Files
buzz/mobile
Logan Johnson aa5f3e7bde feat(mobile): show conversation activity by the composer, as buzz-app does (#8765)
## Summary

Stacked on #8754. This brings the rest of buzz-app's conversation
activity to mobile.

buzz-app shows who is active in a conversation in one place, just above
the composer (`src/features/messages/TypingIndicator.tsx`). Mobile had
its own design: a typing bubble at the end of the timeline that turned
into the agent's reply (the "handoff"). This change replaces that design
with buzz-app's indicator in channels, DMs, Me and threads.

What the indicator shows, as in buzz-app:

- **On the right: your agents working here.** Up to four agent avatars,
then "+N". "Your agents" are your agent inventory (kind 30177), as in
#8754. Tapping the avatars opens the "Working now" list.
- **On the left: everyone else typing here.** Typing dots and buzz-app's
text: "Alice is typing", "Alice, Bob are typing", "Alice, Bob and 1
others are typing".
- **"Working now" list.** Each row shows the agent, "Working" and, in a
channel view, where it works: "Channel conversation", or "Thread ·
<first 60 characters of the root>", with "+N more" after two places.
- If the agent works in exactly one thread, the row opens that thread. A
thread whose root is not loaded opens by its ID, as buzz-app's link
does. A button at the end of the row opens the agent's activity.
- Otherwise (in a thread view, in Me, in the channel only, or in several
threads), the row opens the agent's activity. As in buzz-app, work in
the channel does not count as a thread: an agent in the channel and one
thread opens that thread.
  - "Activity" is mobile's existing `AgentActivitySheet`.
  - The list closes when the last agent stops.
- **Scope** (`current-activity.ts`: "Channel views include threads;
thread views do not"):

  | View | Your agents | Everyone else |
  |---|---|---|
  | Channel or DM | Here and in any thread | Here only |
  | Thread | This thread only | This thread only |
  | Me | Anywhere | Anywhere |

- **Me** works like buzz-app's Solo chat: with one agent working,
tapping the avatars opens its activity directly.
- **Spoken status:** buzz-app's live status, for example "Jerry, Morty,
Summer are working. Alice is typing". The button says "Activity: Morty
working" or "Activity: 3 agents working".

Changes you will notice compared with #8754 and main:

- The typing bubble at the end of the timeline and the bubble-to-reply
handoff are removed. #8754's channel typing row goes with them. The root
message's reply row from #8754 stays.
- In DMs, other people's agents typing in a thread no longer show at the
DM level. Only your agents do, as in buzz-app. This reverses part of
#8731.
- With no composer, there is no indicator. This applies when you are not
a member or the channel is archived, as in buzz-app (`ChannelsPage`, and
`ThreadPanel`'s `composerRoot`). Before, mobile showed typing in those
threads.

Less than buzz-app, not in this PR:

- Status is always "Working". buzz-app also uses lifecycle evidence
(local agent state, kind 24200) and tool labels. Mobile uses typing
only, as in #8754.
- No hover preview and no keyboard path (Down arrow) into the list.
- The indicator sits in the composer dock, so it moves the timeline up a
little. In buzz-app it floats over the history.

Code:

- `conversation_activity_state.dart` holds the scope rules, read from
typing and the inventory.
- `conversation_activity.dart` is the indicator.
`working_now_sheet.dart` is the list.
- `channel_detail_page/composer_activity.dart` puts it in the channel
composer dock and opens threads. The thread page puts it above its
composer.
- Removed: `inline_agent_typing.dart`, `agent_reply_handoff.dart`,
`agent_typing_bubble.dart`, `typing_avatar_cluster.dart`,
`typing_motion_preview.dart`, `channel_typing_indicator.dart`, and their
tests.

### Related issue

N/A. Reported in Buzz #buzz-bugs (on iOS you cannot tell whether an
agent is down or typing). Searched issues and PRs for duplicates: none
found.

### Testing

Android emulator, local relay, debug build of `8362d46af`.

**Channel and thread.** Demo User mentions Morty. Morty, Summer and
Jerry (in Demo User's agent inventory) type in the mention's thread.
Rick (not in the inventory) types in the thread and in the channel
itself. In the video:

1. The channel shows three agent avatars on the right and "Rick is
typing" on the left. Rick's thread typing does not show.
2. Tapping the avatars opens "Working now". Each row reads "Working" and
"Thread · …". Tapping Morty's row opens the thread.
3. In the thread, the same three agents show, with "Rick is typing" (his
thread typing). Rows there open activity: tapping Morty's opens his
activity sheet.
4. Back in the channel, Summer, Jerry and Rick stop. Only Morty's avatar
is left. Then Morty replies and the indicator goes away. No typing
bubble shows at any point.


https://github.com/user-attachments/assets/b300e16e-8bec-4489-9ee4-a68c5c2dc30d

**DM.** A DM with Morty (in the inventory) and Rick (not). Demo User
posts. Both type in its thread, and only Morty's avatar shows. Then Rick
also types in the DM itself, and "Rick is typing" shows. Morty replies,
and his avatar goes away.


https://github.com/user-attachments/assets/3614be5f-3a69-4a1a-9290-d1fad16a5445

The UI tree confirmed each state, for example "Summer, Jerry, Morty are
working. Rick is typing", "Activity: 3 agents working", "Morty is
working" (agents only), and "Morty is working. Rick is typing" (DM).

- Widget tests in `channel_detail_page_test.dart` (Typing indicator
group):
- Scope table: Me, channel and DM, for a person and for your agent.
While the inventory loads, an agent never shows as a person.
- The journey from #8754, extended: the composer status and button, the
list's places, opening the thread, thread-view rows opening activity,
and the list closing when work stops.
- Six agents in several places: four avatars and "+2", "+1 more",
scrolling to the last row, opening a thread that is not loaded, and
opening activity.
- Me opens a lone agent's activity directly. People typing: 1, 2 and 3.
- Each new check was made to fail on purpose by removing the code it
guards.
- `just mobile-check` and the full `just mobile-test` passed on
`3480ad238` (3983 passed, 28 skipped).
- Typing names use the full foreground, so they stay readable in dark
themes (review feedback). A test checks the color.
- Auto and Cerveau reviewed it adversarially against buzz-app
origin/main. Their findings are fixed: the list did not scroll, unloaded
threads did not open, the Me behaviour, the non-member indicator, and a
double-tap pop. Their last pass on `2c45f3ec0` found nothing. The device
run then showed that, with only agents working, the spoken status had no
size and Android dropped it. `8362d46af` fixes this, and their review of
that fix found nothing.
- Not yet tested on iOS or by a human.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Signed-off-by: Logan Johnson <loganj@squareup.com>
Co-authored-by: Larry <627498bd4bd1f281a16431e3c6cce3b5c25b6692798c78672298aefbf2f8f8b5@buzz.block.builderlab.xyz>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 17:17:34 -04:00
..
…

Buzz Mobile

Flutter mobile client for Buzz.

See VISION_MOBILE.md for intended behavior and architecture.

Optional Builderlab login

BUZZ_AUTH_DOMAINS is a comma-separated build-time environment setting, passed with Flutter's --dart-define (shell environment variables alone are not read):

flutter run --dart-define=BUZZ_AUTH_DOMAINS=communities.buzz.xyz,communities.public.builderlabstaging.xyz

Unset or empty means Builderlab features are disabled: no account login, community creation, backup/recovery UI, reconnect prompts, or background account restoration. QR/code pairing, community links and invites use Nostr-only entry. Saved account keys and sessions are retained for a later enabled build.

A nonempty list enables Builderlab features and requires account setup only for matching domains. Those features need their backend endpoints. Normal relay key authentication remains in place. BUZZ_BUILDERLAB_URL selects the backend; setting it alone does not enable Builderlab features.

Entries match the domain itself and its subdomains, case-insensitively. Use DNS names, not URLs or wildcards. The list does not add trusted account servers: configured domains outside the supported Builderlab realm cannot use hosted setup. BUZZ_BUILDERLAB_URL still selects the trusted account environment.

Hosted relay authentication

--dart-define=BUZZ_HOSTED_RELAY_AUTH=true enables Builderlab relay assertions and reconnect sign-in only for BUZZ_AUTH_DOMAINS matches. It defaults off: configure backend assertion issuance before enabling mobile authentication, and enable relay enforcement last.

Setup

Use the Flutter SDK pinned by the repository. Activate Hermit from the repo root before resolving packages or running any Flutter command:

cd /path/to/buzz
. ./bin/activate-hermit
./bin/just mobile-install

mobile-build-android intentionally builds with --no-pub. If an IDE or an external Flutter SDK has touched mobile/.dart_tool, rerun mobile-install with the pinned SDK before building so flutter_test, sky_engine, and the engine all come from the same Flutter version.

iOS toolchain

Use Xcode 27.0 for iOS development and build validation on an Apple silicon Mac running macOS Tahoe 26.6 or later, as required by the Xcode 27 release notes. On Intel Macs or hosts that cannot meet those requirements, use a compatible Xcode 26 version, which remains supported. Activate the repository's pinned Flutter SDK with Hermit as described above.

When multiple Xcode versions are installed, select the intended version for the command with DEVELOPER_DIR, for example:

DEVELOPER_DIR=/Applications/Xcode-27.0.0.app/Contents/Developer xcodebuild -version

Adjust the path to your installation. Keep the compiler and SDK from the same Xcode installation. The pinned Flutter native-assets tooling can discover the globally selected SDK even when DEVELOPER_DIR selects another compiler, so use a build machine with a matching default Xcode when validating either Xcode 26 or Xcode 27.

The native cryptography dependency is pinned upstream C source in ios/BuzzPushKit/Sources/CSecp256k1; it requires no Swift build-plugin approval. GitHub's mobile CI currently uses the Xcode default of its macos-latest runner. The internal release toolchain is configured separately in buzz-releases.

Run

# From repo root (applies a worktree-isolated debug identity and starts/reuses Simulator):
just mobile-dev

# Direct (uses the app's configured community; apply worktree overrides first):
cd mobile && flutter run --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example

Worktree-aware debug identity

Debug builds produced from a git worktree get a unique app identifier keyed to the worktree directory name (xyz.block.buzz.dev.mobile.<slug> on iOS, xyz.block.buzz.mobile.<slug> on Android) plus a display-only branch label in the app name (Buzz (my-branch), or a short SHA when the worktree is detached). Because the identifier follows the directory rather than the branch, one worktree keeps exactly one installed app — and its login state — across branch switches, and builds from multiple worktrees install side by side, mirroring the desktop dev experience. Release and profile builds always keep the production identity and name.

just mobile-dev and just mobile-build-android apply this automatically by running scripts/mobile-worktree-overrides.sh, which writes two gitignored files:

  • mobile/ios/Flutter/WorktreeOverrides.xcconfig (included by Debug builds only; a developer's AppOverrides.xcconfig is included after it, so app-specific overrides like a personal BUNDLE_IDENTIFIER for device signing always win)
  • mobile/android/worktree.properties (read by the debug build type only)

Android developers can keep a stable local test identity that takes precedence over the generated worktree values by creating the gitignored mobile/android/AppOverrides.properties:

appName=Buzz Pairing
applicationIdSuffix=.device_pairing_e2e1

These values are consumed by the debug build type only. The standard just mobile-build-android command can still be used; regenerating worktree.properties does not overwrite AppOverrides.properties. Release and profile builds keep the production Buzz name and application ID.

For direct Xcode / Android Studio / flutter run development, run ./scripts/mobile-worktree-overrides.sh from the repo root once per branch switch to refresh the display label (the install identity never changes); the persisted files are then picked up by any subsequent build. In the main checkout the script is a no-op that removes stale override files, restoring the plain Buzz identity. To enable push in direct Xcode builds and Runner tests, supply a BUZZ_PUSH_GATEWAY_URL build setting in the gitignored mobile/ios/Flutter/AppOverrides.xcconfig; the build phase validates and passes it through as a Flutter Dart define. Since // begins an xcconfig comment, spell the origin as BUZZ_PUSH_GATEWAY_URL = https:/$()/push.example.

For an Android debug build that must remain installed alongside other Buzz worktree builds, set an explicit launcher name and package suffix when invoking the generator or a recipe that invokes it:

BUZZ_PUSH_GATEWAY_URL="https://push.example" \
BUZZ_ANDROID_DEBUG_APP_NAME="Buzz Huddles" \
BUZZ_ANDROID_DEBUG_ID_SUFFIX=".huddles_829c" \
./bin/just mobile-build-android

This example produces the debug-only package xyz.block.buzz.mobile.huddles_829c with the launcher label Buzz Huddles. The suffix must start with a dot followed by a lowercase letter and may contain only lowercase letters, digits, and underscores. Release and profile builds ignore these overrides and retain the production package and name.

To remove leftover worktree-suffixed installs from booted iOS simulators and connected Android emulators, run just mobile-clean (add --dry-run via ./scripts/mobile-worktree-clean.sh --dry-run to preview). Production installs are never touched.

iOS push capability

Every iOS artifact builds and embeds the Notification Service Extension and native push bridge. Runtime activation is fail-closed and scoped to the current relay. After authenticated connectivity and a fully valid NIP-11 buzz-push-v1 push descriptor, Buzz independently requests display permission and registers with APNs. Display denial or request failure does not gate the device token, gateway enrollment, or lease publication, so a later user opt-in can display pushes without rebuilding transport authority. An absent, malformed, or unreachable descriptor leaves push inactive without partial enrollment.

Mobile builds without a gateway origin succeed with push unavailable. To enable push, supply the gateway origin explicitly:

flutter build ios --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example
flutter build apk --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example

The iOS and Android build gates validate any supplied define, rejecting empty or malformed values. Release/profile builds require an HTTPS origin without an explicit port. An absent define disables permission requests, APNs registration, gateway enrollment, and lease publication; Settings shows push as unavailable. No production gateway is selected implicitly. Enrollment grants and crash-recovery journals are scoped to this origin. Push has not shipped to existing users, so there is no legacy-state or cross-gateway migration. Changing gateways requires fresh enrollment; old installations expire under their original gateway's lease policy. Current-gateway response loss is still retried from the exact journaled request.

Relay rollout remains an explicit deployment opt-in. Only deployments with BUZZ_PUSH_ENABLED=true advertise the descriptor and process push. See docs/push-gateway-deployment.md for the canonical gateway profile contract, manual physical-device proof, measurements, and rollback procedure.

For local physical-device development, override the identity and sandbox environments in the gitignored mobile/ios/Flutter/AppOverrides.xcconfig:

BUNDLE_IDENTIFIER = com.example.buzz.mobile
BUZZ_DEVELOPMENT_TEAM = YOUR_TEAM_ID
BUZZ_IOS_PUSH_ENVIRONMENT = development
BUZZ_APP_ATTEST_ENVIRONMENT = development
BUZZ_PUSH_GATEWAY_URL = https:/$()/push.example

Use your personal bundle ID and team above. Provision both the parent and its .NotificationService extension. Configure an isolated gateway with the matching App Attest application ID, APNs topic and sandbox certificate. Development attestation requires the explicit personal-dev-app-attest gateway build feature and BUZZ_PUSH_APP_ATTEST_ENVIRONMENT=development; ordinary gateway builds accept production attestation only. See docs/push-gateway-deployment.md. Validate distributed builds separately using a signed release candidate and its matching gateway configuration.

Parent app identifiers require Apple's Communication Notifications capability and a regenerated app provisioning profile. The Notification Service Extension profile does not require that capability. Enable it on the personal development App ID for local rich-presentation validation. Enabling it on distribution App IDs is a release follow-up and is not performed by this repository change. Without a matching parent profile, source and unit validation still work, but the app cannot be signed for a physical device.

APNs and the gateway continue to carry only the constant opaque wake-up. The extension fetches the message from the scoped relay, verifies message, sender profile, and channel-metadata signatures, and uses a bounded App Group cache for names and app-rendered avatar thumbnails. It never fetches an avatar URL; missing, stale, or invalid enrichment falls back to the verified message with a short sender pubkey, community subtitle, and no image.

Checks

dart format --output=none --set-exit-if-changed .
flutter analyze
flutter test --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example

Or from the repo root: just mobile-check and just mobile-test.

When writing tests, favor a few journey tests that drive real user flows over many small logic tests. See Testing Conventions.

Android release signing

Android release builds fail unless all upload-key inputs are supplied through the environment:

  • BUZZ_ANDROID_UPLOAD_KEYSTORE_PATH: path to a CI-vended keystore file
  • BUZZ_ANDROID_UPLOAD_KEYSTORE_PASSWORD
  • BUZZ_ANDROID_UPLOAD_KEY_ALIAS
  • BUZZ_ANDROID_UPLOAD_KEY_PASSWORD

The keystore path must be absolute, and the keystore must remain outside the repository. Development and debug builds do not require these variables.

Release pipelines that sign through the central APK Signer service instead of a local upload keystore must set BUZZ_ANDROID_RELEASE_SIGNING=external. That mode produces an unsigned release bundle and refuses to run if any BUZZ_ANDROID_UPLOAD_* value is also set.

Architecture

lib/
├── main.dart              # Entry point, Riverpod bootstrap
├── app.dart               # MaterialApp with theme
├── shared/
│   └── theme/             # Catppuccin light/dark, spacing tokens, extensions
└── features/
    └── home/              # Placeholder home surface
  • State management: Riverpod + Hooks (HookConsumerWidget)
  • Theme: Catppuccin Latte (light) / Macchiato (dark) — matches desktop
  • Spacing: Grid tokens for consistent spacing
  • Linting: flutter_lints + riverpod_lint via custom_lint
  • Feature isolation: No cross-feature imports except shared/