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Eyes become ellipses (still one eased parameter rig: radii, lid rise, gaze, offset — blinks and the happy-squint lid masks carry over). The buddy polls its window position against the current monitor twice a second and aims the eyes from window center toward screen center, so parked top-right it looks left and down; idle gaze drift rides on top. Falls back to straight ahead when window info is unavailable (core:default already grants outer_position/outer_size/ current_monitor to the mesh-buddy window). Token and node counters shrink to tiny uppercase monospace pinned in the bottom corners of the square. Co-authored-by: Thomas Petersen <thomasp@squareup.com> Signed-off-by: Thomas Petersen <thomasp@squareup.com>