Files
buzz/mobile/lib/app.dart
klopez4212 8c0f42e187 Add mobile Huddles voice MVP (#6056)
## Summary
- add foreground mobile Huddles on Android and iOS with native Opus
capture/playback, mute, speaker routing, participants, lifecycle, and
minimized drawer UI
- keep mobile Huddle cards and roster state live, including ended rooms,
relay-resolved profiles, and agents
- broadcast desktop agent TTS through the existing Huddle audio protocol

## Scope
Foreground human-to-human voice MVP only. Agent setup/transcripts,
background calling, recording, and advanced device controls remain out
of scope.

## Validation
- `just mobile-check`
- `just mobile-test` — 1,500 passed
- `just desktop-check` and `just desktop-test` — 4,957 passed
- desktop typecheck, strict Clippy, and Tauri tests — 2,445 passed, 15
ignored
- mobile worktree identity contract checks
- physical Pixel/iPhone behavior reviewed during development

---------

Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: Kenny Lopez <klopez4212@gmail.com>
Signed-off-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz>
Signed-off-by: Tom Brow <tomb@block.xyz>
Co-authored-by: Carl <3c4caeafb646d23867f1c4832e68211d77e2561946171625f75c3ce1a3f2670f@buzz.block.builderlab.xyz>
Co-authored-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz>
Co-authored-by: leader <71e9f2c44a6932b6772caaaccda1911d010463c3e2c6c40410b8329956046801@buzz.block.builderlab.xyz>
Co-authored-by: Tom Brow <tomb@block.xyz>
Co-authored-by: Mongo <9cfd347903944d5b85aa6c93d2ab67381b978a92a31914bca69998968752a1d7@buzz.block.builderlab.xyz>
2026-08-22 05:28:16 -07:00

176 lines
6.2 KiB
Dart

import 'package:app_badge_plus/app_badge_plus.dart';
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'features/activity/activity_provider.dart';
import 'features/activity/inbox_local_state_provider.dart';
import 'features/activity/inbox_read_state.dart';
import 'features/channels/unread_badge/unread_badge_provider.dart';
import 'features/home/home_page.dart';
import 'features/invites/invite_create_page.dart';
import 'features/pairing/pairing_page.dart';
import 'features/channels/agent_activity/observer_subscription.dart';
import 'features/channels/channel_detail_page.dart';
import 'features/channels/deep_link_dispatcher.dart';
import 'features/profile/user_status_cache_provider.dart';
import 'features/profile/settings_profile_header.dart';
import 'features/settings/settings_page.dart';
import 'shared/auth/auth.dart';
import 'shared/deeplink/pending_deep_link_provider.dart';
import 'shared/emoji/emoji_burst.dart';
import 'shared/relay/relay.dart';
import 'shared/read_state/read_state_provider.dart';
import 'shared/theme/theme.dart';
import 'shared/widgets/buzz_loading_indicator.dart';
/// App-shell projection that joins Activity state for the Home navigation.
///
/// This belongs at the composition root because it deliberately aggregates
/// Activity feature providers for a sibling navigation surface.
final _unreadInboxItemCountProvider = Provider<int>((ref) {
final readState = ref.watch(readStateProvider);
if (!readState.isReady) return 0;
final localState = ref.watch(inboxLocalStateProvider);
final items = ref.watch(inboxItemsProvider);
return items
.where(
(item) => !isInboxItemDone(
item,
markerOf: readState.effectiveTimestamp,
localUnreadOverrides: localState.unreadIds,
localDoneSet: localState.doneIds,
),
)
.length;
});
final _mobileRootNavigatorKey = GlobalKey<NavigatorState>();
class App extends HookConsumerWidget {
const App({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final communityTheme = ref.watch(communityThemeProvider);
final themeMode = communityTheme.mode;
final accentIndex = effectiveAccentIndex(
communityTheme.theme,
communityTheme.accent,
);
final schemeName = communityTheme.theme;
final authState = ref.watch(authProvider);
final resolved = resolveSchemes(schemeName, themeMode);
final lightScheme = applyAccent(resolved.light, accentIndex);
final darkScheme = applyAccent(resolved.dark, accentIndex);
// Light/Dark modes pin the brightness; System leaves it null so Flutter
// follows the OS across the selected theme and its pair.
final effectiveMode = resolved.forcedMode ?? themeMode;
// Derive the gradient from the themes that produced each color scheme.
// This keeps fallbacks and pinned brightness changes aligned with the
// rendered palette rather than the raw persisted selection.
final buzzLightGradient = buzzTopSectionGradient(
resolved.lightTheme?.name ?? '',
lightScheme.brightness,
);
final buzzDarkGradient = buzzTopSectionGradient(
resolved.darkTheme?.name ?? '',
darkScheme.brightness,
);
// Eagerly initialize websocket session and lifecycle observer when
// authenticated. These providers connect and manage the websocket.
var hasUnreadInbox = false;
if (authState.value?.status == AuthStatus.authenticated) {
ref.watch(relaySessionProvider);
ref.watch(observerRelayProvider);
ref.watch(appLifecycleProvider);
ref.watch(userStatusCacheProvider);
hasUnreadInbox = ref.watch(_unreadInboxItemCountProvider) > 0;
}
// Start listening for buzz:// links immediately (even pre-auth) so a
// cold-start link survives until the authenticated UI can dispatch it.
ref.watch(pendingDeepLinkProvider);
void applyBadge(UnreadBadgeState state) {
if (state.highPriorityCount > 0) {
AppBadgePlus.updateBadge(state.highPriorityCount);
} else if (state.generalUnreadCount > 0) {
AppBadgePlus.updateBadge(1);
} else {
AppBadgePlus.updateBadge(0);
}
}
useEffect(() {
applyBadge(ref.read(unreadBadgeProvider));
return null;
}, const []);
ref.listen<UnreadBadgeState>(unreadBadgeProvider, (_, next) {
applyBadge(next);
});
return MaterialApp(
navigatorKey: _mobileRootNavigatorKey,
title: 'Buzz',
theme: AppTheme.light(
colorScheme: lightScheme,
topSectionGradient: buzzLightGradient,
),
darkTheme: AppTheme.dark(
colorScheme: darkScheme,
topSectionGradient: buzzDarkGradient,
),
themeMode: effectiveMode,
// Above the navigator, so a burst keeps playing over a pushed thread page
// or a modal sheet — the same reason desktop pins its canvas to the
// viewport rather than to the message row.
builder: (context, child) => MobileHuddleShell(
navigatorKey: _mobileRootNavigatorKey,
child: EmojiBurstOverlay(child: child ?? const SizedBox.shrink()),
),
home: authState.when(
loading: () => const _SplashScreen(),
error: (_, _) => const PairingPage(),
data: (state) => switch (state.status) {
AuthStatus.authenticated => DeepLinkDispatcher(
child: HomePage(
settingsPageBuilder: _buildSettingsPage,
hasUnreadInbox: hasUnreadInbox,
),
),
_ => const DeepLinkDispatcher(
dispatchMessageLinks: false,
child: PairingPage(),
),
},
),
);
}
}
Widget _buildSettingsPage(BuildContext context) => SettingsPage(
profileHeader: const SettingsProfileHeader(),
invitePageBuilder: (_) => const CommunityInvitePage(),
identityRecoveryPageBuilder: (_) =>
const PairingPage(addingCommunity: true, identityRecoveryOnly: true),
);
class _SplashScreen extends StatelessWidget {
const _SplashScreen();
@override
Widget build(BuildContext context) {
return const Scaffold(
body: Center(
child: BuzzLoadingIndicator(size: 56, semanticLabel: 'Starting Buzz'),
),
);
}
}