Files
buzz/mobile/lib/shared/huddle/huddle_transport.dart
klopez4212 4baccd5394 Downgrade mobile Huddles to audio protocol v2 (#6558)
## Summary

- downgrade Mobile Huddle authentication and native media configuration
from protocol v3 to the currently deployed relay's v2 contract
- restore the released one-byte relay peer prefix while retaining later
reconnect, roster, and playout-reset reliability fixes
- update Android, iOS, protocol documentation, and focused tests
together

Protocol v2 does not carry v3's occupancy epoch on audio frames, so it
cannot fence the narrow delayed-packet/peer-index-reuse race. This is an
intentional compatibility tradeoff until the relay v3 rollout is ready.

### Related issue

None found.

### Testing

- `just mobile-check`
- `just mobile-test` — 1,661 tests passed
- Android debug build installed and launched on Pixel 10 as
`xyz.block.buzz.mobile.sprout_mobile_profile_settings`; foreground
process verified
- signed iOS Release build installed and launched on iPhone as
`com.buzz.buzzMobile`; running process verified

A live two-device Huddle audio call remains a manual verification step.

Signed-off-by: kenny lopez <klopez4212@gmail.com>
2026-08-22 18:37:08 +01:00

932 lines
29 KiB
Dart

import 'dart:async';
import 'dart:collection';
import 'dart:convert';
import 'package:flutter/foundation.dart';
import 'package:web_socket_channel/io.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
import 'huddle_auth.dart';
import 'huddle_wire.dart';
typedef HuddleWebSocketFactory = WebSocketChannel Function(Uri uri);
WebSocketChannel _openHuddleWebSocket(Uri uri) =>
IOWebSocketChannel.connect(uri, pingInterval: const Duration(seconds: 30));
enum HuddleTransportPhase {
idle,
connecting,
awaitingChallenge,
authenticating,
connected,
closing,
disconnected,
failed,
}
enum HuddleTransportErrorCode {
invalidState,
connectionFailed,
handshakeTimeout,
authenticationFailed,
relayRejected,
protocolViolation,
socketClosed,
sendFailed,
cancelled,
disposed,
}
@immutable
final class HuddleTransportError implements Exception {
final HuddleTransportErrorCode code;
final String message;
final String? relayCode;
final Object? cause;
const HuddleTransportError({
required this.code,
required this.message,
this.relayCode,
this.cause,
});
@override
String toString() {
final suffix = relayCode == null ? '' : ' ($relayCode)';
return 'HuddleTransportError.${code.name}$suffix: $message';
}
}
@immutable
final class HuddlePeer {
final String pubkey;
final int peerIndex;
/// Occupancy epoch of `peerIndex` for this pubkey. Advances each time the
/// index is reused by another occupancy; media frames are fenced against it
/// so a prior occupant's in-flight audio cannot be mis-attributed after reuse.
final int epoch;
const HuddlePeer({
required this.pubkey,
required this.peerIndex,
required this.epoch,
});
}
enum HuddlePeerEventType { joined, left, replaced }
@immutable
final class HuddlePeerEvent {
final HuddlePeerEventType type;
final HuddlePeer peer;
final HuddlePeer? replacement;
const HuddlePeerEvent({
required this.type,
required this.peer,
this.replacement,
});
}
@immutable
final class HuddleTransportState {
final HuddleTransportPhase phase;
final int? localPeerIndex;
final int? rosterRevision;
final UnmodifiableMapView<int, HuddlePeer> peers;
final HuddleTransportError? error;
HuddleTransportState({
required this.phase,
this.localPeerIndex,
this.rosterRevision,
Map<int, HuddlePeer> peers = const {},
this.error,
}) : peers = UnmodifiableMapView(Map<int, HuddlePeer>.from(peers));
factory HuddleTransportState.idle() =>
HuddleTransportState(phase: HuddleTransportPhase.idle);
}
/// Dedicated Huddle audio transport.
///
/// This socket intentionally does not reuse [RelaySocket]: the main Nostr
/// connection speaks JSON arrays and ignores binary messages, while Huddle
/// audio uses JSON objects for its handshake/control plane and binary Opus v2
/// frames for media. [connect] completes only after the relay's `joined`
/// response, making authentication and room admission observable to callers.
abstract interface class HuddleTransportClient {
HuddleTransportState get state;
Stream<HuddleTransportState> get states;
Stream<HuddleRemoteAudioFrame> get remoteAudioFrames;
Stream<HuddlePeerEvent> get peerEvents;
Stream<HuddleTransportError> get issues;
Future<void> connect();
void sendOpusFrame({
required HuddleAudioHeader header,
required Uint8List opusPayload,
});
Future<void> disconnect();
Future<void> dispose();
}
final class HuddleTransport implements HuddleTransportClient {
final HuddleConnectionParameters parameters;
final Duration connectTimeout;
final Duration handshakeTimeout;
final HuddleWebSocketFactory _channelFactory;
final StreamController<HuddleTransportState> _stateController =
StreamController.broadcast(sync: true);
final StreamController<HuddleRemoteAudioFrame> _audioController =
StreamController.broadcast(sync: true);
static const _audioIngressCapacity = 50;
final Queue<HuddleRemoteAudioFrame> _audioIngress = Queue();
Timer? _audioIngressTimer;
final StreamController<HuddlePeerEvent> _peerController =
StreamController.broadcast(sync: true);
final StreamController<HuddleTransportError> _issueController =
StreamController.broadcast(sync: true);
HuddleTransportState _state = HuddleTransportState.idle();
WebSocketChannel? _channel;
StreamSubscription<dynamic>? _subscription;
Completer<void>? _handshakeCompleter;
Timer? _handshakeTimer;
int _generation = 0;
bool _disposed = false;
bool _intentionalClose = false;
bool _hasAdmitted = false;
Map<int, HuddlePeer>? _admissionPreviousPeers;
HuddleTransport({
required this.parameters,
this.connectTimeout = const Duration(seconds: 8),
this.handshakeTimeout = const Duration(seconds: 5),
HuddleWebSocketFactory channelFactory = _openHuddleWebSocket,
}) : _channelFactory = channelFactory;
@override
HuddleTransportState get state => _state;
@override
Stream<HuddleTransportState> get states => _stateController.stream;
@override
Stream<HuddleRemoteAudioFrame> get remoteAudioFrames =>
_audioController.stream;
@override
Stream<HuddlePeerEvent> get peerEvents => _peerController.stream;
/// Recoverable packet/control problems that do not tear down a joined room.
@override
Stream<HuddleTransportError> get issues => _issueController.stream;
@override
Future<void> connect() async {
if (_disposed) {
throw const HuddleTransportError(
code: HuddleTransportErrorCode.disposed,
message: 'Huddle transport has been disposed.',
);
}
if (_state.phase != HuddleTransportPhase.idle &&
_state.phase != HuddleTransportPhase.disconnected &&
_state.phase != HuddleTransportPhase.failed) {
throw HuddleTransportError(
code: HuddleTransportErrorCode.invalidState,
message: 'Cannot connect while transport is ${_state.phase.name}.',
);
}
if (_state.phase == HuddleTransportPhase.failed ||
_state.phase == HuddleTransportPhase.disconnected) {
_handshakeTimer?.cancel();
_handshakeTimer = null;
final previousSubscription = _subscription;
_subscription = null;
await previousSubscription?.cancel();
final previousChannel = _channel;
_channel = null;
await previousChannel?.sink.close();
_handshakeCompleter = null;
}
final generation = ++_generation;
_intentionalClose = false;
_admissionPreviousPeers = Map<int, HuddlePeer>.from(_state.peers);
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.connecting,
localPeerIndex: _state.localPeerIndex,
// Roster revisions are scoped to one relay process/room lifetime. A
// fresh socket admission establishes a new authoritative baseline.
rosterRevision: null,
peers: _state.peers,
),
);
try {
final channel = _channelFactory(parameters.audioWebSocketUri);
_channel = channel;
await channel.ready.timeout(connectTimeout);
if (!_isCurrent(generation)) {
throw const HuddleTransportError(
code: HuddleTransportErrorCode.cancelled,
message: 'Huddle connection was superseded.',
);
}
_handshakeCompleter = Completer<void>();
_subscription = channel.stream.listen(
(raw) => _handleRawMessage(raw, generation),
onError: (Object error, StackTrace stackTrace) =>
_handleSocketFailure(error, generation),
onDone: () => _handleSocketClosed(generation),
cancelOnError: false,
);
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.awaitingChallenge,
localPeerIndex: _state.localPeerIndex,
rosterRevision: _state.rosterRevision,
peers: _state.peers,
),
);
_handshakeTimer = Timer(handshakeTimeout, () {
_fail(
const HuddleTransportError(
code: HuddleTransportErrorCode.handshakeTimeout,
message: 'Timed out waiting for Huddle room admission.',
),
generation,
);
});
await _handshakeCompleter!.future;
} on HuddleTransportError {
rethrow;
} catch (error) {
final failure = HuddleTransportError(
code: HuddleTransportErrorCode.connectionFailed,
message: 'Unable to connect to the Huddle audio relay.',
cause: error,
);
_fail(failure, generation);
throw failure;
}
}
@override
void sendOpusFrame({
required HuddleAudioHeader header,
required Uint8List opusPayload,
}) {
final channel = _channel;
if (_disposed ||
channel == null ||
_state.phase != HuddleTransportPhase.connected) {
throw HuddleTransportError(
code: HuddleTransportErrorCode.invalidState,
message: 'Cannot send audio while transport is ${_state.phase.name}.',
);
}
try {
channel.sink.add(HuddleWireV2.encodeClientFrame(header, opusPayload));
} catch (error) {
throw HuddleTransportError(
code: HuddleTransportErrorCode.sendFailed,
message: 'Unable to send Huddle audio.',
cause: error,
);
}
}
@override
Future<void> disconnect() async {
if (_disposed ||
_state.phase == HuddleTransportPhase.idle ||
_state.phase == HuddleTransportPhase.disconnected) {
return;
}
_generation++;
_intentionalClose = true;
_handshakeTimer?.cancel();
_handshakeTimer = null;
if (_handshakeCompleter case final completer? when !completer.isCompleted) {
completer.completeError(
const HuddleTransportError(
code: HuddleTransportErrorCode.cancelled,
message: 'Huddle connection was closed.',
),
);
}
_emitState(HuddleTransportState(phase: HuddleTransportPhase.closing));
final subscription = _subscription;
_subscription = null;
await subscription?.cancel();
final channel = _channel;
_channel = null;
await channel?.sink.close();
_handshakeCompleter = null;
_emitState(HuddleTransportState(phase: HuddleTransportPhase.disconnected));
}
@override
Future<void> dispose() async {
if (_disposed) return;
await disconnect();
_disposed = true;
_audioIngressTimer?.cancel();
_audioIngressTimer = null;
_audioIngress.clear();
await _stateController.close();
await _audioController.close();
await _peerController.close();
await _issueController.close();
}
void _handleRawMessage(dynamic raw, int generation) {
if (!_isCurrent(generation)) return;
if (raw is String) {
_handleTextMessage(raw, generation);
return;
}
if (raw is List<int>) {
_handleBinaryMessage(Uint8List.fromList(raw), generation);
return;
}
_handleProtocolProblem('Unsupported Huddle WebSocket message.', generation);
}
void _handleTextMessage(String raw, int generation) {
final Map<String, dynamic> message;
try {
final decoded = jsonDecode(raw);
if (decoded is! Map) throw const FormatException('expected object');
message = Map<String, dynamic>.from(decoded);
} catch (error) {
_handleProtocolProblem('Malformed Huddle control message.', generation);
return;
}
switch (message['type']) {
case 'challenge':
_handleChallenge(message, generation);
case 'joined':
_handleJoined(message, generation);
case 'left':
_handleLeft(message, generation);
case 'roster':
_handleRoster(message, generation);
case 'error':
_handleRelayError(message, generation);
default:
_handleProtocolProblem('Unknown Huddle control message.', generation);
}
}
void _handleChallenge(Map<String, dynamic> message, int generation) {
if (_state.phase != HuddleTransportPhase.awaitingChallenge) {
_handleProtocolProblem('Unexpected Huddle auth challenge.', generation);
return;
}
final challenge = message['challenge'];
if (challenge is! String || challenge.isEmpty) {
_fail(
const HuddleTransportError(
code: HuddleTransportErrorCode.protocolViolation,
message: 'Huddle auth challenge was missing.',
),
generation,
);
return;
}
try {
final auth = HuddleAuthV2.buildMessage(
parameters: parameters,
challenge: challenge,
);
_channel?.sink.add(jsonEncode(auth));
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.authenticating,
localPeerIndex: _state.localPeerIndex,
rosterRevision: _state.rosterRevision,
peers: _state.peers,
),
);
} catch (error) {
_fail(
HuddleTransportError(
code: HuddleTransportErrorCode.authenticationFailed,
message: 'Unable to sign Huddle authentication.',
cause: error,
),
generation,
);
}
}
void _handleJoined(Map<String, dynamic> message, int generation) {
if (_state.phase != HuddleTransportPhase.authenticating &&
_state.phase != HuddleTransportPhase.connected) {
_handleProtocolProblem('Unexpected Huddle joined message.', generation);
return;
}
final pubkey = message['pubkey'];
final peerIndex = message['peer_index'];
final epoch = _parseEpoch(message['epoch']);
if (pubkey is! String ||
pubkey.isEmpty ||
peerIndex is! int ||
peerIndex < 0 ||
peerIndex > 255 ||
epoch == null) {
_handleProtocolProblem('Malformed Huddle joined message.', generation);
return;
}
final initialAdmission =
_state.phase == HuddleTransportPhase.authenticating;
final previousAdmissionPeers = initialAdmission
? (_admissionPreviousPeers ?? _state.peers)
: _state.peers;
final revision = message['revision'];
if (revision != null && (revision is! int || revision < 0)) {
_handleProtocolProblem('Malformed Huddle joined revision.', generation);
return;
}
final currentRevision = _state.rosterRevision;
final staleAdmission =
initialAdmission &&
currentRevision != null &&
revision is int &&
revision < currentRevision;
final peers = Map<int, HuddlePeer>.from(_state.peers);
final replaced = peers[peerIndex];
final snapshot = message['peers'];
if (snapshot is List) {
final parsed = _parsePeerSnapshot(snapshot);
if (parsed == null) {
_handleProtocolProblem('Malformed Huddle joined roster.', generation);
return;
}
if (initialAdmission && !staleAdmission) {
peers
..clear()
..addAll(parsed);
} else if (!initialAdmission && revision == null) {
// Legacy, unrevisioned relays used this field as a best-effort roster
// snapshot. Revisioned joined controls are deltas; merging their
// payload before inspecting the occupied slot would hide index reuse.
peers.addAll(parsed);
}
}
if (!initialAdmission &&
!_acceptDeltaRevision(revision as int?, generation)) {
return;
}
if (initialAdmission && revision == null) {
final selfPresent = peers.values.any(
(candidate) => candidate.pubkey.toLowerCase() == pubkey.toLowerCase(),
);
if (!selfPresent) {
peers[peerIndex] = HuddlePeer(
pubkey: pubkey,
peerIndex: peerIndex,
epoch: epoch,
);
}
}
final peer = HuddlePeer(pubkey: pubkey, peerIndex: peerIndex, epoch: epoch);
if (!initialAdmission || revision == null) {
peers[peerIndex] = peer;
}
if (initialAdmission && _hasAdmitted) {
_emitAdmissionRosterChanges(previousAdmissionPeers, peers);
}
if (!initialAdmission &&
replaced != null &&
!_sameOccupancy(replaced, peer)) {
_purgeAudioIngress({peerIndex});
}
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.connected,
localPeerIndex: initialAdmission ? peerIndex : _state.localPeerIndex,
rosterRevision: initialAdmission
? (staleAdmission ? currentRevision : revision as int?)
: (revision as int? ?? _state.rosterRevision),
peers: peers,
),
);
if (!initialAdmission) {
if (replaced != null && !_sameOccupancy(replaced, peer)) {
_peerController.add(
HuddlePeerEvent(
type: HuddlePeerEventType.replaced,
peer: replaced,
replacement: peer,
),
);
} else {
_peerController.add(
HuddlePeerEvent(type: HuddlePeerEventType.joined, peer: peer),
);
}
}
_handshakeTimer?.cancel();
_handshakeTimer = null;
if (initialAdmission) {
_hasAdmitted = true;
_admissionPreviousPeers = null;
}
if (_handshakeCompleter case final completer? when !completer.isCompleted) {
completer.complete();
}
}
void _emitAdmissionRosterChanges(
Map<int, HuddlePeer> previous,
Map<int, HuddlePeer> current,
) {
final removedOrReplacedIndices = <int>{};
for (final entry in previous.entries) {
final replacement = current[entry.key];
// A fresh socket admission may follow a relay restart that reused the
// same pubkey/index/epoch while resetting its Opus sequence. Native
// playout survives reconnects, so every re-admitted remote slot must
// reset that prior decoder and jitter state.
if (replacement == null) {
removedOrReplacedIndices.add(entry.key);
_peerController.add(
HuddlePeerEvent(type: HuddlePeerEventType.left, peer: entry.value),
);
} else {
removedOrReplacedIndices.add(entry.key);
_peerController.add(
HuddlePeerEvent(
type: HuddlePeerEventType.replaced,
peer: entry.value,
replacement: replacement,
),
);
}
}
_purgeAudioIngress(removedOrReplacedIndices);
}
void _handleLeft(Map<String, dynamic> message, int generation) {
if (_state.phase != HuddleTransportPhase.connected) {
_handleProtocolProblem('Unexpected Huddle left message.', generation);
return;
}
final pubkey = message['pubkey'];
final peerIndex = message['peer_index'];
final revision = message['revision'];
if (pubkey is! String ||
peerIndex is! int ||
peerIndex < 0 ||
peerIndex > 255 ||
(revision != null && (revision is! int || revision < 0))) {
_handleProtocolProblem('Malformed Huddle left message.', generation);
return;
}
if (!_acceptDeltaRevision(revision as int?, generation)) return;
final existing = _state.peers[peerIndex];
if (existing != null && existing.pubkey != pubkey) {
_requestRosterResync(generation);
return;
}
final peers = Map<int, HuddlePeer>.from(_state.peers);
final removed = peers.remove(peerIndex);
if (removed == null) return;
_purgeAudioIngress({peerIndex});
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.connected,
localPeerIndex: _state.localPeerIndex,
rosterRevision: revision ?? _state.rosterRevision,
peers: peers,
),
);
_peerController.add(
HuddlePeerEvent(type: HuddlePeerEventType.left, peer: removed),
);
}
void _handleRoster(Map<String, dynamic> message, int generation) {
if (_state.phase == HuddleTransportPhase.authenticating) {
_handleInitialRoster(message, generation);
return;
}
if (_state.phase != HuddleTransportPhase.connected) {
_handleProtocolProblem('Unexpected Huddle roster message.', generation);
return;
}
final revision = message['revision'];
final snapshot = message['peers'];
if (revision is! int || revision < 0 || snapshot is! List) {
_handleProtocolProblem('Malformed Huddle roster message.', generation);
return;
}
final previousRevision = _state.rosterRevision;
if (previousRevision != null && revision <= previousRevision) return;
final peers = _parsePeerSnapshot(snapshot);
if (peers == null) {
_handleProtocolProblem('Malformed Huddle roster message.', generation);
return;
}
final previous = _state.peers;
final removedOrReplacedIndices = <int>{};
for (final entry in previous.entries) {
final replacement = peers[entry.key];
if (replacement == null || !_sameOccupancy(replacement, entry.value)) {
removedOrReplacedIndices.add(entry.key);
}
}
_purgeAudioIngress(removedOrReplacedIndices);
for (final entry in previous.entries) {
final replacement = peers[entry.key];
if (replacement == null) {
_peerController.add(
HuddlePeerEvent(type: HuddlePeerEventType.left, peer: entry.value),
);
} else if (!_sameOccupancy(replacement, entry.value)) {
_peerController.add(
HuddlePeerEvent(
type: HuddlePeerEventType.replaced,
peer: entry.value,
replacement: replacement,
),
);
}
}
for (final entry in peers.entries) {
if (!previous.containsKey(entry.key)) {
_peerController.add(
HuddlePeerEvent(type: HuddlePeerEventType.joined, peer: entry.value),
);
}
}
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.connected,
localPeerIndex: _state.localPeerIndex,
rosterRevision: revision,
peers: peers,
),
);
}
void _handleInitialRoster(Map<String, dynamic> message, int generation) {
final revision = message['revision'];
final snapshot = message['peers'];
if (revision is! int || revision < 0 || snapshot is! List) {
_handleProtocolProblem('Malformed Huddle roster message.', generation);
return;
}
final peers = _parsePeerSnapshot(snapshot);
if (peers == null) {
_handleProtocolProblem('Malformed Huddle roster message.', generation);
return;
}
// Mesh owners may repair a snapshot-to-delta race before the admission
// message reaches this client. Retain that newer authoritative snapshot;
// the following joined admission is allowed to establish localPeerIndex
// without replacing it with older state.
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.authenticating,
rosterRevision: revision,
peers: peers,
),
);
}
bool _acceptDeltaRevision(int? revision, int generation) {
final current = _state.rosterRevision;
// Single-node relays do not revision their legacy joined/left controls.
// Once a revisioned snapshot/delta is observed, every later delta must be
// exactly sequential; gaps are repaired by an authoritative snapshot.
if (revision == null) return current == null;
if (current == null || revision == current + 1) return true;
if (revision <= current) return false;
_requestRosterResync(generation);
return false;
}
void _requestRosterResync(int generation) {
if (!_isCurrent(generation) ||
_state.phase != HuddleTransportPhase.connected) {
return;
}
_fail(
const HuddleTransportError(
code: HuddleTransportErrorCode.protocolViolation,
message: 'Huddle roster revision gap; reconnecting for a fresh roster.',
),
generation,
);
}
Map<int, HuddlePeer>? _parsePeerSnapshot(List<dynamic> snapshot) {
final peers = <int, HuddlePeer>{};
for (final candidate in snapshot) {
if (candidate is! Map) return null;
final pubkey = candidate['pubkey'];
final peerIndex = candidate['peer_index'];
final epoch = _parseEpoch(candidate['epoch']);
if (pubkey is! String ||
pubkey.isEmpty ||
peerIndex is! int ||
peerIndex < 0 ||
peerIndex > 255 ||
epoch == null ||
peers.containsKey(peerIndex)) {
return null;
}
peers[peerIndex] = HuddlePeer(
pubkey: pubkey,
peerIndex: peerIndex,
epoch: epoch,
);
}
return peers;
}
static bool _sameOccupancy(HuddlePeer left, HuddlePeer right) =>
left.pubkey == right.pubkey && left.epoch == right.epoch;
/// Parse an optional wire `epoch` field. A current relay always sends it; a
/// missing value defaults to `0` so the fence degrades to a no-op against a
/// legacy relay rather than rejecting every frame. A present-but-malformed
/// value (wrong type or out of the `u8` range) is a protocol error and
/// yields `null`, mirroring `peer_index` strictness.
static int? _parseEpoch(Object? raw) {
if (raw == null) return 0;
if (raw is! int || raw < 0 || raw > 255) return null;
return raw;
}
void _handleRelayError(Map<String, dynamic> message, int generation) {
final relayCode = message['code'] is String
? message['code'] as String
: null;
final relayMessage = message['message'] is String
? message['message'] as String
: 'Huddle audio relay rejected the connection.';
_fail(
HuddleTransportError(
code: HuddleTransportErrorCode.relayRejected,
message: relayMessage,
relayCode: relayCode,
),
generation,
);
}
void _handleBinaryMessage(Uint8List bytes, int generation) {
if (_state.phase != HuddleTransportPhase.connected) {
_handleProtocolProblem(
'Received Huddle audio before room admission.',
generation,
);
return;
}
try {
final frame = HuddleWireV2.decodeRelayFrame(bytes);
// The authoritative control roster owns the routing table. Protocol v2
// carries only the peer index, so packets are accepted only while that
// index is currently present. V3's stricter occupancy-epoch fence is not
// available in this compatibility build.
if (!_isCurrentOccupant(frame.peerIndex, frame.epoch)) return;
if (_audioIngress.length == _audioIngressCapacity) {
_audioIngress.removeFirst();
}
_audioIngress.addLast(frame);
_audioIngressTimer ??= Timer(Duration.zero, _drainAudioIngress);
} on HuddleWireException catch (error) {
_issueController.add(
HuddleTransportError(
code: HuddleTransportErrorCode.protocolViolation,
message: error.message,
cause: error,
),
);
}
}
/// Whether `peerIndex` is currently occupied. Protocol v2 has no media epoch,
/// so the control-plane roster is the strongest routing boundary available.
bool _isCurrentOccupant(int peerIndex, int _) =>
_state.peers.containsKey(peerIndex);
void _purgeAudioIngress(Set<int> peerIndices) {
if (peerIndices.isEmpty || _audioIngress.isEmpty) return;
_audioIngress.removeWhere((frame) => peerIndices.contains(frame.peerIndex));
}
void _drainAudioIngress() {
_audioIngressTimer = null;
if (_disposed) {
_audioIngress.clear();
return;
}
while (_audioIngress.isNotEmpty) {
final frame = _audioIngress.removeFirst();
// Control and media are handled by the same socket callback, but queued
// media drains on later event-loop turns. Revalidate here so a removal
// or index replacement wins over every frame queued before that control.
// Revalidate occupancy after the event-loop hop so a control-plane leave
// can purge queued v2 media before it reaches native playout.
if (_isCurrentOccupant(frame.peerIndex, frame.epoch)) {
_audioController.add(frame);
break;
}
}
if (_audioIngress.isNotEmpty) {
_audioIngressTimer = Timer(Duration.zero, _drainAudioIngress);
}
}
void _handleProtocolProblem(String message, int generation) {
final error = HuddleTransportError(
code: HuddleTransportErrorCode.protocolViolation,
message: message,
);
if (_state.phase == HuddleTransportPhase.connected) {
_issueController.add(error);
} else {
_fail(error, generation);
}
}
void _handleSocketFailure(Object error, int generation) {
if (_intentionalClose || !_isCurrent(generation)) return;
_fail(
HuddleTransportError(
code: HuddleTransportErrorCode.connectionFailed,
message: 'Huddle audio socket failed.',
cause: error,
),
generation,
);
}
void _handleSocketClosed(int generation) {
if (_intentionalClose || !_isCurrent(generation)) return;
_fail(
const HuddleTransportError(
code: HuddleTransportErrorCode.socketClosed,
message: 'Huddle audio socket closed unexpectedly.',
),
generation,
);
}
void _fail(HuddleTransportError error, int generation) {
if (!_isCurrent(generation) ||
_state.phase == HuddleTransportPhase.failed) {
return;
}
_handshakeTimer?.cancel();
_handshakeTimer = null;
_emitState(
HuddleTransportState(
phase: HuddleTransportPhase.failed,
localPeerIndex: _state.localPeerIndex,
rosterRevision: _state.rosterRevision,
peers: _state.peers,
error: error,
),
);
if (_handshakeCompleter case final completer? when !completer.isCompleted) {
completer.completeError(error);
}
_subscription?.cancel();
_subscription = null;
final channel = _channel;
_channel = null;
unawaited(channel?.sink.close() ?? Future<void>.value());
}
bool _isCurrent(int generation) => !_disposed && generation == _generation;
void _emitState(HuddleTransportState next) {
_state = next;
if (!_stateController.isClosed) _stateController.add(next);
}
}