Files
buzz/desktop/src/features/agents/useOpenAgentActivity.ts

202 lines
7.4 KiB
TypeScript

import * as React from "react";
import { toast } from "sonner";
import { useAppNavigation } from "@/app/navigation/useAppNavigation";
import { useChannelReferences } from "@/features/channels/openChannelDirectory";
import { useAgentSession } from "@/shared/context/AgentSessionContext";
import type { Channel } from "@/shared/api/types";
import { openAgentActivityWindow } from "@/shared/api/agentActivityWindow";
import { normalizePubkey } from "@/shared/lib/pubkey";
import { getAgentWorkingState } from "./agentWorkingSignal";
import { useRelayAgentsQuery } from "./hooks";
const INACCESSIBLE_ACTIVITY_MESSAGE =
"This agent is active in a channel you haven't joined, so its activity can't be opened from here.";
/**
* Can the viewer actually open this channel? Joined channels always;
* open-visibility channels are readable without joining. Channels missing
* from the viewer's channel list (e.g. private rooms they aren't in) are
* not navigable destinations.
*/
export function isChannelOpenable(
channel: Pick<Channel, "isMember" | "visibility"> | undefined,
): boolean {
return (
channel !== undefined && (channel.isMember || channel.visibility === "open")
);
}
/**
* Pick the channel to land in when opening an agent's activity from a
* non-channel route: the agent's first working channel the viewer can open,
* else the agent's first member channel the viewer can open, else null.
*/
export function resolveOpenableActivityChannelId({
agentChannelIds,
openableChannelIds,
workingChannelIds,
}: {
agentChannelIds: readonly string[];
openableChannelIds: ReadonlySet<string>;
workingChannelIds: readonly string[];
}): string | null {
for (const channelId of workingChannelIds) {
if (openableChannelIds.has(channelId)) {
return channelId;
}
}
for (const channelId of agentChannelIds) {
if (openableChannelIds.has(channelId)) {
return channelId;
}
}
return null;
}
/**
* Universal ingress for opening an agent's activity feed.
*
* The selected channel is still resolved and authorized in the current
* webview, but Tauri presents the existing channel-scoped feed in a dedicated
* companion window. Browser builds keep the previous in-app route fallback.
*/
export function useOpenAgentActivity() {
const { onOpenAgentSession } = useAgentSession();
const { goChannel } = useAppNavigation();
const relayAgentsQuery = useRelayAgentsQuery();
const relayAgents = relayAgentsQuery.data;
// Agent metadata and the working-signal snapshot are both finite id sources.
// Resolve them by id, never by scanning the all-open directory, so an agent
// can link to a readable open channel the viewer has not browsed this session.
const activityChannelIds = React.useMemo(
() => [
...(relayAgents ?? []).flatMap((agent) => agent.channelIds),
...(relayAgents ?? []).flatMap((agent) =>
getAgentWorkingState(agent.pubkey).channels.map(
(working) => working.channelId,
),
),
],
[relayAgents],
);
const { channelsById, isReady: areChannelsReady } =
useChannelReferences(activityChannelIds);
const findOpenableChannel = React.useCallback(
(channelId: string): boolean =>
isChannelOpenable(channelsById.get(channelId)),
[channelsById],
);
const resolveChannelId = React.useCallback(
(pubkey: string): string | null => {
const key = normalizePubkey(pubkey);
const relayAgent = relayAgents?.find(
(agent) => normalizePubkey(agent.pubkey) === key,
);
const openableChannelIds = new Set(
[...channelsById.values()]
.filter((channel) => isChannelOpenable(channel))
.map((channel) => channel.id),
);
return resolveOpenableActivityChannelId({
agentChannelIds: relayAgent?.channelIds ?? [],
openableChannelIds,
// Deliberately an unsubscribed snapshot: this callback runs on click
// (and in canOpenAgentActivity), not in render, so we don't need to
// recompute when working state changes — its deps are only
// [channelsById, relayAgents]. Worst case the preferred working-channel
// target lags a just-changed signal; the member-channel fallback in
// resolveOpenableActivityChannelId keeps the destination valid.
workingChannelIds: getAgentWorkingState(pubkey).channels.map(
(working) => working.channelId,
),
});
},
[channelsById, relayAgents],
);
const canOpenAgentActivity = React.useCallback(
(pubkey: string | null | undefined): boolean => {
if (!pubkey) {
return false;
}
if (onOpenAgentSession) {
return true;
}
// While channels are still loading, resolveChannelId can only see an
// empty openable set and would report a transient false. Stay
// optimistic until channels resolve so "View activity log" doesn't
// flicker in on cold start; openAgentActivity still guards the actual
// navigation.
if (!areChannelsReady) {
return true;
}
return resolveChannelId(pubkey) !== null;
},
[areChannelsReady, onOpenAgentSession, resolveChannelId],
);
const openActivityDestination = React.useCallback(
(pubkey: string, channelId: string): void => {
void openAgentActivityWindow(channelId, pubkey)
.then((openedNativeWindow) => {
if (!openedNativeWindow) {
void goChannel(channelId, { agentSession: pubkey });
}
})
.catch((error) => {
console.error("Failed to open agent activity window:", error);
toast.error("Couldn't open the agent activity window.");
});
},
[goChannel],
);
const openAgentActivity = React.useCallback(
(pubkey: string, options?: { channelId?: string | null }): boolean => {
// An explicit channel target (e.g. clicking a "Working in #channel"
// badge) navigates so the pane opens scoped to that channel — but only
// when the viewer can actually open that channel. Scoping the pane to
// an inaccessible room (in place or via navigation) would expose that
// room's activity content, so we warn and stop instead.
if (options?.channelId) {
if (!onOpenAgentSession) {
if (!findOpenableChannel(options.channelId)) {
toast.warning(INACCESSIBLE_ACTIVITY_MESSAGE);
return false;
}
openActivityDestination(pubkey, options.channelId);
return true;
}
// A channel-scoped AgentSessionProvider belongs to the channel view
// already authorized by its route. Do not reject its own current
// channel while the member/reference query is still settling.
openActivityDestination(pubkey, options.channelId);
return true;
}
const channelId = resolveChannelId(pubkey);
if (channelId) {
openActivityDestination(pubkey, channelId);
return true;
}
// The agent may be working somewhere, just nowhere the viewer can open.
// Say so plainly rather than failing silently — without leaking which
// room, or navigating into it.
if (getAgentWorkingState(pubkey).channels.length > 0) {
toast.warning(INACCESSIBLE_ACTIVITY_MESSAGE);
}
return false;
},
[
findOpenableChannel,
onOpenAgentSession,
openActivityDestination,
resolveChannelId,
],
);
return { canOpenAgentActivity, openAgentActivity };
}