Files
buzz/mobile/ios/Runner/JumpToLatestGlassButton.swift
klopez4212 634f48a8bd Mobile: open Solo chats with Bestie and workspace controls (#8884)
Mobile New chat now opens directly with the synced Bestie selected. The
first send creates and names the chat; leaving an empty draft creates
nothing. New and existing Solo chats can select or clear a workspace
from the header popover, with a checkmark for the active choice and a No
Workspace option. Workspace and agent controls have separate iOS glass
surfaces, Bestie stays at the far right, and Back uses a chevron. The
agent sheet fits its list, with scrolling for long lists. Workspace
creation stays in the Home New menu.

The New menu groups Solo above Team. Android expands across the full
control row; iOS keeps its native menu while Search and Bestie merge
into New through Liquid Glass, with synchronized icon motion and the
residual glass fading away. Empty workspaces use a compact, muted
message.

Validation: 4,055 mobile tests passed (34 skipped), static analysis
passed, and native menu checks passed. Earlier physical-device previews
and the iPhone New-menu animation were visually approved before this
consolidation.

This PR consolidates the controls previously developed in #8891 into the
existing draft/first-send implementation. The New menu animations,
attachment handling, and durable retries remain in this PR. The combined
controls have widget interaction coverage; the combined build has not
yet had a new physical-device walkthrough.

Current combined controls below are Android Flutter widget renders with
fixture data, not device screenshots. Images are GitHub attachments
only.

| New conversation | Workspace popover | Compact agent sheet |
| --- | --- | --- |
| ![New chat
composer](https://github.com/user-attachments/assets/f9ea2a16-342e-4cea-a436-0777ff5e37aa)
| ![Checked workspace
popover](https://github.com/user-attachments/assets/80eb7a71-e424-4188-86d7-eb6292b148bf)
| ![Content-sized agent
sheet](https://github.com/user-attachments/assets/be608383-0188-4339-b56b-924085137452)
|

Empty workspace widget preview (unchanged):

![Compact empty workspace
message](https://github.com/user-attachments/assets/387c0729-dea3-4250-bb54-afc4e61b54a7)

---------

Signed-off-by: kenny lopez <klopez4212@gmail.com>
Co-authored-by: Terp <5856f6900e8e0a4e0ea1f4f8d2ee33e4753d2119bc122f94ecafc660b46c0511@buzz.block.builderlab.xyz>
2026-11-01 21:40:30 +00:00

833 lines
30 KiB
Swift

import Flutter
import UIKit
final class JumpToLatestGlassButtonFactory: NSObject, FlutterPlatformViewFactory {
private let messenger: FlutterBinaryMessenger
init(messenger: FlutterBinaryMessenger) {
self.messenger = messenger
super.init()
}
func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {
FlutterStandardMessageCodec.sharedInstance()
}
func create(
withFrame frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?
) -> FlutterPlatformView {
JumpToLatestGlassButtonPlatformView(
frame: frame,
viewIdentifier: viewId,
arguments: args,
messenger: messenger
)
}
}
private final class JumpToLatestGlassButton: UIButton {
private static let hitTargetExpansion: CGFloat = 4
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
bounds
.insetBy(
dx: -Self.hitTargetExpansion,
dy: -Self.hitTargetExpansion
)
.contains(point)
}
}
final class NavigationGlassButton: UIButton {
var hitTargetInsets = UIEdgeInsets.zero
var pendingMenuAction: (() -> Void)?
var menuVisibilityChanged: ((Bool) -> Void)?
var animateMenu: ((Bool, UIContextMenuInteractionAnimating?) -> Void)?
weak var glassPreview: UIView?
override func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
willDisplayMenuFor configuration: UIContextMenuConfiguration,
animator: UIContextMenuInteractionAnimating?
) {
super.contextMenuInteraction(interaction, willDisplayMenuFor: configuration, animator: animator)
animateMenu?(true, animator)
menuVisibilityChanged?(true)
UIImpactFeedbackGenerator(style: .light).impactOccurred()
}
override func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
willEndFor configuration: UIContextMenuConfiguration,
animator: UIContextMenuInteractionAnimating?
) {
super.contextMenuInteraction(interaction, willEndFor: configuration, animator: animator)
animateMenu?(false, animator)
menuVisibilityChanged?(false)
let action = pendingMenuAction
pendingMenuAction = nil
// Flutter routes must start after UIKit removes the glass menu and its
// source-button preview from the window's overlay hierarchy.
if let animator {
animator.addCompletion { action?() }
} else {
action?()
}
}
override func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
previewForHighlightingMenuWithConfiguration configuration: UIContextMenuConfiguration
) -> UITargetedPreview? {
guard let glassPreview else {
return super.contextMenuInteraction(interaction, previewForHighlightingMenuWithConfiguration: configuration)
}
return UITargetedPreview(view: glassPreview)
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
guard isEnabled, isUserInteractionEnabled, !isHidden, alpha > 0.01 else {
return false
}
return bounds
.inset(by: UIEdgeInsets(
top: -hitTargetInsets.top,
left: -hitTargetInsets.left,
bottom: -hitTargetInsets.bottom,
right: -hitTargetInsets.right
))
.contains(point)
}
}
final class JumpToLatestGlassButtonPlatformView: NSObject, FlutterPlatformView {
private let containerView: UIView
private let channel: FlutterMethodChannel
private let button = JumpToLatestGlassButton(type: .system)
init(
frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?,
messenger: FlutterBinaryMessenger
) {
containerView = UIView(frame: frame)
channel = FlutterMethodChannel(
name: "buzz/jump_to_latest_glass/\(viewId)",
binaryMessenger: messenger
)
super.init()
containerView.backgroundColor = .clear
containerView.isOpaque = false
applyBrightness(from: args)
var configuration: UIButton.Configuration
if #available(iOS 26.0, *) {
configuration = .glass()
} else {
configuration = .gray()
configuration.baseBackgroundColor = UIColor.secondarySystemBackground
}
configuration.cornerStyle = .capsule
configuration.baseForegroundColor = .label
configuration.image = NativeTabler.image("arrow.down", size: 16)
button.configuration = configuration
button.accessibilityLabel = "Jump to latest message"
button.translatesAutoresizingMaskIntoConstraints = false
button.addAction(
UIAction { [weak self] _ in
self?.channel.invokeMethod("pressed", arguments: nil)
},
for: .touchUpInside
)
channel.setMethodCallHandler { [weak self] call, result in
guard call.method == "setBrightness" else {
result(FlutterMethodNotImplemented)
return
}
self?.applyBrightness(from: call.arguments)
result(nil)
}
containerView.addSubview(button)
NSLayoutConstraint.activate([
button.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
button.bottomAnchor.constraint(equalTo: containerView.bottomAnchor),
button.widthAnchor.constraint(equalToConstant: 40),
button.heightAnchor.constraint(equalToConstant: 40),
])
}
func view() -> UIView {
containerView
}
private func applyBrightness(from value: Any?) {
let brightness = (value as? [String: Any])?["brightness"] as? String
?? value as? String
let interfaceStyle: UIUserInterfaceStyle = brightness == "dark" ? .dark : .light
containerView.overrideUserInterfaceStyle = interfaceStyle
button.overrideUserInterfaceStyle = interfaceStyle
button.setNeedsUpdateConfiguration()
}
deinit {
channel.setMethodCallHandler(nil)
}
}
final class NavigationGlassButtonFactory: NSObject, FlutterPlatformViewFactory {
private let messenger: FlutterBinaryMessenger
init(messenger: FlutterBinaryMessenger) {
self.messenger = messenger
super.init()
}
func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {
FlutterStandardMessageCodec.sharedInstance()
}
func create(
withFrame frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?
) -> FlutterPlatformView {
NavigationGlassButtonPlatformView(
frame: frame,
viewIdentifier: viewId,
arguments: args,
messenger: messenger
)
}
}
final class NavigationGlassButtonPlatformView: NSObject, FlutterPlatformView {
private static let shutterIconRatio: CGFloat = 80.0 / 115.0
private static let shutterInsetRatio: CGFloat = 20.0 / 115.0
private let containerView: UIView
private let channel: FlutterMethodChannel
private let button = NavigationGlassButton(type: .system)
private var navigationGlass: MergingNavigationGlass?
private let activityIndicator = UIActivityIndicatorView(style: .medium)
private let swatchView = UIView()
private var labelForegroundColor: UIColor?
private var showIconWithLabel = false
private var labelFontSize: CGFloat?
private var buttonLabel: String?
private var buttonIconName = "chevron.backward"
private var contentIcon = "back"
private var buttonImage: UIImage?
private var isBusy = false
private var controlSize: CGFloat = 40
init(
frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?,
messenger: FlutterBinaryMessenger
) {
containerView = UIView(frame: frame)
channel = FlutterMethodChannel(
name: "buzz/navigation_glass/\(viewId)",
binaryMessenger: messenger
)
super.init()
button.menuVisibilityChanged = { [weak self] visible in
self?.channel.invokeMethod("menuVisibilityChanged", arguments: visible)
}
containerView.backgroundColor = .clear
containerView.isOpaque = false
let arguments = args as? [String: Any]
let buttonCenterX =
(arguments?["buttonCenterX"] as? NSNumber)?.doubleValue ?? 24
let hitTargetWidth =
(arguments?["hitTargetWidth"] as? NSNumber)?.doubleValue ?? 48
let hitTargetHeight =
(arguments?["hitTargetHeight"] as? NSNumber)?.doubleValue ?? 48
let controlWidth =
(arguments?["controlWidth"] as? NSNumber)?.doubleValue ?? 40
controlSize =
(arguments?["controlSize"] as? NSNumber)?.doubleValue ?? 40
let fillWidth = arguments?["fillWidth"] as? Bool ?? false
var configuration: UIButton.Configuration
if #available(iOS 26.0, *) {
configuration = .glass()
} else {
configuration = .gray()
configuration.baseBackgroundColor = UIColor.secondarySystemBackground
}
if arguments?["plain"] as? Bool == true || arguments?["mergingNavigation"] as? Bool == true { configuration = .plain() }
configuration.cornerStyle = .capsule
button.configuration = configuration
applyContent(from: arguments)
button.titleLabel?.numberOfLines = 1
button.titleLabel?.lineBreakMode = .byClipping
button.hitTargetInsets = UIEdgeInsets(
top: max(0, (hitTargetHeight - controlSize) / 2),
left: max(0, buttonCenterX - controlWidth / 2),
bottom: max(0, (hitTargetHeight - controlSize) / 2),
right: max(0, hitTargetWidth - buttonCenterX - controlWidth / 2)
)
button.accessibilityLabel = arguments?["accessibilityLabel"] as? String ?? "Back"
button.translatesAutoresizingMaskIntoConstraints = false
button.addAction(
UIAction { [weak self] _ in
self?.channel.invokeMethod("pressed", arguments: nil)
},
for: .touchUpInside
)
activityIndicator.translatesAutoresizingMaskIntoConstraints = false
activityIndicator.hidesWhenStopped = true
activityIndicator.isUserInteractionEnabled = false
button.addSubview(activityIndicator)
NSLayoutConstraint.activate([
activityIndicator.centerXAnchor.constraint(equalTo: button.centerXAnchor),
activityIndicator.centerYAnchor.constraint(equalTo: button.centerYAnchor),
activityIndicator.widthAnchor.constraint(equalToConstant: 24),
activityIndicator.heightAnchor.constraint(equalToConstant: 24),
])
swatchView.translatesAutoresizingMaskIntoConstraints = false
swatchView.isUserInteractionEnabled = false
swatchView.isHidden = true
swatchView.layer.cornerCurve = .continuous
button.addSubview(swatchView)
let swatchSize = max(0, controlSize - 8)
NSLayoutConstraint.activate([
swatchView.centerXAnchor.constraint(equalTo: button.centerXAnchor),
swatchView.centerYAnchor.constraint(equalTo: button.centerYAnchor),
swatchView.widthAnchor.constraint(equalToConstant: swatchSize),
swatchView.heightAnchor.constraint(equalToConstant: swatchSize),
])
swatchView.layer.cornerRadius = swatchSize / 2
applyAppearance(from: args)
channel.setMethodCallHandler { [weak self] call, result in
if call.method == "setContent" {
self?.setContent(from: call.arguments)
result(nil)
return
}
guard call.method == "setAppearance" else {
result(FlutterMethodNotImplemented)
return
}
self?.applyAppearance(from: call.arguments)
result(nil)
}
if arguments?["mergingNavigation"] as? Bool == true {
let glass = MergingNavigationGlass(frame: containerView.bounds)
glass.autoresizingMask = [.flexibleWidth, .flexibleHeight]
containerView.addSubview(glass)
navigationGlass = glass
glass.centerSurface.contentView.addSubview(button)
button.glassPreview = glass.centerSurface
button.animateMenu = { [weak glass] visible, animator in
glass?.setMenuOpen(visible, animator: animator)
}
NSLayoutConstraint.activate([
button.leadingAnchor.constraint(equalTo: glass.centerSurface.contentView.leadingAnchor),
button.trailingAnchor.constraint(equalTo: glass.centerSurface.contentView.trailingAnchor),
button.topAnchor.constraint(equalTo: glass.centerSurface.contentView.topAnchor),
button.bottomAnchor.constraint(equalTo: glass.centerSurface.contentView.bottomAnchor),
])
return
}
containerView.addSubview(button)
NSLayoutConstraint.activate([
button.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
button.heightAnchor.constraint(equalToConstant: controlSize),
])
if fillWidth {
button.centerXAnchor.constraint(equalTo: containerView.centerXAnchor).isActive = true
button.widthAnchor.constraint(equalTo: containerView.widthAnchor).isActive = true
} else {
button.centerXAnchor.constraint(
equalTo: containerView.leadingAnchor,
constant: buttonCenterX
).isActive = true
button.widthAnchor.constraint(equalToConstant: controlWidth).isActive = true
}
}
func view() -> UIView {
containerView
}
/// Returns the pre-iOS-26 surface that maximizes contrast with the requested
/// foreground while preserving the system surface when it already passes.
static func fallbackBackgroundColor(
foregroundColor: UIColor?,
interfaceStyle: UIUserInterfaceStyle
) -> UIColor {
let traits = UITraitCollection(userInterfaceStyle: interfaceStyle)
let backgroundColor = UIColor.secondarySystemBackground.resolvedColor(with: traits)
guard interfaceStyle != .dark, let foregroundColor else { return backgroundColor }
let resolvedForeground = foregroundColor.resolvedColor(with: traits)
if contrastRatio(foregroundColor: resolvedForeground, backgroundColor: backgroundColor) >= 3 {
return backgroundColor
}
return .black
}
static func contrastRatio(
foregroundColor: UIColor,
backgroundColor: UIColor
) -> CGFloat {
guard
let foregroundLuminance = relativeLuminance(of: foregroundColor),
let backgroundLuminance = relativeLuminance(of: backgroundColor)
else { return 1 }
let lighter = max(foregroundLuminance, backgroundLuminance)
let darker = min(foregroundLuminance, backgroundLuminance)
return (lighter + 0.05) / (darker + 0.05)
}
private static func relativeLuminance(of color: UIColor) -> CGFloat? {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
guard color.getRed(&red, green: &green, blue: &blue, alpha: &alpha) else {
return nil
}
func linearize(_ component: CGFloat) -> CGFloat {
component <= 0.04045
? component / 12.92
: pow((component + 0.055) / 1.055, 2.4)
}
return 0.2126 * linearize(red) +
0.7152 * linearize(green) +
0.0722 * linearize(blue)
}
private func applyAppearance(from value: Any?) {
let arguments = value as? [String: Any]
let brightness = arguments?["brightness"] as? String
let interfaceStyle: UIUserInterfaceStyle = brightness == "dark" ? .dark : .light
let colorValue = (arguments?["foregroundColor"] as? NSNumber)?.uint32Value
let foregroundColor = colorValue.map(Self.color(from:))
let enabled = arguments?["enabled"] as? Bool ?? true
let busy = arguments?["busy"] as? Bool ?? false
let selected = arguments?["selected"] as? Bool ?? false
let swatchColorValue = (arguments?["swatchColor"] as? NSNumber)?.uint32Value
containerView.overrideUserInterfaceStyle = interfaceStyle
button.overrideUserInterfaceStyle = interfaceStyle
button.isEnabled = enabled
button.isSelected = selected
// Resolve label contrast explicitly on the first selected frame as well as
// later selections; UIKit may retain the initial glass title foreground.
labelForegroundColor = selected
? (interfaceStyle == .dark ? .black : .white)
: foregroundColor
isBusy = busy
if selected {
button.accessibilityTraits.insert(.selected)
} else {
button.accessibilityTraits.remove(.selected)
}
button.configuration?.showsActivityIndicator = false
if let foregroundColor {
// Glass uses the view tint for its selected treatment. Keep it aligned
// with the Buzz theme instead of falling back to the system blue tint.
button.tintColor = foregroundColor
button.configuration?.baseForegroundColor = foregroundColor
activityIndicator.color = foregroundColor
}
if let swatchColorValue {
swatchView.backgroundColor = Self.color(from: swatchColorValue)
}
if #unavailable(iOS 26.0) {
button.configuration?.baseBackgroundColor = Self.fallbackBackgroundColor(
foregroundColor: foregroundColor,
interfaceStyle: interfaceStyle
)
}
updateDisplayedContent()
button.setNeedsUpdateConfiguration()
}
private func applyContent(from value: Any?) {
let arguments = value as? [String: Any]
let icon = arguments?["icon"] as? String
contentIcon = icon ?? "back"
buttonLabel = arguments?["label"] as? String
labelFontSize = (arguments?["labelFontSize"] as? NSNumber).map { CGFloat(truncating: $0) }
showIconWithLabel = arguments?["showIconWithLabel"] as? Bool == true
button.configuration?.imagePadding = showIconWithLabel ? 8 : 0
if let accessibilityLabel = arguments?["accessibilityLabel"] as? String {
button.accessibilityLabel = accessibilityLabel
}
if let menu = arguments?["menu"] as? [[String: Any]] {
// Keep titled sections in reading order even above a bottom-bar trigger.
button.preferredMenuElementOrder = menu.contains { $0["sectionTitle"] is String } ? .fixed : .automatic
var groups: [[UIMenuElement]] = [[]]
var groupTitles = [""]
for item in menu {
if item["dividerBefore"] as? Bool == true || item["sectionTitle"] is String,
!groups[groups.count - 1].isEmpty {
groups.append([])
groupTitles.append("")
}
if let title = item["sectionTitle"] as? String {
groupTitles[groupTitles.count - 1] = title
}
let symbol = (item["symbol"] as? String).flatMap {
// A transparent image keeps the native menu's icon column aligned.
$0.isEmpty
? UIGraphicsImageRenderer(size: CGSize(width: 24, height: 24)).image { _ in }
: NativeTabler.image($0, size: 24)
}
let action = UIAction(title: item["label"] as? String ?? "", image: symbol,
attributes: item["enabled"] as? Bool == true ? [] : [.disabled],
state: item["checked"] as? Bool == true ? .on : .off) { [weak self] _ in
let select = { [weak self] in
self?.channel.invokeMethod("menuAction", arguments: item["id"])
}
if arguments?["deferMenuActions"] as? Bool == false {
// Value changes do not navigate. Deliver them directly: UIKit may
// begin dismissing the menu before invoking its selected UIAction.
select()
} else {
self?.button.pendingMenuAction = { select() }
}
}
groups[groups.count - 1].append(action)
}
button.menu = UIMenu(children: groups.enumerated().map { index, children in
UIMenu(title: groupTitles[index], options: .displayInline, children: children)
})
button.showsMenuAsPrimaryAction = !menu.isEmpty
}
switch icon {
case "plus": buttonIconName = "plus"
case "close": buttonIconName = "xmark"
case "camera": buttonIconName = "camera"
case "photoLibrary": buttonIconName = "photo.on.rectangle.angled"
case "palette": buttonIconName = "paintpalette"
case "droplet": buttonIconName = "drop.fill"
case "emoji": buttonIconName = "face.smiling"
case "person": buttonIconName = "person"
case "frame": buttonIconName = "rectangle.stack"
case "rotateCamera": buttonIconName = "arrow.triangle.2.circlepath.camera"
case "shutter": buttonIconName = "circle.fill"
case "sun": buttonIconName = "sun.max"
case "moon": buttonIconName = "moon"
case "trash": buttonIconName = "trash"
case "more": buttonIconName = "ellipsis"
case "reply": buttonIconName = "arrowshape.turn.up.left"
case "systemAppearance": buttonIconName = "circle.lefthalf.filled"
case "colorSwatch": buttonIconName = "circle.fill"
default: buttonIconName = "chevron.backward"
}
if buttonLabel != nil {
buttonImage = showIconWithLabel ? NativeTabler.image(buttonIconName, size: 24) : nil
button.configuration?.contentInsets = NSDirectionalEdgeInsets(
top: 8,
leading: 8,
bottom: 8,
trailing: 8
)
button.configuration?.titleLineBreakMode = .byClipping
button.configuration?.titleTextAttributesTransformer =
UIConfigurationTextAttributesTransformer { [weak self] incoming in
var outgoing = incoming
if let foreground = self?.labelForegroundColor {
outgoing.foregroundColor = foreground
}
let preferred = UIFont.preferredFont(forTextStyle: .subheadline)
outgoing.font = UIFont.systemFont(
ofSize: self?.labelFontSize.map { UIFontMetrics(forTextStyle: .subheadline).scaledValue(for: $0) } ?? preferred.pointSize,
weight: .semibold
)
return outgoing
}
} else {
button.configuration?.titleTextAttributesTransformer = nil
let iconInset: CGFloat = icon == "shutter"
? controlSize * Self.shutterInsetRatio
: 8
button.configuration?.contentInsets = NSDirectionalEdgeInsets(
top: iconInset,
leading: iconInset,
bottom: iconInset,
trailing: iconInset
)
let pointSize: CGFloat = icon == "shutter"
? controlSize * Self.shutterIconRatio
: 24
if icon == "shutter" {
// The shutter is a solid disc, not Tabler's outlined circle glyph.
buttonImage = UIGraphicsImageRenderer(size: CGSize(width: pointSize, height: pointSize)).image { _ in
UIColor.white.setFill()
UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: pointSize, height: pointSize)).fill()
}.withRenderingMode(.alwaysTemplate)
} else {
buttonImage = NativeTabler.image(buttonIconName, size: pointSize)
}
}
if let bytes = arguments?["imageBytes"] as? FlutterStandardTypedData,
let image = UIImage(data: bytes.data) {
let size = CGSize(width: 36, height: 36)
buttonImage = UIGraphicsImageRenderer(size: size).image { _ in
image.draw(in: CGRect(origin: .zero, size: size))
}.withRenderingMode(.alwaysOriginal)
button.configuration?.contentInsets = .zero
}
updateDisplayedContent()
button.setNeedsUpdateConfiguration()
}
private func setContent(from value: Any?) {
let arguments = value as? [String: Any]
let nextIcon = arguments?["icon"] as? String ?? "back"
let nextLabel = arguments?["label"] as? String
guard nextIcon != contentIcon || nextLabel != buttonLabel else {
applyContent(from: value)
return
}
let duration = UIAccessibility.isReduceMotionEnabled ? 0 : 0.12
UIView.transition(
with: button,
duration: duration,
options: [.transitionCrossDissolve, .beginFromCurrentState, .allowAnimatedContent],
animations: { [weak self] in self?.applyContent(from: value) }
)
}
private func updateDisplayedContent() {
if isBusy {
button.configuration?.title = nil
button.configuration?.image = nil
swatchView.isHidden = true
activityIndicator.startAnimating()
} else {
let displaysSwatch = contentIcon == "colorSwatch"
button.configuration?.title = displaysSwatch ? nil : buttonLabel
let image = button.isSelected
? buttonImage?.withTintColor(labelForegroundColor ?? .label, renderingMode: .alwaysOriginal)
: buttonImage
button.configuration?.image = displaysSwatch || (buttonLabel != nil && !showIconWithLabel) ? nil : image
swatchView.isHidden = !displaysSwatch
activityIndicator.stopAnimating()
}
}
private static func color(from value: UInt32) -> UIColor {
let alpha = CGFloat((value >> 24) & 0xFF) / 255
let red = CGFloat((value >> 16) & 0xFF) / 255
let green = CGFloat((value >> 8) & 0xFF) / 255
let blue = CGFloat(value & 0xFF) / 255
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
deinit {
channel.setMethodCallHandler(nil)
}
}
final class NativeSegmentedControlFactory: NSObject, FlutterPlatformViewFactory {
private let messenger: FlutterBinaryMessenger
init(messenger: FlutterBinaryMessenger) {
self.messenger = messenger
super.init()
}
func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {
FlutterStandardMessageCodec.sharedInstance()
}
func create(
withFrame frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?
) -> FlutterPlatformView {
NativeSegmentedControlPlatformView(
frame: frame,
viewIdentifier: viewId,
arguments: args,
messenger: messenger
)
}
}
final class NativeSegmentedControlPlatformView: NSObject, FlutterPlatformView {
private let containerView: UIView
private let channel: FlutterMethodChannel
private let segmentedControl: UISegmentedControl
init(
frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?,
messenger: FlutterBinaryMessenger
) {
let arguments = args as? [String: Any]
let items = arguments?["items"] as? [String] ?? []
containerView = UIView(frame: frame)
channel = FlutterMethodChannel(
name: "buzz/native_segmented_control/\(viewId)",
binaryMessenger: messenger
)
segmentedControl = UISegmentedControl(items: items)
super.init()
containerView.backgroundColor = .clear
containerView.isOpaque = false
segmentedControl.translatesAutoresizingMaskIntoConstraints = false
segmentedControl.addTarget(
self,
action: #selector(selectionChanged),
for: .valueChanged
)
applyState(from: arguments)
channel.setMethodCallHandler { [weak self] call, result in
guard call.method == "setState" else {
result(FlutterMethodNotImplemented)
return
}
self?.applyState(from: call.arguments)
result(nil)
}
containerView.addSubview(segmentedControl)
NSLayoutConstraint.activate([
segmentedControl.leadingAnchor.constraint(equalTo: containerView.leadingAnchor),
segmentedControl.trailingAnchor.constraint(equalTo: containerView.trailingAnchor),
segmentedControl.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
])
}
func view() -> UIView {
containerView
}
@objc private func selectionChanged() {
channel.invokeMethod("changed", arguments: segmentedControl.selectedSegmentIndex)
}
private func applyState(from value: Any?) {
let arguments = value as? [String: Any]
let selectedIndex = (arguments?["selectedIndex"] as? NSNumber)?.intValue ?? 0
let brightness = arguments?["brightness"] as? String
let enabled = arguments?["enabled"] as? Bool ?? true
let interfaceStyle: UIUserInterfaceStyle = brightness == "dark" ? .dark : .light
containerView.overrideUserInterfaceStyle = interfaceStyle
segmentedControl.overrideUserInterfaceStyle = interfaceStyle
segmentedControl.selectedSegmentIndex = selectedIndex
segmentedControl.isEnabled = enabled
}
deinit {
channel.setMethodCallHandler(nil)
}
}
/// Three native glass elements share a compositor so their surfaces merge.
final class MergingNavigationGlass: UIView {
let leftSurface: UIVisualEffectView
let centerSurface: UIVisualEffectView
let rightSurface: UIVisualEffectView
private let group: UIVisualEffectView
private var movementAnimator: UIViewPropertyAnimator?
override init(frame: CGRect) {
if #available(iOS 26.0, *) {
let container = UIGlassContainerEffect()
container.spacing = 12
group = UIVisualEffectView(effect: container)
leftSurface = UIVisualEffectView(effect: UIGlassEffect(style: .regular))
centerSurface = UIVisualEffectView(effect: UIGlassEffect(style: .regular))
rightSurface = UIVisualEffectView(effect: UIGlassEffect(style: .regular))
} else {
group = UIVisualEffectView(effect: nil)
leftSurface = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterial))
centerSurface = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterial))
rightSurface = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterial))
}
super.init(frame: frame)
group.frame = bounds
group.autoresizingMask = [.flexibleWidth, .flexibleHeight]
addSubview(group)
for surface in [leftSurface, rightSurface, centerSurface] {
if #available(iOS 26.0, *) {
surface.cornerConfiguration = .capsule()
} else {
surface.layer.cornerRadius = 28
surface.clipsToBounds = true
}
group.contentView.addSubview(surface)
}
leftSurface.isUserInteractionEnabled = false
rightSurface.isUserInteractionEnabled = false
}
required init?(coder: NSCoder) { nil }
override func layoutSubviews() {
super.layoutSubviews()
// Use bounds/center rather than frame: side views may be transformed.
leftSurface.bounds = CGRect(x: 0, y: 0, width: 56, height: 56)
rightSurface.bounds = leftSurface.bounds
centerSurface.bounds = CGRect(x: 0, y: 0, width: 112, height: 56)
leftSurface.center = CGPoint(x: 28, y: bounds.midY)
rightSurface.center = CGPoint(x: bounds.width - 28, y: bounds.midY)
centerSurface.center = CGPoint(x: bounds.midX, y: bounds.midY)
}
func setMenuOpen(_ open: Bool, animator: UIContextMenuInteractionAnimating?) {
layoutIfNeeded()
let movement = bounds.midX - 28
let changes = { [weak self] in
guard let self else { return }
self.leftSurface.transform = open
? CGAffineTransform(translationX: movement, y: 0).scaledBy(x: 0.9, y: 0.9) : .identity
self.rightSurface.transform = open
? CGAffineTransform(translationX: -movement, y: 0).scaledBy(x: 0.9, y: 0.9) : .identity
}
let opacity = { [weak self] in
self?.leftSurface.alpha = open ? 0 : 1
self?.rightSurface.alpha = open ? 0 : 1
}
// The live Flutter artwork uses this same 180 ms easeOutCubic curve.
// UIKit's menu animator has different timing, which makes the glass outrun
// its artwork. Start both from the visibility callback instead.
if let movementAnimator, movementAnimator.state == .active {
movementAnimator.stopAnimation(false)
movementAnimator.finishAnimation(at: .current)
}
movementAnimator = nil
if UIAccessibility.isReduceMotionEnabled {
UIView.performWithoutAnimation {
changes()
opacity()
}
} else {
let timing = UICubicTimingParameters(
controlPoint1: CGPoint(x: 0.215, y: 0.61),
controlPoint2: CGPoint(x: 0.355, y: 1)
)
let movement = UIViewPropertyAnimator(duration: 0.18, timingParameters: timing)
movement.addAnimations(changes)
movement.addAnimations(opacity, delayFactor: open ? 0.5 : 0)
movementAnimator = movement
movement.startAnimation()
}
}
}