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## Summary - ignore mobile room tone when deciding whether human speech should interrupt agent audio - show a subtle waiting animation while an agent prepares a response, then restore its avatar when speech begins - render agents from Huddle membership before their audio peer starts transmitting ## Testing - `just ci` - signed Release build installed and launched on a physical iPhone - live Huddle voice and agent-membership behavior verified on device --------- Signed-off-by: kenny lopez <klopez4212@gmail.com> Co-authored-by: Mongo <9cfd347903944d5b85aa6c93d2ab67381b978a92a31914bca69998968752a1d7@buzz.block.builderlab.xyz>
91 lines
2.6 KiB
Dart
91 lines
2.6 KiB
Dart
import 'dart:math' show pi, sin;
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import 'package:flutter/material.dart';
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import 'package:flutter_hooks/flutter_hooks.dart';
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/// Three subtly bouncing dots for short, indeterminate waiting states.
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class BouncingDotsIndicator extends HookWidget {
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/// The color of each dot.
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final Color color;
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/// The diameter of each dot.
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final double dotSize;
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/// The horizontal space between dots.
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final double gap;
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/// The accessibility announcement for this waiting state.
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final String semanticLabel;
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/// Creates a three-dot indeterminate activity indicator.
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const BouncingDotsIndicator({
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required this.color,
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required this.semanticLabel,
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this.dotSize = 6,
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this.gap = 4,
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super.key,
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});
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@override
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Widget build(BuildContext context) {
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final reducedMotion = MediaQuery.disableAnimationsOf(context);
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final animation = useAnimationController(
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duration: const Duration(milliseconds: 1000),
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);
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useEffect(() {
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if (reducedMotion) {
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animation
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..stop()
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..value = 0;
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} else {
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animation.repeat();
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}
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return animation.stop;
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}, [animation, reducedMotion]);
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return Semantics(
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label: semanticLabel,
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liveRegion: true,
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child: ExcludeSemantics(
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child: AnimatedBuilder(
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animation: animation,
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builder: (context, _) => Row(
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key: const ValueKey('bouncing-dots-indicator'),
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mainAxisSize: MainAxisSize.min,
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children: [
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for (var index = 0; index < 3; index++) ...[
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if (index > 0) SizedBox(width: gap),
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Transform.translate(
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key: ValueKey('bouncing-dot-$index'),
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offset: Offset(
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0,
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reducedMotion
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? 0
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: -dotSize *
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0.32 *
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_positiveWave(animation.value, index),
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),
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child: DecoratedBox(
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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color: color,
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),
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child: SizedBox.square(dimension: dotSize),
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),
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),
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],
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],
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),
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),
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),
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);
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}
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}
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double _positiveWave(double progress, int index) {
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// Match desktop onboarding's 120 ms stagger while keeping the motion soft.
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final staggeredProgress = progress - (index * 0.12);
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return sin(staggeredProgress * 2 * pi).clamp(0, 1).toDouble();
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}
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