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Replace the mobile Agents sheet with a full-page directory of verified owned agents. Add dedicated creation and avatar pages with catalog-backed model selection, reuse the profile emoji/photo/camera controls, and expose Builderbot model settings while labeling desktop agents “Manage on desktop.” Share one account-scoped model catalog across editable cards and retries. Choose Bestie from the agent profile using the shared encrypted main-agent record (text-only action, filled star once selected), and move confirmed deletion to a top-left trash control with native iOS glass. Include uploaded avatars in owner registrations so desktop can display them. Validation: mobile analysis and all 3,958 hosted-enabled app tests passed; default-build tests run by the push hook. Earlier iPhone build installed and iterated with the user; the current iOS build succeeds, but final changes still need a device pass. Independent review found no new blockers. Actual camera capture and live Bestie sync remain unconfirmed; the existing shared `main-agent` wire format and Bestie terminology are retained. ### Snapshots Widget-harness captures with test data (not native iOS chrome). | Agents directory | Image avatar editor | | --- | --- | |  |  | --------- Signed-off-by: kenny lopez <klopez4212@gmail.com> Co-authored-by: Terp <5856f6900e8e0a4e0ea1f4f8d2ee33e4753d2119bc122f94ecafc660b46c0511@buzz.block.builderlab.xyz>
51 lines
1.3 KiB
Dart
51 lines
1.3 KiB
Dart
import 'package:flutter/material.dart';
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import '../emoji/native_emoji_glyph.dart';
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import '../theme/theme.dart';
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/// A selectable emoji tile with an explicit accessibility selection state.
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class EmojiAvatarTile extends StatelessWidget {
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/// Creates an emoji option for an avatar picker.
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const EmojiAvatarTile({
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required this.emoji,
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required this.label,
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required this.tileId,
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required this.isSelected,
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required this.onTap,
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super.key,
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});
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/// The Unicode emoji glyph rendered by this tile.
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final String emoji;
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/// The human-readable emoji name announced to assistive technology.
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final String label;
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/// The stable identifier used for the tile's widget key.
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final String tileId;
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/// Whether this emoji is the current avatar selection.
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final bool isSelected;
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/// Called when the tile is selected.
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final VoidCallback onTap;
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@override
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Widget build(BuildContext context) => Semantics(
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label: label,
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button: true,
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selected: isSelected,
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onTap: onTap,
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child: ExcludeSemantics(
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child: InkWell(
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key: ValueKey('emoji-avatar-$tileId'),
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borderRadius: BorderRadius.circular(Radii.sm),
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onTap: onTap,
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child: Center(
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child: NativeEmojiGlyph(emoji: emoji, size: 40, opticalBoxSize: 40),
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),
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),
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),
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);
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}
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