage.blox.sqprod.co>
Co-authored-by: npub1t2tgm7d8f995uqvmnm8h88sg3wnpp9a5xysjf6dg3tjmgt3ltulqdp8ehr <5a968df9a7494b4e019b9ecf739e088ba61097b4312124e9a88ae5b42e3f5f3e@buzz.block.builderlab.xyz>
Co-authored-by: npub1cc3ha7z055mu0rwwu7806t2wt8mj3pvu0uv5mfp2c50dahaqhczshdalg6 <c6237ef84fa537c78dcee78efd2d4e59f728859c7f194da42ac51ededfa0be05@buzz.block.builderlab.xyz>
Co-authored-by: npub17jjz49l9jjmhhk7cac63j8yt9z555n9cw8vk7v5jz4vzw4ppld5qgj57cc <f4a42a97e594b77bdbd8ee35191c8b28a94a4cb871d96f32921558275421fb68@buzz.block.builderlab.xyz>
Co-authored-by: npub1jh9wn95s0472h86ahapupaf7m6kx4v9sx2n0atj2hltcfer8k06s5n3pyf <95cae996907d7cab9f5dbf43c0f53edeac6ab0b032a6feae4abfd784e467b3f5@buzz.block.builderlab.xyz>
Co-authored-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@buzz.block.builderlab.xyz>
Co-authored-by: npub1qyvc0c5kl4gqv2fd97fsk46tu378sqgy35vc83rvgfwne90sel7s0ed67d <011987e296fd5006292d2f930b574be47c7801048d1983c46c425d3c95f0cffd@buzz.block.builderlab.xyz>