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## Summary - add foreground mobile Huddles on Android and iOS with native Opus capture/playback, mute, speaker routing, participants, lifecycle, and minimized drawer UI - keep mobile Huddle cards and roster state live, including ended rooms, relay-resolved profiles, and agents - broadcast desktop agent TTS through the existing Huddle audio protocol ## Scope Foreground human-to-human voice MVP only. Agent setup/transcripts, background calling, recording, and advanced device controls remain out of scope. ## Validation - `just mobile-check` - `just mobile-test` — 1,500 passed - `just desktop-check` and `just desktop-test` — 4,957 passed - desktop typecheck, strict Clippy, and Tauri tests — 2,445 passed, 15 ignored - mobile worktree identity contract checks - physical Pixel/iPhone behavior reviewed during development --------- Signed-off-by: kenny lopez <klopez4212@gmail.com> Signed-off-by: Kenny Lopez <klopez4212@gmail.com> Signed-off-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz> Signed-off-by: Tom Brow <tomb@block.xyz> Co-authored-by: Carl <3c4caeafb646d23867f1c4832e68211d77e2561946171625f75c3ce1a3f2670f@buzz.block.builderlab.xyz> Co-authored-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz> Co-authored-by: leader <71e9f2c44a6932b6772caaaccda1911d010463c3e2c6c40410b8329956046801@buzz.block.builderlab.xyz> Co-authored-by: Tom Brow <tomb@block.xyz> Co-authored-by: Mongo <9cfd347903944d5b85aa6c93d2ab67381b978a92a31914bca69998968752a1d7@buzz.block.builderlab.xyz>
140 lines
5.3 KiB
Markdown
140 lines
5.3 KiB
Markdown
# Buzz Mobile
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Flutter mobile client for Buzz.
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## Setup
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Use the Flutter SDK pinned by the repository. Activate Hermit from the repo
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root before resolving packages or running any Flutter command:
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```bash
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cd /path/to/buzz
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. ./bin/activate-hermit
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./bin/just mobile-install
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```
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`mobile-build-android` intentionally builds with `--no-pub`. If an IDE or an
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external Flutter SDK has touched `mobile/.dart_tool`, rerun `mobile-install`
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with the pinned SDK before building so `flutter_test`, `sky_engine`, and the
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engine all come from the same Flutter version.
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## Run
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```bash
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# From repo root (applies a worktree-isolated debug identity and starts/reuses Simulator):
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just mobile-dev
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# Direct (uses the app's configured community; apply worktree overrides first):
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cd mobile && flutter run
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```
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### Worktree-aware debug identity
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Debug builds produced from a git worktree get a unique app identifier keyed
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to the **worktree directory name** (`com.buzz.buzzMobile.<slug>` on iOS,
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`xyz.block.buzz.mobile.<slug>` on Android) plus a display-only branch label
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in the app name (`Buzz (my-branch)`, or a short SHA when the worktree is
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detached). Because the identifier follows the directory rather than the
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branch, one worktree keeps exactly one installed app — and its login state —
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across branch switches, and builds from multiple worktrees install side by
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side, mirroring the desktop dev experience. Release and profile builds
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always keep the production identity and name.
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`just mobile-dev` and `just mobile-build-android` apply this automatically by
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running `scripts/mobile-worktree-overrides.sh`, which writes two gitignored
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files:
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- `mobile/ios/Flutter/WorktreeOverrides.xcconfig` (included by Debug builds
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only; a developer's `AppOverrides.xcconfig` is included after it, so
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app-specific overrides like a personal `BUNDLE_IDENTIFIER` for device
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signing always win)
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- `mobile/android/worktree.properties` (read by the debug build type only)
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Android developers can keep a stable local test identity that takes precedence
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over the generated worktree values by creating the gitignored
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`mobile/android/AppOverrides.properties`:
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```properties
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appName=Buzz Pairing
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applicationIdSuffix=.device_pairing_e2e1
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```
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These values are consumed by the debug build type only. The standard
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`just mobile-build-android` command can still be used; regenerating
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`worktree.properties` does not overwrite `AppOverrides.properties`. Release
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and profile builds keep the production `Buzz` name and application ID.
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For direct Xcode / Android Studio / `flutter run` development, run
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`./scripts/mobile-worktree-overrides.sh` from the repo root once per branch
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switch to refresh the display label (the install identity never changes);
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the persisted files are then picked up by any subsequent build. In the main
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checkout the script is a no-op that removes stale override files, restoring
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the plain `Buzz` identity.
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For an Android debug build that must remain installed alongside other Buzz
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worktree builds, set an explicit launcher name and package suffix when invoking
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the generator or a recipe that invokes it:
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```bash
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BUZZ_ANDROID_DEBUG_APP_NAME="Buzz Huddles" \
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BUZZ_ANDROID_DEBUG_ID_SUFFIX=".huddles_829c" \
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./bin/just mobile-build-android
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```
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This example produces the debug-only package
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`xyz.block.buzz.mobile.huddles_829c` with the launcher label `Buzz Huddles`.
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The suffix must start with a dot followed by a lowercase letter and may contain
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only lowercase letters, digits, and underscores. Release and profile builds
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ignore these overrides and retain the production package and name.
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To remove leftover worktree-suffixed installs from booted iOS simulators and
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connected Android emulators, run `just mobile-clean` (add `--dry-run` via
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`./scripts/mobile-worktree-clean.sh --dry-run` to preview). Production
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installs are never touched.
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## Checks
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```bash
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dart format --output=none --set-exit-if-changed .
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flutter analyze
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flutter test
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```
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Or from the repo root: `just mobile-check` and `just mobile-test`.
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## Android release signing
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Android release builds fail unless all upload-key inputs are supplied through the
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environment:
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- `BUZZ_ANDROID_UPLOAD_KEYSTORE_PATH`: path to a CI-vended keystore file
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- `BUZZ_ANDROID_UPLOAD_KEYSTORE_PASSWORD`
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- `BUZZ_ANDROID_UPLOAD_KEY_ALIAS`
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- `BUZZ_ANDROID_UPLOAD_KEY_PASSWORD`
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The keystore path must be absolute, and the keystore must remain outside the
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repository. Development and debug builds do not require these variables.
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Release pipelines that sign through the central APK Signer service instead of
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a local upload keystore must set `BUZZ_ANDROID_RELEASE_SIGNING=external`. That
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mode produces an unsigned release bundle and refuses to run if any
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`BUZZ_ANDROID_UPLOAD_*` value is also set.
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## Architecture
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```
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lib/
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├── main.dart # Entry point, Riverpod bootstrap
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├── app.dart # MaterialApp with theme
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├── shared/
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│ └── theme/ # Catppuccin light/dark, spacing tokens, extensions
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└── features/
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└── home/ # Placeholder home surface
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```
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- **State management:** Riverpod + Hooks (`HookConsumerWidget`)
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- **Theme:** Catppuccin Latte (light) / Macchiato (dark) — matches desktop
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- **Spacing:** `Grid` tokens for consistent spacing
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- **Linting:** `flutter_lints` + `riverpod_lint` via `custom_lint`
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- **Feature isolation:** No cross-feature imports except `shared/`
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