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## Summary
The load generator models every community as many small open channels,
and every human as a bare WebSocket client: four REQs, a little history,
then nothing until the run ends. Large deployments don't look like that.
They have thousands of people in a few communities, a handful of very
wide channels, and some people in hundreds of channels. Their desktop
clients also make most of their relay requests over HTTP and on timers.
This PR adds opt-in scenario knobs for both, so a run can reproduce that
shape and compare the desktop client before and after its recent
request-volume fixes.
Every new key defaults to the previous behavior. Existing scenarios
parse, assign members and run exactly as before.
### Shape
| Key | Default | Meaning |
|---|---|---|
| `shape.private_channels` | `false` | `seed` creates channels private
and adds every member with kind:9000 before posting history. Members are
the humans and agents assigned to each channel up to the largest ramp
step, plus the hot thread's root and authors. Events carry up to 100
members each and run `seed_concurrency` at a time. A rerun adds nobody
new, and any member the relay refuses fails the seed. |
| `shape.wide_channels` | `0` | The first K channels of each community
are wide channels. |
| `population.wide_member_fraction` | `0.0` | Share of humans that join
every wide channel on top of their own. |
| `population.wide_activity_share` | unset | Share of its typing,
messages and reactions a member of the wide channels sends there; the
rest goes to its regular channels. Unset keeps the uniform pick, which
sends half of a 3-wide/3-regular member's traffic to the wide channels
and makes fan-out, not reads, the bottleneck. |
| `population.tiers` | `[]` | `[{ fraction, channels }]`: that share of
humans joins `channels` channels instead of `channels_per_member`. |
Assignment is deterministic by global index, so `seed` and every
`--shard` agree without coordination. With no wide channels and no tiers
it is the old assignment, and a test pins that.
### Desktop clients (`[desktop]`)
| Key | Default | Meaning |
|---|---|---|
| `fraction` | `0.0` | Share of humans that run the desktop model
instead of the basic human. |
| `mode` | `"current"` | `legacy` is the client before its volume fixes;
`current` is after them. |
| `windows`, `threads` | `3`, `1` | Open channel windows and threads,
which are refreshed on connect. |
| `tick_secs` | `60` | Recovery tick period. |
| `backstop_secs` | `900` | `current` only: each tick item (subscription
replacement, roster, unread repair) waits this long since it last ran. |
| `renewal_secs` | `0` | Identity renewal period. `0` disables renewal,
and the first renewal is jittered. |
A desktop human keeps the basic human's presence, typing, messages and
reactions. What it adds:
- **Cold start.** It reads NIP-11 and opens its profile and membership
subscriptions. Its channel subscriptions are batched per mode:
- up to 10 channels: one replaying batch;
- `legacy` with more than 10: one per-channel batch per 10 channels;
- `current` with more than 10: a live-only subscription per 2048
channels, plus replays of 10 that are closed at EOSE.
It also makes the app's HTTP reads: roster, channel names, sidebar,
profiles, statuses, emoji, read state, unread repair, reminders, window
catch-up plus notices for each window, and root plus thread page for
each thread. A window catch-up follows the cursor in the relay's window
bounds (kind 39006) for up to five older pages, until the bounds say
history is exhausted.
- **Route establishment.** `legacy` makes every read as it connects.
`current` reads NIP-11, names and sidebar up front, and the rest as each
subscription reaches EOSE, by its replay outcome. A replay of 500
events, a missed deadline, or the live-only batch over 10 channels is a
cut, and so is a route the previous connection never caught up. Only an
EOSE catches a route up: one recovered after a missed deadline cannot be
resumed or carried by the next connection.
- A continuous profile route skips its read (unless one is owed).
- A continuous membership route only repairs unreads, without the
read-state snapshot, unless a snapshot read failed since; then it runs
the full repair.
- A cut global reads in full, and channel routes always recover windows
and threads.
- **Ticks and renewals.** These follow each mode:
- `legacy`: every tick replaces subscriptions and rereads roster and
unreads, and a renewal is a full reconnect;
- `current`: tick items wait for the backstop, measured from the last
replacement, the last successful roster read, and the last full unread
repair. A failed roster read, unread repair or read-state snapshot is
owed and retries on the next tick; snapshot debt is tracked apart from
repair debt, so a repair without the snapshot never settles it. A
renewal carries its routes: nothing is read while every replay keeps
continuity, and once one is cut every route establishes as on a
reconnect. With more than 10 channels the live-only batch is always cut,
so the channels recover and unreads are repaired, but globals are not
reread.
- **Reporting.** Each request type is its own op (`desktop_roster`,
`desktop_unread`, `desktop_replay_eose`, …).
- **Bounds.** At most 4 REQs set up at once, with a 10 s EOSE timeout. A
tick replacement that misses it is closed, the batch it would have
replaced stays, and the next tick retries. At most 6 HTTP reads in
flight, with a 30 s timeout. A read that comes due while the same read
is running or queued is not added again, and each read leaves the
running set as soon as it settles, so a failed read can retry while a
slow one is still under way. Connects and failed sessions back off. A
stop abandons pending EOSE waits without counting them as failures.
- **Not modeled.** The app also establishes channel routes when a tick
replacement reaches EOSE; the generator does not.
`perf/LOADGEN.md` documents the knobs and the model.
`perf/scenarios/local-desktop.toml` is a short local example with every
knob on.
## What got simpler
- `human()`'s schedule loop (presence, typing, messages, reactions,
session end) moved into one `Activity`. The basic and desktop humans
share it, so neither client duplicates the schedule. The basic human's
random draw order is unchanged.
- Membership stays in one place. `member_channels` remains the single
assignment function, and `channel_members` derives from it rather than
from a second formula, so seeding and the clients can't drift apart.
The desktop model is a new concept: about 1,420 lines of model in its
own module, plus about 1,300 lines of tests. Everything else goes
through existing seams: `Stats`/`Op`, `connect`, `Backoff`, `observe`,
`roots` and `Net`.
Identified debt, not fixed here: CI's `test-unit` runs `buzz-test-client
--lib` with the filter `loadgen::`, so the five crate-root `tests::` in
`lib.rs` (relay message parsing, auth and text event building,
`collect_until_eose`) never run in CI. That gap predates this PR, which
doesn't touch `lib.rs`.
## Testing
- `cargo fmt --check`, `cargo clippy -p buzz-test-client --all-targets
-- -D warnings`, and `cargo test -p buzz-test-client` (plain parallel):
84 lib tests pass.
- Wide activity: a seeded `Rng` over 100k picks gives each share within
1%, and an unset share makes the identical draws to before. A run
against a loopback relay checks that a human's typing lands only in its
regular channels at share 0, and only in its wide channels at share 1.
- Scenario: validation of every new key; deterministic wide-channel and
tier assignment that honors the fractions; `channel_members` inverts the
assignment up to the peak; the default assignment is unchanged; the
shipped scenarios parse.
- Seed: with private channels, a fake relay sees the following, in
order:
- every 9007 before any 9000, and every 9000 before any post;
- owner signatures;
- ≤100 members per event;
- exactly the expected members per channel;
- posts authored by channel members.
A refused member fails the seed, and open channels add nobody.
- Desktop: request planning, window bounds validation, route
establishment, and tick and owed-read rules are unit-tested. End-to-end
tests drive clients against loopback WS and HTTP fakes. The WS fake
replays a planned number of events per subscription and can delay an
EOSE or drop a connection. The HTTP fake answers window pages with
relay-signed bounds, an older aux event and equal-timestamp rows,
refuses unknown cursors, and can fail a read once. They check:
- exact cold-start counts per op for `legacy` and `current` at 5 and 25
channels;
- a window catch-up sends the head, then exactly the bounds' cursor
(`until` + `before_id` of the last row, not the older aux event), and
stops when the bounds say history is exhausted even though that page
came back full;
- after a `current` renewal, 499 replayed events everywhere read nothing
over HTTP; 500 on the channel batch adds channel recovery plus a covered
unread repair; 500 on membership adds roster, read state, unread and
reminders plus channel recovery; 500 on profiles adds profiles, statuses
and emoji plus channel recovery and a covered repair;
- after a dropped connection, complete global replays read only NIP-11,
channel recovery and a covered repair; truncated ones reread both
globals in full;
- with renewals shorter than the backstop, read-state snapshots still
recur at the backstop;
- a tick replacement past its EOSE deadline is closed, the old batch
stays, the next tick replaces it, and one batch wire stays open;
- a failed roster and unread read retry on the next tick, and successful
reads do not run again;
- a failed roster read retries on the next tick while an unrelated slow
read is still running;
- after a failed snapshot, a continuous membership establishment before
any tick still reads the snapshot;
- a route whose EOSE missed its deadline is recovered, and after a
renewal with a complete replay it is recovered in full again rather than
carried;
- `legacy` ticks replace batches (new REQ before the CLOSE of the old
one) and reread;
- `current` ticks do nothing until the backstop, then replace live-only;
- `legacy` renewals are full reconnects;
- `current` renewals carry small sessions without rereading globals or
channels, and recover channels in large ones.
Each of the nine review-fix tests was checked against a mutant that
restores the old behavior, and every mutant fails its test.
- Smoke: a local relay with Postgres and Redis. I ran `seed` twice, then
`run` of `local-desktop.toml` (60 s) once per mode.
- Both seeds were accepted (780 of 780 posts each), including private
channels and memberships for 340 people. Neither run aborted, no client
was cancelled, and no op recorded an error.
- Each run used 18 desktop clients:
| op | `current` | `legacy` |
|---|---|---|
| `desktop_live_eose` | 266 | 483 |
| `desktop_replay_eose` | 24 | 0 |
| `desktop_roster` | 72 | 289 |
| `desktop_read_state` / `desktop_unread` | 72 / 99 | 289 / 289 |
| `desktop_profiles` | 18 | 73 |
| `desktop_nip11` | 18 | 73 |
| `desktop_window` | 372 | 596 |
Window reads are below the first smoke (406 and 1086) because catch-ups
stop where the relay's bounds say history is exhausted, rather than
paging while pages came back full. They are above the previous revision
(179 and 470) because each read now leaves the running set as soon as it
settles, so a channel recovery is no longer dropped as a duplicate of a
read that already finished inside a still-running batch.
- The first smoke caught two relay contract mismatches that the fakes
had missed:
- top-level window pages need `before_id` with `until`;
- the read-state snapshot answers with an object.
Both are fixed, and the fakes now enforce both.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Signed-off-by: Luke Tornquist <tornquist@squareup.com>
Co-authored-by: Elrond <28d6302a099e5225b02c4155ac4236e4912603df2ab08dbfc2f4fef08ce598c8@buzz.block.builderlab.xyz>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>