Files
buzz/mobile/README.md
Tom Brow 12f3d51001 feat(mobile): one Builderlab per build, internal and public distributions (#9224)
The mobile app can now be built as a public build or an internal build,
set explicitly with `BUZZ_DISTRIBUTION=internal|public`. Each build
trusts exactly one Builderlab (`BUZZ_BUILDERLAB_URL`), and sends that
Builderlab's relay assertions only to the relays in
`BUZZ_BUILDERLAB_RELAYS`. The three settings are set together or not at
all; with none set, the app is a Nostr-only development build. The
decision is recorded in
`docs/adr/0001-internal-and-public-mobile-builds.md`, and the terms are
defined in `CONTEXT.md`.

Before this change, one build supported a public Builderlab and an
organization Builderlab at the same time, with two sessions. An
organization's members could reach public communities from the
organization's app.

### Behavior

- **Public build:** QR pairing, email sign-in and multiple communities
are unchanged. It has no knowledge of any organization. An
organization's relay already rejects clients that can't present its
Builderlab's assertion, and the public build relies on that.
- **Internal build:** the first screen has a single **Sign in** button
that goes straight to the organization's single sign-on and then joins
the organization's community. There is no QR pairing, community link or
community creation, and the community switcher is hidden. Only the exact
relay hosts listed in `BUZZ_BUILDERLAB_RELAYS` are reachable.
- **Identity (internal):** a member whose account has no Nostr identity
yet gets a new key on first sign-in; the first relay assertion binds it,
and the app backs it up to the organization automatically. A member
whose account is already bound uses that key from this device, or
restores it from the organization's backup. If neither is possible, Sign
in says it couldn't restore the identity and saves nothing.
- **Sign-out (internal):** a destructive **Sign out** row at the bottom
of Settings, the build's only way out. It removes the community, closes
Settings and returns to Sign in. The Builderlab session is cleared from
storage immediately and can never be reused to sign back in. The relay
push-stop keeps the retired credential in memory only, for up to 10
minutes, and uses it only to get an assertion for a key that is already
bound. It is a best-effort request.
- **Upgrade to an internal build:** a saved public Builderlab session is
cleared. Communities on other relays are hidden, not deleted, and their
keys stay on the device.
- `BUZZ_HOSTED_RELAY_AUTH` is unchanged here.

### Screenshots (internal build)

| Sign in | Community menu | Settings |
| --- | --- | --- |
| ![Internal build landing with a single Sign in
button](https://github.com/user-attachments/assets/05f076a2-1552-4095-8322-626754a8765b)
| ![Community menu with Agents, Appearance and Settings, without Switch
community](https://github.com/user-attachments/assets/0c0cf4e0-3fa9-458e-817f-b4665374505b)
| ![Settings ending with a red Sign out
row](https://github.com/user-attachments/assets/f3d60dc1-8170-45e3-a16d-0a1156fdae1a)
|

Gateway-side push revocation, which needs no Builderlab session, is
planned as a separate PR.

### Validation

Added tests:
- An internal-build journey: one Sign in creates and binds a key, and a
retry after a cancelled join reuses it. The app uploads that key's
backup itself. Sign out from Settings closes it and returns to the
landing, which ends the session, and Sign in then restores the same
identity from the backup. Communities on other relays stay stored but
hidden.
- Internal Sign in for a bound account: the key on this device, a key
restored from backup, and no backup (clear error, nothing saved). Each
guard was shown to fail when removed.
- Organization relay assertions: assertions go only to exact listed
hosts, not subdomains. After sign-out, only a push stop for a bound key
gets an assertion, and nothing can sign back in. Proven to fail without
the fix.
- Builderlab build setting parsing.

CI runs the internal and public journeys in their own lanes with those
settings. The full suite passes in the default configuration. The full
suite isn't meant to run under the internal configuration, because most
fixtures use relays that an internal build hides.

Automated full-app run on an iPhone 17 Pro simulator at the current
head:
- Public build, upgraded in place over a signed-in install: home loads,
a channel opens and a message sends.
- Internal build: a fresh install shows only Sign in. With a saved
organization community, the community menu has no Switch community, and
Settings → Sign out → confirm returns to Sign in.

Real single sign-on can't run in the simulator.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Signed-off-by: Tom Brow <tomb@squareup.com>
Co-authored-by: Tom Brow <tomb@squareup.com>
Co-authored-by: studio <dc2fc481343672df31a689840c09299972e704dac592e0da6f18486646a7ee3e@buzz.block.builderlab.xyz>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: studio <dc2fc481343672df31a689840c09299972e704dac592e0da6f18486646a7ee3e@localhost>
2026-11-06 21:27:14 -08:00

351 lines
16 KiB
Markdown

# Buzz Mobile
Flutter mobile client for Buzz.
See [VISION_MOBILE.md](../VISION_MOBILE.md) for intended behavior and
architecture.
## Builderlab builds
Three build-time settings, passed with Flutter's `--dart-define` (shell
environment variables alone are not read), choose the build's single
Builderlab. Set all three or none:
```bash
flutter run \
--dart-define=BUZZ_DISTRIBUTION=public \
--dart-define=BUZZ_BUILDERLAB_URL=https://app.builderlab.xyz \
--dart-define=BUZZ_BUILDERLAB_RELAYS=communities.buzz.xyz
```
- `BUZZ_DISTRIBUTION`: `public` or `internal`. See the
[public build](../CONTEXT.md#public-build) and
[internal build](../CONTEXT.md#internal-build), and
[ADR 0001](../docs/adr/0001-internal-and-public-mobile-builds.md).
- `BUZZ_BUILDERLAB_URL`: the build's Builderlab HTTPS origin. On iOS, sign-in
currently opens only Builderlab's own hosts (`app.builderlab.xyz`, or a
`<tenant>.builderlab.xyz` organization) and their staging equivalents; the
native browser bridge refuses any other origin.
- `BUZZ_BUILDERLAB_RELAYS`: comma-separated DNS domains whose relays use that
Builderlab's session. Entries match the domain itself and its subdomains,
case-insensitively. Use DNS names, not URLs or wildcards.
With none set, **Builderlab features are disabled**: no account login,
community creation, backup/recovery UI, reconnect prompts, or background account
restoration. QR/code pairing, community links and invites use Nostr-only entry.
Saved account keys and sessions are retained for a later enabled build.
A public build signs in with Builderlab's web account setup, and requires it for
communities under `BUZZ_BUILDERLAB_RELAYS`, which also places new communities
under the first domain. QR pairing and other communities stay available.
An internal build offers one **Sign in** action that goes to the organization's
single sign-on and then joins the community at its
`BUZZ_BUILDERLAB_RELAYS` host. It has no QR pairing, community switching or
community creation, refuses links to other relays, and hides communities on
other relays that an earlier build saved, keeping their keys.
An internal build takes exactly one `BUZZ_BUILDERLAB_RELAYS` entry, its
organization's relay host. It matches that exact host, not a domain, and the
relay always receives its Builderlab session's relay assertions.
## Agent creation links
`buzz://agent/new?card=<id>` opens the Agents page and an editable, pre-filled
Create agent form for the active community. Opening a link never creates an
agent. A Builderlab agent card's QR leads to its share page
(`app.builderlab.xyz/a/<id>`), whose **Add to Buzz** button opens this link.
The app fetches `<avatars CDN>/<id>/agent.json` from the CDN for this build's
Builderlab environment (`HostedEnvironment.avatarsCdnOrigin`), never from a
host named by the link. The link carries only the id, so the QR stays small
however long the instructions are.
```json
{
"id": "<id>",
"name": "Scout",
"avatarUrl": "https://<avatars CDN>/<id>/<revision>/avatar.png",
"instructions": "Reply concisely.",
"model": "<model catalog id>",
"reasoningEffort": "high"
}
```
- `id` (the link's card id), `name` and `avatarUrl` (an `https` URL) are
required. `instructions`, `model` and `reasoningEffort` are optional and left
for the user when absent. A missing required field or a known field of the
wrong type makes the card invalid, and no form opens. Other keys, including
`v` and `description`, are ignored whatever their type. The card id is opaque
to the app.
- Prefilled values are only a draft: Create applies its usual rules, so a name
outside 1 to 64 letters, numbers, spaces, dots, hyphens or underscores, or
instructions over 20,000 characters, must be edited before Create succeeds.
- The fetch shares the image loader's limits (`lib/shared/utils/bounded_fetch.dart`):
it is aborted after 20 seconds without a byte or 5 minutes overall, and a card
over 2 MB is rejected.
- `model` and `reasoningEffort` are pre-selected only if the live model catalog
offers them (the effort only for that model).
- The link waits for sign-in and community load. It needs Builderlab login and a
hosted community that supports remote agents. It reloads the signed-in
account's agents first, and is dropped with a message if an unfinished agent
setup exists (resume or discard that first) or the card can't be loaded.
- A link that arrives while Agents is open replaces it only when the list is
all that's showing. With a form, profile or dialog open, the link is dropped
with a message so unfinished work is kept.
The parser is `lib/shared/deeplink/agent_creation_link.dart`; the card reader
is `lib/features/agents/agent_creation_draft.dart`.
## Hosted relay authentication
`--dart-define=BUZZ_HOSTED_RELAY_AUTH=true` enables Builderlab relay assertions
and reconnect sign-in for a public build's `BUZZ_BUILDERLAB_RELAYS`. It
defaults off: configure backend assertion issuance before enabling mobile
authentication, and enable relay enforcement last.
## Setup
Use the Flutter SDK pinned by the repository. Activate Hermit from the repo
root before resolving packages or running any Flutter command:
```bash
cd /path/to/buzz
. ./bin/activate-hermit
./bin/just mobile-install
```
`mobile-build-android` intentionally builds with `--no-pub`. If an IDE or an
external Flutter SDK has touched `mobile/.dart_tool`, rerun `mobile-install`
with the pinned SDK before building so `flutter_test`, `sky_engine`, and the
engine all come from the same Flutter version.
### iOS toolchain
Use Xcode 27.1 for iOS development and build validation on an Apple silicon
Mac running macOS Tahoe 26.6 or later, as required by the
[Xcode 27 release notes](https://developer.apple.com/documentation/xcode-release-notes/xcode-27-release-notes).
On Intel Macs or hosts that cannot meet those requirements, use a compatible
Xcode 26 version, which remains supported. Activate the repository's pinned
Flutter SDK with Hermit as described above.
When multiple Xcode versions are installed, select the intended version for
the command with `DEVELOPER_DIR`, for example:
```bash
DEVELOPER_DIR=/Applications/Xcode-27.1.0.app/Contents/Developer xcodebuild -version
```
Adjust the path to your installation. Keep the compiler and SDK from the same
Xcode installation. The pinned Flutter native-assets tooling can discover the
globally selected SDK even when `DEVELOPER_DIR` selects another compiler, so
use a build machine with a matching default Xcode when validating either
Xcode 26 or Xcode 27.
The native cryptography dependency is pinned upstream C source in
`ios/BuzzPushKit/Sources/CSecp256k1`; it requires no Swift build-plugin approval.
GitHub's mobile CI currently uses the Xcode default of its `macos-latest`
runner. The internal release toolchain is configured separately in
[buzz-releases](https://github.com/squareup/buzz-releases).
## Run
```bash
# From repo root (applies a worktree-isolated debug identity and starts/reuses Simulator):
just mobile-dev
# Direct (uses the app's configured community; apply worktree overrides first):
cd mobile && flutter run --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example
```
### Worktree-aware debug identity
Debug builds produced from a git worktree get a unique app identifier keyed
to the **worktree directory name**
(`xyz.block.buzz.dev.mobile.<slug>` on iOS,
`xyz.block.buzz.mobile.<slug>` on Android) plus a display-only branch label
in the app name (`Buzz (my-branch)`, or a short SHA when the worktree is
detached). Because the identifier follows the directory rather than the
branch, one worktree keeps exactly one installed app — and its login state —
across branch switches, and builds from multiple worktrees install side by
side, mirroring the desktop dev experience. Release and profile builds
always keep the production identity and name.
`just mobile-dev` and `just mobile-build-android` apply this automatically by
running `scripts/mobile-worktree-overrides.sh`, which writes two gitignored
files:
- `mobile/ios/Flutter/WorktreeOverrides.xcconfig` (included by Debug builds
only; a developer's `AppOverrides.xcconfig` is included after it, so
app-specific overrides like a personal `BUNDLE_IDENTIFIER` for device
signing always win)
- `mobile/android/worktree.properties` (read by the debug build type only)
Android developers can keep a stable local test identity that takes precedence
over the generated worktree values by creating the gitignored
`mobile/android/AppOverrides.properties`:
```properties
appName=Buzz Pairing
applicationIdSuffix=.device_pairing_e2e1
```
These values are consumed by the debug build type only. The standard
`just mobile-build-android` command can still be used; regenerating
`worktree.properties` does not overwrite `AppOverrides.properties`. Release
and profile builds keep the production `Buzz` name and application ID.
For direct Xcode / Android Studio / `flutter run` development, run
`./scripts/mobile-worktree-overrides.sh` from the repo root once per branch
switch to refresh the display label (the install identity never changes);
the persisted files are then picked up by any subsequent build. In the main
checkout the script is a no-op that removes stale override files, restoring
the plain `Buzz` identity. To enable push in direct Xcode builds and Runner tests, supply a
`BUZZ_PUSH_GATEWAY_URL` build setting in the gitignored
`mobile/ios/Flutter/AppOverrides.xcconfig`; the build phase validates and
passes it through as a Flutter Dart define. Since `//` begins an xcconfig
comment, spell the origin as `BUZZ_PUSH_GATEWAY_URL = https:/$()/push.example`.
For an Android debug build that must remain installed alongside other Buzz
worktree builds, set an explicit launcher name and package suffix when invoking
the generator or a recipe that invokes it:
```bash
BUZZ_PUSH_GATEWAY_URL="https://push.example" \
BUZZ_ANDROID_DEBUG_APP_NAME="Buzz Huddles" \
BUZZ_ANDROID_DEBUG_ID_SUFFIX=".huddles_829c" \
./bin/just mobile-build-android
```
This example produces the debug-only package
`xyz.block.buzz.mobile.huddles_829c` with the launcher label `Buzz Huddles`.
The suffix must start with a dot followed by a lowercase letter and may contain
only lowercase letters, digits, and underscores. Release and profile builds
ignore these overrides and retain the production package and name.
To remove leftover worktree-suffixed installs from booted iOS simulators and
connected Android emulators, run `just mobile-clean` (add `--dry-run` via
`./scripts/mobile-worktree-clean.sh --dry-run` to preview). Production
installs are never touched.
### iOS push capability
Every iOS artifact builds and embeds the Notification Service Extension and
native push bridge. Runtime activation is fail-closed and scoped to the current
relay. After authenticated connectivity and a fully valid NIP-11 `buzz-push-v1` push
descriptor, Buzz independently requests display permission and registers with
APNs. Display denial or request failure does not gate the device token, gateway
enrollment, or lease publication, so a later user opt-in can display pushes
without rebuilding transport authority. An absent, malformed, or unreachable
descriptor leaves push inactive without partial enrollment.
Mobile builds without a gateway origin succeed with push unavailable. To enable
push, supply the gateway origin explicitly:
```bash
flutter build ios --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example
flutter build apk --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example
```
The iOS and Android build gates validate any supplied define, rejecting empty or
malformed values. Release/profile builds require an HTTPS origin without an
explicit port. An absent define disables permission requests, APNs registration,
gateway enrollment, and lease publication; Settings shows push as unavailable.
No production gateway is selected implicitly. Enrollment
grants and crash-recovery journals are scoped to this origin. Push has not
shipped to existing users, so there is no legacy-state or cross-gateway
migration. Changing gateways requires fresh enrollment; old installations
expire under their original gateway's lease policy. Current-gateway response
loss is still retried from the exact journaled request.
Relay rollout remains an explicit deployment opt-in. Only deployments with
`BUZZ_PUSH_ENABLED=true` advertise the descriptor and process push. See
`docs/push-gateway-deployment.md` for the canonical gateway profile contract,
manual physical-device proof, measurements, and rollback procedure.
For local physical-device development, override the identity and sandbox
environments in the gitignored `mobile/ios/Flutter/AppOverrides.xcconfig`:
```xcconfig
BUNDLE_IDENTIFIER = com.example.buzz.mobile
BUZZ_DEVELOPMENT_TEAM = YOUR_TEAM_ID
BUZZ_IOS_PUSH_ENVIRONMENT = development
BUZZ_APP_ATTEST_ENVIRONMENT = development
BUZZ_PUSH_GATEWAY_URL = https:/$()/push.example
```
Use your personal bundle ID and team above. Provision both the parent and its
`.NotificationService` extension. Configure an isolated gateway with the matching
App Attest application ID, APNs topic and sandbox certificate. Development
attestation requires the explicit `personal-dev-app-attest` gateway build feature
and `BUZZ_PUSH_APP_ATTEST_ENVIRONMENT=development`; ordinary gateway builds accept
production attestation only. See `docs/push-gateway-deployment.md`.
Validate distributed builds separately using a signed release candidate and
its matching gateway configuration.
Parent app identifiers require Apple's Communication
Notifications capability and a regenerated app provisioning profile. The
Notification Service Extension profile does not require that capability.
Enable it on the personal development App ID for local rich-presentation
validation. Enabling it on distribution App IDs is
a release follow-up and is not performed by this repository change. Without a
matching parent profile, source and unit validation still work, but the app
cannot be signed for a physical device.
APNs and the gateway continue to carry only the constant opaque wake-up. The
extension fetches the message from the scoped relay, verifies message, sender
profile, and channel-metadata signatures, and uses a bounded App Group cache
for names and app-rendered avatar thumbnails. It never fetches an avatar URL;
missing, stale, or invalid enrichment falls back to the verified message with a
short sender pubkey, community subtitle, and no image.
## Checks
```bash
dart format --output=none --set-exit-if-changed .
flutter analyze
flutter test --dart-define=BUZZ_PUSH_GATEWAY_URL=https://push.example
```
Or from the repo root: `just mobile-check` and `just mobile-test`.
When writing tests, favor a few journey tests that drive real user flows over
many small logic tests. See
[Testing Conventions](../AGENTS.md#testing-conventions).
## Android release signing
Android release builds fail unless all upload-key inputs are supplied through the
environment:
- `BUZZ_ANDROID_UPLOAD_KEYSTORE_PATH`: path to a CI-vended keystore file
- `BUZZ_ANDROID_UPLOAD_KEYSTORE_PASSWORD`
- `BUZZ_ANDROID_UPLOAD_KEY_ALIAS`
- `BUZZ_ANDROID_UPLOAD_KEY_PASSWORD`
The keystore path must be absolute, and the keystore must remain outside the
repository. Development and debug builds do not require these variables.
Release pipelines that sign through the central APK Signer service instead of
a local upload keystore must set `BUZZ_ANDROID_RELEASE_SIGNING=external`. That
mode produces an unsigned release bundle and refuses to run if any
`BUZZ_ANDROID_UPLOAD_*` value is also set.
## Architecture
```
lib/
├── main.dart # Entry point, Riverpod bootstrap
├── app.dart # MaterialApp with theme
├── shared/
│ └── theme/ # Catppuccin light/dark, spacing tokens, extensions
└── features/
└── home/ # Placeholder home surface
```
- **State management:** Riverpod + Hooks (`HookConsumerWidget`)
- **Theme:** Catppuccin Latte (light) / Macchiato (dark) — matches desktop
- **Spacing:** `Grid` tokens for consistent spacing
- **Linting:** `flutter_lints` + `riverpod_lint` via `custom_lint`
- **Feature isolation:** No cross-feature imports except `shared/`