Files
buzz/mobile/lib/shared/widgets/buzz_callout.dart
morgmart f16600ea10 mobile: keep the callout dark in dark mode
The inverse surface is a flat light gray in dark mode, which washed the
first-agent card out. In dark mode the callout now uses the raised dark
surface and regular text color, as toasts do. Light mode keeps the
inverse colors.

Co-authored-by: Carl <c217fe6b9d958f41c3a5e030dccc7f626775a923089cb6491305eade75ea1f1b@buzz.block.builderlab.xyz>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Signed-off-by: morgmart <98432065+morgmart@users.noreply.github.com>
2026-11-04 11:42:37 -08:00

388 lines
11 KiB
Dart

import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import '../theme/buzz_icons.dart';
import '../theme/theme.dart';
import 'anchored_popover_menu.dart';
const _arrowHeight = Grid.xxs;
const _arrowWidth = Grid.xs;
const _targetGap = Grid.half;
const _cardMaxWidth = Grid.xxxl * 6;
/// A non-blocking callout that points down at [child] while [visible].
///
/// It floats above everything else on the current route without a scrim, so
/// the screen underneath stays usable, and hides while another route covers
/// this one.
///
/// The default tip is a short message: any tap, on the tip or elsewhere,
/// calls [onDismiss]. [BuzzCallout.card] is the loud variant, a full-width
/// card with [artwork] scattered around a centered message: tapping it calls
/// [onTap], and only its close button calls [onDismiss]. Screen readers can
/// dismiss either one.
class BuzzCallout extends HookWidget {
const BuzzCallout({
required this.message,
required this.visible,
required this.onDismiss,
required this.child,
super.key,
}) : onTap = null,
artwork = const [];
const BuzzCallout.card({
required this.message,
required this.visible,
required this.onDismiss,
required VoidCallback this.onTap,
required this.child,
this.artwork = const [],
super.key,
});
final String message;
final bool visible;
final VoidCallback onDismiss;
final VoidCallback? onTap;
/// Up to six pictures scattered around the card's edges.
final List<Widget> artwork;
final Widget child;
@override
Widget build(BuildContext context) {
final showing = visible && (ModalRoute.of(context)?.isCurrent ?? true);
final controller = useMemoized(OverlayPortalController.new);
useEffect(() {
// The controller can't change during a build, so it follows a frame
// behind; the builder below hides the callout in the meantime.
WidgetsBinding.instance.addPostFrameCallback((_) {
if (!context.mounted || showing == controller.isShowing) return;
showing ? controller.show() : controller.hide();
});
return null;
}, [showing]);
final onTap = this.onTap;
return OverlayPortal.overlayChildLayoutBuilder(
controller: controller,
overlayChildBuilder: (context, info) {
if (!showing) return const SizedBox.shrink();
final target = MatrixUtils.transformRect(
info.childPaintTransform,
Offset.zero & info.childSize,
);
final padding = MediaQuery.paddingOf(context);
return _CalloutPlacement(
target: target,
margin: EdgeInsets.only(
left: padding.left + Grid.xs,
right: padding.right + Grid.xs,
top: padding.top + Grid.xs,
),
fullWidth: onTap != null,
color: _calloutColors(context).$1,
shadowColor: appPopoverShadowColor(context),
child: onTap == null
? _Tip(message: message, onDismiss: onDismiss)
: _Card(
message: message,
artwork: artwork,
onTap: onTap,
onDismiss: onDismiss,
),
);
},
child: child,
);
}
}
/// The callout's background and foreground. Inverse colors set it apart from
/// menus and the page; in dark mode, whose inverse is a flat light gray, it
/// uses the raised dark surface instead, as toasts do.
(Color, Color) _calloutColors(BuildContext context) {
final colors = context.colors;
return Theme.of(context).brightness == Brightness.dark
? (colors.surfaceContainer, colors.onSurface)
: (colors.inverseSurface, colors.onInverseSurface);
}
class _Tip extends StatelessWidget {
const _Tip({required this.message, required this.onDismiss});
final String message;
final VoidCallback onDismiss;
@override
Widget build(BuildContext context) {
return TapRegion(
onTapInside: (_) => onDismiss(),
onTapOutside: (_) => onDismiss(),
child: Semantics(
container: true,
liveRegion: true,
onDismiss: onDismiss,
onTap: onDismiss,
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: Grid.xs,
vertical: Grid.twelve,
),
child: Text(
message,
textAlign: TextAlign.center,
style: context.textTheme.bodyMedium?.copyWith(
color: _calloutColors(context).$2,
),
),
),
),
);
}
}
/// Where the card's artwork sits, after desktop's empty Agents tile: each
/// picture hangs partly off an edge, tilted, clear of the close button. The
/// message sits on top where they meet.
const _scatter = [
(Alignment(-1.12, -1.3), -0.21),
(Alignment(-0.42, -1.45), 0.12),
(Alignment(-0.78, 1.4), -0.17),
(Alignment(0.12, 1.5), 0.08),
(Alignment(0.45, -1.4), -0.1),
(Alignment(1.12, 1.25), 0.21),
];
class _Card extends StatelessWidget {
const _Card({
required this.message,
required this.artwork,
required this.onTap,
required this.onDismiss,
});
final String message;
final List<Widget> artwork;
final VoidCallback onTap;
final VoidCallback onDismiss;
@override
Widget build(BuildContext context) {
return Semantics(
container: true,
liveRegion: true,
button: true,
onTap: onTap,
onDismiss: onDismiss,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
excludeFromSemantics: true,
onTap: onTap,
child: ClipRRect(
borderRadius: BorderRadius.circular(Radii.popover),
child: Stack(
children: [
for (final (index, picture)
in artwork.take(_scatter.length).indexed)
Positioned.fill(
child: Align(
alignment: _scatter[index].$1,
child: Transform.rotate(
angle: _scatter[index].$2,
child: SizedBox.square(
dimension: Grid.xxxl,
child: ExcludeSemantics(child: picture),
),
),
),
),
// The message sets the card's height, keeping a close-button
// row above it at any text size.
Padding(
padding: const EdgeInsets.symmetric(
horizontal: Grid.xs,
vertical: Grid.xxl,
),
child: Center(
heightFactor: 1,
child: Text(
message,
textAlign: TextAlign.center,
style: context.textTheme.titleLarge?.copyWith(
color: _calloutColors(context).$2,
),
),
),
),
Positioned(
top: Grid.half,
right: Grid.half,
child: IconButton(
tooltip: 'Dismiss',
onPressed: onDismiss,
color: _calloutColors(context).$2,
icon: const Icon(BuzzIcons.x),
),
),
],
),
),
),
);
}
}
/// Fills the overlay, placing its child above [target] inside [margin] and
/// painting one surface for the bubble and its arrow. Only the bubble is
/// hit-testable, so the rest of the screen keeps receiving touches.
class _CalloutPlacement extends SingleChildRenderObjectWidget {
const _CalloutPlacement({
required this.target,
required this.margin,
required this.fullWidth,
required this.color,
required this.shadowColor,
required super.child,
});
final Rect target;
final EdgeInsets margin;
final bool fullWidth;
final Color color;
final Color shadowColor;
@override
_RenderCalloutPlacement createRenderObject(BuildContext context) =>
_RenderCalloutPlacement(target, margin, fullWidth, color, shadowColor);
@override
void updateRenderObject(
BuildContext context,
_RenderCalloutPlacement renderObject,
) {
renderObject
..target = target
..margin = margin
..fullWidth = fullWidth
..color = color
..shadowColor = shadowColor;
}
}
class _RenderCalloutPlacement extends RenderShiftedBox {
_RenderCalloutPlacement(
this._target,
this._margin,
this._fullWidth,
this._color,
this._shadowColor,
) : super(null);
Rect _target;
set target(Rect value) {
if (value == _target) return;
_target = value;
markNeedsLayout();
}
EdgeInsets _margin;
set margin(EdgeInsets value) {
if (value == _margin) return;
_margin = value;
markNeedsLayout();
}
bool _fullWidth;
set fullWidth(bool value) {
if (value == _fullWidth) return;
_fullWidth = value;
markNeedsLayout();
}
Color _color;
set color(Color value) {
if (value == _color) return;
_color = value;
markNeedsPaint();
}
Color _shadowColor;
set shadowColor(Color value) {
if (value == _shadowColor) return;
_shadowColor = value;
markNeedsPaint();
}
Path _path = Path();
@override
void performLayout() {
size = constraints.biggest;
final child = this.child;
if (child == null) return;
final bottom = _target.top - _targetGap - _arrowHeight;
final room = math.max(0.0, size.width - _margin.horizontal);
// A card spans a phone; on wider screens it stays phone-sized.
final width = _fullWidth ? math.min(room, _cardMaxWidth) : room;
child.layout(
BoxConstraints(
minWidth: _fullWidth ? width : 0,
maxWidth: width,
maxHeight: math.max(0, bottom - _margin.top),
),
parentUsesSize: true,
);
final left = (_target.center.dx - child.size.width / 2)
.clamp(
_margin.left,
math.max(_margin.left, size.width - _margin.right - child.size.width),
)
.toDouble();
final offset = Offset(left, bottom - child.size.height);
(child.parentData! as BoxParentData).offset = offset;
final bubble = offset & child.size;
final radius = math.min(Radii.popover, bubble.shortestSide / 2);
// Keep the arrow's base clear of the rounded corners.
final arrowX = _target.center.dx
.clamp(
bubble.left + radius + _arrowWidth / 2,
math.max(
bubble.left + radius + _arrowWidth / 2,
bubble.right - radius - _arrowWidth / 2,
),
)
.toDouble();
// One outline, so the shadow doesn't cross where the arrow joins.
_path = Path.combine(
PathOperation.union,
Path()
..addRRect(RRect.fromRectAndRadius(bubble, Radius.circular(radius))),
Path()..addPolygon([
Offset(arrowX - _arrowWidth / 2, bubble.bottom - 1),
Offset(arrowX, bubble.bottom + _arrowHeight),
Offset(arrowX + _arrowWidth / 2, bubble.bottom - 1),
], true),
);
}
@override
void paint(PaintingContext context, Offset offset) {
final child = this.child;
if (child == null) return;
final path = _path.shift(offset);
final canvas = context.canvas;
canvas.drawShadow(path, _shadowColor, appPopoverElevation, _color.a < 1);
canvas.drawPath(path, Paint()..color = _color);
super.paint(context, offset);
}
@override
bool hitTest(BoxHitTestResult result, {required Offset position}) =>
hitTestChildren(result, position: position);
}