Files
buzz/mobile/README.md
klopez4212 8c0f42e187 Add mobile Huddles voice MVP (#6056)
## Summary
- add foreground mobile Huddles on Android and iOS with native Opus
capture/playback, mute, speaker routing, participants, lifecycle, and
minimized drawer UI
- keep mobile Huddle cards and roster state live, including ended rooms,
relay-resolved profiles, and agents
- broadcast desktop agent TTS through the existing Huddle audio protocol

## Scope
Foreground human-to-human voice MVP only. Agent setup/transcripts,
background calling, recording, and advanced device controls remain out
of scope.

## Validation
- `just mobile-check`
- `just mobile-test` — 1,500 passed
- `just desktop-check` and `just desktop-test` — 4,957 passed
- desktop typecheck, strict Clippy, and Tauri tests — 2,445 passed, 15
ignored
- mobile worktree identity contract checks
- physical Pixel/iPhone behavior reviewed during development

---------

Signed-off-by: kenny lopez <klopez4212@gmail.com>
Signed-off-by: Kenny Lopez <klopez4212@gmail.com>
Signed-off-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz>
Signed-off-by: Tom Brow <tomb@block.xyz>
Co-authored-by: Carl <3c4caeafb646d23867f1c4832e68211d77e2561946171625f75c3ce1a3f2670f@buzz.block.builderlab.xyz>
Co-authored-by: Princess Donut <b238ea756dee4d98afa5883fc7f1de61eeabe65bf700e3a5a5a80db5e42e2c2b@buzz.block.builderlab.xyz>
Co-authored-by: leader <71e9f2c44a6932b6772caaaccda1911d010463c3e2c6c40410b8329956046801@buzz.block.builderlab.xyz>
Co-authored-by: Tom Brow <tomb@block.xyz>
Co-authored-by: Mongo <9cfd347903944d5b85aa6c93d2ab67381b978a92a31914bca69998968752a1d7@buzz.block.builderlab.xyz>
2026-08-22 05:28:16 -07:00

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5.3 KiB
Markdown

# Buzz Mobile
Flutter mobile client for Buzz.
## Setup
Use the Flutter SDK pinned by the repository. Activate Hermit from the repo
root before resolving packages or running any Flutter command:
```bash
cd /path/to/buzz
. ./bin/activate-hermit
./bin/just mobile-install
```
`mobile-build-android` intentionally builds with `--no-pub`. If an IDE or an
external Flutter SDK has touched `mobile/.dart_tool`, rerun `mobile-install`
with the pinned SDK before building so `flutter_test`, `sky_engine`, and the
engine all come from the same Flutter version.
## Run
```bash
# From repo root (applies a worktree-isolated debug identity and starts/reuses Simulator):
just mobile-dev
# Direct (uses the app's configured community; apply worktree overrides first):
cd mobile && flutter run
```
### Worktree-aware debug identity
Debug builds produced from a git worktree get a unique app identifier keyed
to the **worktree directory name** (`com.buzz.buzzMobile.<slug>` on iOS,
`xyz.block.buzz.mobile.<slug>` on Android) plus a display-only branch label
in the app name (`Buzz (my-branch)`, or a short SHA when the worktree is
detached). Because the identifier follows the directory rather than the
branch, one worktree keeps exactly one installed app — and its login state —
across branch switches, and builds from multiple worktrees install side by
side, mirroring the desktop dev experience. Release and profile builds
always keep the production identity and name.
`just mobile-dev` and `just mobile-build-android` apply this automatically by
running `scripts/mobile-worktree-overrides.sh`, which writes two gitignored
files:
- `mobile/ios/Flutter/WorktreeOverrides.xcconfig` (included by Debug builds
only; a developer's `AppOverrides.xcconfig` is included after it, so
app-specific overrides like a personal `BUNDLE_IDENTIFIER` for device
signing always win)
- `mobile/android/worktree.properties` (read by the debug build type only)
Android developers can keep a stable local test identity that takes precedence
over the generated worktree values by creating the gitignored
`mobile/android/AppOverrides.properties`:
```properties
appName=Buzz Pairing
applicationIdSuffix=.device_pairing_e2e1
```
These values are consumed by the debug build type only. The standard
`just mobile-build-android` command can still be used; regenerating
`worktree.properties` does not overwrite `AppOverrides.properties`. Release
and profile builds keep the production `Buzz` name and application ID.
For direct Xcode / Android Studio / `flutter run` development, run
`./scripts/mobile-worktree-overrides.sh` from the repo root once per branch
switch to refresh the display label (the install identity never changes);
the persisted files are then picked up by any subsequent build. In the main
checkout the script is a no-op that removes stale override files, restoring
the plain `Buzz` identity.
For an Android debug build that must remain installed alongside other Buzz
worktree builds, set an explicit launcher name and package suffix when invoking
the generator or a recipe that invokes it:
```bash
BUZZ_ANDROID_DEBUG_APP_NAME="Buzz Huddles" \
BUZZ_ANDROID_DEBUG_ID_SUFFIX=".huddles_829c" \
./bin/just mobile-build-android
```
This example produces the debug-only package
`xyz.block.buzz.mobile.huddles_829c` with the launcher label `Buzz Huddles`.
The suffix must start with a dot followed by a lowercase letter and may contain
only lowercase letters, digits, and underscores. Release and profile builds
ignore these overrides and retain the production package and name.
To remove leftover worktree-suffixed installs from booted iOS simulators and
connected Android emulators, run `just mobile-clean` (add `--dry-run` via
`./scripts/mobile-worktree-clean.sh --dry-run` to preview). Production
installs are never touched.
## Checks
```bash
dart format --output=none --set-exit-if-changed .
flutter analyze
flutter test
```
Or from the repo root: `just mobile-check` and `just mobile-test`.
## Android release signing
Android release builds fail unless all upload-key inputs are supplied through the
environment:
- `BUZZ_ANDROID_UPLOAD_KEYSTORE_PATH`: path to a CI-vended keystore file
- `BUZZ_ANDROID_UPLOAD_KEYSTORE_PASSWORD`
- `BUZZ_ANDROID_UPLOAD_KEY_ALIAS`
- `BUZZ_ANDROID_UPLOAD_KEY_PASSWORD`
The keystore path must be absolute, and the keystore must remain outside the
repository. Development and debug builds do not require these variables.
Release pipelines that sign through the central APK Signer service instead of
a local upload keystore must set `BUZZ_ANDROID_RELEASE_SIGNING=external`. That
mode produces an unsigned release bundle and refuses to run if any
`BUZZ_ANDROID_UPLOAD_*` value is also set.
## Architecture
```
lib/
├── main.dart # Entry point, Riverpod bootstrap
├── app.dart # MaterialApp with theme
├── shared/
│ └── theme/ # Catppuccin light/dark, spacing tokens, extensions
└── features/
└── home/ # Placeholder home surface
```
- **State management:** Riverpod + Hooks (`HookConsumerWidget`)
- **Theme:** Catppuccin Latte (light) / Macchiato (dark) — matches desktop
- **Spacing:** `Grid` tokens for consistent spacing
- **Linting:** `flutter_lints` + `riverpod_lint` via `custom_lint`
- **Feature isolation:** No cross-feature imports except `shared/`