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Follow-up to #9036. In dark mode the "Create your first agent" card used the raised dark surface (#1A1A1A), which barely separates from the black Home page, and dark mode shows no shadow — feedback was that it's hard to see. The card now uses the inverse surface in both themes (light: dark card on white; dark: light gray card with black text), so it always contrasts the page. No new tokens. Tests: `flutter analyze` on the widget; `flutter test test/shared/widgets/buzz_callout_test.dart test/features/channels/` all pass. 🤖 Generated with [Claude Code](https://claude.com/claude-code) | | Before | After | |---|---|---| | Dark |  |  | | Light (unchanged) |  |  | _Rendered from the widget at phone width with the real fonts and artwork._ Signed-off-by: morgmart <98432065+morgmart@users.noreply.github.com> Co-authored-by: Morgarita <6e967af659416160ab4f2fd56d74c8c6f273791ee7bfc9468a1be37c387947be@buzz.block.builderlab.xyz> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
366 lines
11 KiB
Dart
366 lines
11 KiB
Dart
import 'dart:async';
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_hooks/flutter_hooks.dart';
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import '../theme/buzz_icons.dart';
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import '../theme/theme.dart';
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import 'anchored_popover_menu.dart';
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const _arrowHeight = Grid.xxs;
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const _arrowWidth = Grid.xs;
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const _targetGap = Grid.half;
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const _cardMaxWidth = Grid.xxxl * 6;
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/// A non-blocking callout card that points down at [child] while [visible].
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///
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/// It floats above everything else on the current route without a scrim, so
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/// the screen underneath stays usable, and hides while another route covers
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/// this one. With a [delay], it waits that long on screen before popping up
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/// from [child], and the wait restarts whenever it's covered.
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///
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/// The card spans a phone, with [artwork] scattered around a centered
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/// message. Tapping it calls [onTap]; only its close button, or a screen
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/// reader's dismiss action, calls [onDismiss].
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class BuzzCallout extends HookWidget {
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const BuzzCallout({
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required this.message,
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required this.visible,
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required this.onTap,
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required this.onDismiss,
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required this.child,
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this.artwork = const [],
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this.delay = Duration.zero,
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super.key,
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});
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final String message;
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final bool visible;
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final VoidCallback onTap;
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final VoidCallback onDismiss;
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/// Up to six pictures scattered around the card's edges.
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final List<Widget> artwork;
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final Duration delay;
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final Widget child;
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@override
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Widget build(BuildContext context) {
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final eligible = visible && (ModalRoute.of(context)?.isCurrent ?? true);
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final waited = useState(false);
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useEffect(() {
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waited.value = false;
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if (!eligible || delay == Duration.zero) return null;
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return Timer(delay, () => waited.value = true).cancel;
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}, [eligible, delay]);
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final showing = eligible && (delay == Duration.zero || waited.value);
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final reducedMotion = MediaQuery.disableAnimationsOf(context);
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final entrance = useAnimationController(duration: appPopoverEnterDuration);
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final controller = useMemoized(OverlayPortalController.new);
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useEffect(() {
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if (!showing) {
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entrance.value = 0;
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} else if (reducedMotion) {
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entrance.value = 1;
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} else {
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unawaited(entrance.forward(from: 0));
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}
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// The controller can't change during a build, so it follows a frame
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// behind; the builder below hides the callout in the meantime.
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (!context.mounted || showing == controller.isShowing) return;
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showing ? controller.show() : controller.hide();
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});
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return null;
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}, [showing]);
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return OverlayPortal.overlayChildLayoutBuilder(
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controller: controller,
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overlayChildBuilder: (context, info) {
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if (!showing) return const SizedBox.shrink();
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final target = MatrixUtils.transformRect(
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info.childPaintTransform,
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Offset.zero & info.childSize,
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);
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final padding = MediaQuery.paddingOf(context);
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final placement = _CalloutPlacement(
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target: target,
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margin: EdgeInsets.only(
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left: padding.left + Grid.xs,
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right: padding.right + Grid.xs,
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top: padding.top + Grid.xs,
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),
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color: context.colors.inverseSurface,
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shadowColor: appPopoverShadowColor(context),
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child: _Card(
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message: message,
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artwork: artwork,
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onTap: onTap,
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onDismiss: onDismiss,
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),
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);
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// Pops up from the target: a fade and a short rise while scaling up
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// around the arrow's tip.
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return AnimatedBuilder(
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animation: entrance,
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builder: (context, placement) {
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final t = appPopoverEnterCurve.transform(entrance.value);
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return Opacity(
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opacity: t,
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child: Transform.translate(
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offset: Offset(0, (1 - t) * Grid.xxs),
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child: Transform.scale(
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scale: appPopoverStartScale + (1 - appPopoverStartScale) * t,
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alignment: Alignment.topLeft,
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origin: Offset(target.center.dx, target.top),
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child: placement,
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),
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),
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);
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},
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child: placement,
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);
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},
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child: child,
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);
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}
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}
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/// Where the card's artwork sits, after desktop's empty Agents tile: each
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/// picture hangs partly off an edge, tilted, clear of the close button. The
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/// message sits on top where they meet.
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const _scatter = [
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(Alignment(-1.12, -1.3), -0.21),
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(Alignment(-0.42, -1.45), 0.12),
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(Alignment(-0.78, 1.4), -0.17),
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(Alignment(0.12, 1.5), 0.08),
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(Alignment(0.45, -1.4), -0.1),
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(Alignment(1.12, 1.25), 0.21),
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];
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class _Card extends StatelessWidget {
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const _Card({
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required this.message,
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required this.artwork,
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required this.onTap,
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required this.onDismiss,
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});
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final String message;
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final List<Widget> artwork;
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final VoidCallback onTap;
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final VoidCallback onDismiss;
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@override
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Widget build(BuildContext context) {
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// Not a live region: it reappears on every return to Home, and would be
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// announced each time. It stays in traversal with its actions.
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return Semantics(
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container: true,
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button: true,
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label: message,
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onTap: onTap,
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onDismiss: onDismiss,
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child: GestureDetector(
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behavior: HitTestBehavior.opaque,
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excludeFromSemantics: true,
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onTap: onTap,
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child: ClipRRect(
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borderRadius: BorderRadius.circular(Radii.popover),
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child: Stack(
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children: [
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for (final (index, picture)
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in artwork.take(_scatter.length).indexed)
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Positioned.fill(
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child: Align(
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alignment: _scatter[index].$1,
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child: Transform.rotate(
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angle: _scatter[index].$2,
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child: SizedBox.square(
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dimension: Grid.xxxl,
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child: ExcludeSemantics(child: picture),
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),
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),
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),
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),
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// The message sets the card's height, keeping a close-button
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// row above it at any text size. Where large text outgrows the
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// room above the target, it scrolls instead of clipping. The
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// card itself carries the message for screen readers.
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ExcludeSemantics(
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child: SingleChildScrollView(
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primary: false,
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padding: const EdgeInsets.symmetric(
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horizontal: Grid.xs,
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vertical: Grid.xxl,
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),
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child: Center(
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heightFactor: 1,
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child: Text(
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message,
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textAlign: TextAlign.center,
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style: context.textTheme.titleLarge?.copyWith(
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color: context.colors.onInverseSurface,
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),
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),
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),
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),
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),
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Positioned(
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top: Grid.half,
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right: Grid.half,
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child: IconButton(
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tooltip: 'Dismiss',
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onPressed: onDismiss,
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color: context.colors.onInverseSurface,
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icon: const Icon(BuzzIcons.x),
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),
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),
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],
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),
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),
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),
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);
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}
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}
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/// Fills the overlay, placing its child above [target] inside [margin] and
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/// painting one surface for the bubble and its arrow. Only the bubble is
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/// hit-testable, so the rest of the screen keeps receiving touches.
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class _CalloutPlacement extends SingleChildRenderObjectWidget {
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const _CalloutPlacement({
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required this.target,
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required this.margin,
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required this.color,
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required this.shadowColor,
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required super.child,
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});
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final Rect target;
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final EdgeInsets margin;
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final Color color;
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final Color shadowColor;
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@override
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_RenderCalloutPlacement createRenderObject(BuildContext context) =>
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_RenderCalloutPlacement(target, margin, color, shadowColor);
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@override
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void updateRenderObject(
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BuildContext context,
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_RenderCalloutPlacement renderObject,
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) {
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renderObject
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..target = target
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..margin = margin
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..color = color
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..shadowColor = shadowColor;
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}
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}
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class _RenderCalloutPlacement extends RenderShiftedBox {
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_RenderCalloutPlacement(
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this._target,
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this._margin,
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this._color,
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this._shadowColor,
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) : super(null);
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Rect _target;
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set target(Rect value) {
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if (value == _target) return;
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_target = value;
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markNeedsLayout();
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}
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EdgeInsets _margin;
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set margin(EdgeInsets value) {
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if (value == _margin) return;
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_margin = value;
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markNeedsLayout();
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}
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Color _color;
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set color(Color value) {
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if (value == _color) return;
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_color = value;
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markNeedsPaint();
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}
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Color _shadowColor;
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set shadowColor(Color value) {
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if (value == _shadowColor) return;
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_shadowColor = value;
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markNeedsPaint();
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}
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Path _path = Path();
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@override
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void performLayout() {
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size = constraints.biggest;
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final child = this.child;
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if (child == null) return;
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final bottom = _target.top - _targetGap - _arrowHeight;
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final room = math.max(0.0, size.width - _margin.horizontal);
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// The card spans a phone; on wider screens it stays phone-sized.
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final width = math.min(room, _cardMaxWidth);
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child.layout(
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BoxConstraints(
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minWidth: width,
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maxWidth: width,
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maxHeight: math.max(0, bottom - _margin.top),
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),
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parentUsesSize: true,
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);
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final left = (_target.center.dx - child.size.width / 2)
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.clamp(
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_margin.left,
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math.max(_margin.left, size.width - _margin.right - child.size.width),
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)
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.toDouble();
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final offset = Offset(left, bottom - child.size.height);
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(child.parentData! as BoxParentData).offset = offset;
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final bubble = offset & child.size;
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final radius = math.min(Radii.popover, bubble.shortestSide / 2);
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// Keep the arrow's base clear of the rounded corners.
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final arrowX = _target.center.dx
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.clamp(
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bubble.left + radius + _arrowWidth / 2,
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math.max(
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bubble.left + radius + _arrowWidth / 2,
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bubble.right - radius - _arrowWidth / 2,
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),
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)
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.toDouble();
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// One outline, so the shadow doesn't cross where the arrow joins.
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_path = Path.combine(
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PathOperation.union,
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Path()
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..addRRect(RRect.fromRectAndRadius(bubble, Radius.circular(radius))),
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Path()..addPolygon([
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Offset(arrowX - _arrowWidth / 2, bubble.bottom - 1),
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Offset(arrowX, bubble.bottom + _arrowHeight),
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Offset(arrowX + _arrowWidth / 2, bubble.bottom - 1),
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], true),
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);
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}
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@override
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void paint(PaintingContext context, Offset offset) {
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final child = this.child;
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if (child == null) return;
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final path = _path.shift(offset);
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final canvas = context.canvas;
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canvas.drawShadow(path, _shadowColor, appPopoverElevation, _color.a < 1);
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canvas.drawPath(path, Paint()..color = _color);
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super.paint(context, offset);
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}
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@override
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bool hitTest(BoxHitTestResult result, {required Offset position}) =>
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hitTestChildren(result, position: position);
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}
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