## Summary
The load generator models every community as many small open channels,
and every human as a bare WebSocket client: four REQs, a little history,
then nothing until the run ends. Large deployments don't look like that.
They have thousands of people in a few communities, a handful of very
wide channels, and some people in hundreds of channels. Their desktop
clients also make most of their relay requests over HTTP and on timers.
This PR adds opt-in scenario knobs for both, so a run can reproduce that
shape and compare the desktop client before and after its recent
request-volume fixes.
Every new key defaults to the previous behavior. Existing scenarios
parse, assign members and run exactly as before.
### Shape
| Key | Default | Meaning |
|---|---|---|
| `shape.private_channels` | `false` | `seed` creates channels private
and adds every member with kind:9000 before posting history. Members are
the humans and agents assigned to each channel up to the largest ramp
step, plus the hot thread's root and authors. Events carry up to 100
members each and run `seed_concurrency` at a time. A rerun adds nobody
new, and any member the relay refuses fails the seed. |
| `shape.wide_channels` | `0` | The first K channels of each community
are wide channels. |
| `population.wide_member_fraction` | `0.0` | Share of humans that join
every wide channel on top of their own. |
| `population.wide_activity_share` | unset | Share of its typing,
messages and reactions a member of the wide channels sends there; the
rest goes to its regular channels. Unset keeps the uniform pick, which
sends half of a 3-wide/3-regular member's traffic to the wide channels
and makes fan-out, not reads, the bottleneck. |
| `population.tiers` | `[]` | `[{ fraction, channels }]`: that share of
humans joins `channels` channels instead of `channels_per_member`. |
Assignment is deterministic by global index, so `seed` and every
`--shard` agree without coordination. With no wide channels and no tiers
it is the old assignment, and a test pins that.
### Desktop clients (`[desktop]`)
| Key | Default | Meaning |
|---|---|---|
| `fraction` | `0.0` | Share of humans that run the desktop model
instead of the basic human. |
| `mode` | `"current"` | `legacy` is the client before its volume fixes;
`current` is after them. |
| `windows`, `threads` | `3`, `1` | Open channel windows and threads,
which are refreshed on connect. |
| `tick_secs` | `60` | Recovery tick period. |
| `backstop_secs` | `900` | `current` only: each tick item (subscription
replacement, roster, unread repair) waits this long since it last ran. |
| `renewal_secs` | `0` | Identity renewal period. `0` disables renewal,
and the first renewal is jittered. |
A desktop human keeps the basic human's presence, typing, messages and
reactions. What it adds:
- **Cold start.** It reads NIP-11 and opens its profile and membership
subscriptions. Its channel subscriptions are batched per mode:
- up to 10 channels: one replaying batch;
- `legacy` with more than 10: one per-channel batch per 10 channels;
- `current` with more than 10: a live-only subscription per 2048
channels, plus replays of 10 that are closed at EOSE.
It also makes the app's HTTP reads: roster, channel names, sidebar,
profiles, statuses, emoji, read state, unread repair, reminders, window
catch-up plus notices for each window, and root plus thread page for
each thread. A window catch-up follows the cursor in the relay's window
bounds (kind 39006) for up to five older pages, until the bounds say
history is exhausted.
- **Route establishment.** `legacy` makes every read as it connects.
`current` reads NIP-11, names and sidebar up front, and the rest as each
subscription reaches EOSE, by its replay outcome. A replay of 500
events, a missed deadline, or the live-only batch over 10 channels is a
cut, and so is a route the previous connection never caught up. Only an
EOSE catches a route up: one recovered after a missed deadline cannot be
resumed or carried by the next connection.
- A continuous profile route skips its read (unless one is owed).
- A continuous membership route only repairs unreads, without the
read-state snapshot, unless a snapshot read failed since; then it runs
the full repair.
- A cut global reads in full, and channel routes always recover windows
and threads.
- **Ticks and renewals.** These follow each mode:
- `legacy`: every tick replaces subscriptions and rereads roster and
unreads, and a renewal is a full reconnect;
- `current`: tick items wait for the backstop, measured from the last
replacement, the last successful roster read, and the last full unread
repair. A failed roster read, unread repair or read-state snapshot is
owed and retries on the next tick; snapshot debt is tracked apart from
repair debt, so a repair without the snapshot never settles it. A
renewal carries its routes: nothing is read while every replay keeps
continuity, and once one is cut every route establishes as on a
reconnect. With more than 10 channels the live-only batch is always cut,
so the channels recover and unreads are repaired, but globals are not
reread.
- **Reporting.** Each request type is its own op (`desktop_roster`,
`desktop_unread`, `desktop_replay_eose`, …).
- **Bounds.** At most 4 REQs set up at once, with a 10 s EOSE timeout. A
tick replacement that misses it is closed, the batch it would have
replaced stays, and the next tick retries. At most 6 HTTP reads in
flight, with a 30 s timeout. A read that comes due while the same read
is running or queued is not added again, and each read leaves the
running set as soon as it settles, so a failed read can retry while a
slow one is still under way. Connects and failed sessions back off. A
stop abandons pending EOSE waits without counting them as failures.
- **Not modeled.** The app also establishes channel routes when a tick
replacement reaches EOSE; the generator does not.
`perf/LOADGEN.md` documents the knobs and the model.
`perf/scenarios/local-desktop.toml` is a short local example with every
knob on.
## What got simpler
- `human()`'s schedule loop (presence, typing, messages, reactions,
session end) moved into one `Activity`. The basic and desktop humans
share it, so neither client duplicates the schedule. The basic human's
random draw order is unchanged.
- Membership stays in one place. `member_channels` remains the single
assignment function, and `channel_members` derives from it rather than
from a second formula, so seeding and the clients can't drift apart.
The desktop model is a new concept: about 1,420 lines of model in its
own module, plus about 1,300 lines of tests. Everything else goes
through existing seams: `Stats`/`Op`, `connect`, `Backoff`, `observe`,
`roots` and `Net`.
Identified debt, not fixed here: CI's `test-unit` runs `buzz-test-client
--lib` with the filter `loadgen::`, so the five crate-root `tests::` in
`lib.rs` (relay message parsing, auth and text event building,
`collect_until_eose`) never run in CI. That gap predates this PR, which
doesn't touch `lib.rs`.
## Testing
- `cargo fmt --check`, `cargo clippy -p buzz-test-client --all-targets
-- -D warnings`, and `cargo test -p buzz-test-client` (plain parallel):
84 lib tests pass.
- Wide activity: a seeded `Rng` over 100k picks gives each share within
1%, and an unset share makes the identical draws to before. A run
against a loopback relay checks that a human's typing lands only in its
regular channels at share 0, and only in its wide channels at share 1.
- Scenario: validation of every new key; deterministic wide-channel and
tier assignment that honors the fractions; `channel_members` inverts the
assignment up to the peak; the default assignment is unchanged; the
shipped scenarios parse.
- Seed: with private channels, a fake relay sees the following, in
order:
- every 9007 before any 9000, and every 9000 before any post;
- owner signatures;
- ≤100 members per event;
- exactly the expected members per channel;
- posts authored by channel members.
A refused member fails the seed, and open channels add nobody.
- Desktop: request planning, window bounds validation, route
establishment, and tick and owed-read rules are unit-tested. End-to-end
tests drive clients against loopback WS and HTTP fakes. The WS fake
replays a planned number of events per subscription and can delay an
EOSE or drop a connection. The HTTP fake answers window pages with
relay-signed bounds, an older aux event and equal-timestamp rows,
refuses unknown cursors, and can fail a read once. They check:
- exact cold-start counts per op for `legacy` and `current` at 5 and 25
channels;
- a window catch-up sends the head, then exactly the bounds' cursor
(`until` + `before_id` of the last row, not the older aux event), and
stops when the bounds say history is exhausted even though that page
came back full;
- after a `current` renewal, 499 replayed events everywhere read nothing
over HTTP; 500 on the channel batch adds channel recovery plus a covered
unread repair; 500 on membership adds roster, read state, unread and
reminders plus channel recovery; 500 on profiles adds profiles, statuses
and emoji plus channel recovery and a covered repair;
- after a dropped connection, complete global replays read only NIP-11,
channel recovery and a covered repair; truncated ones reread both
globals in full;
- with renewals shorter than the backstop, read-state snapshots still
recur at the backstop;
- a tick replacement past its EOSE deadline is closed, the old batch
stays, the next tick replaces it, and one batch wire stays open;
- a failed roster and unread read retry on the next tick, and successful
reads do not run again;
- a failed roster read retries on the next tick while an unrelated slow
read is still running;
- after a failed snapshot, a continuous membership establishment before
any tick still reads the snapshot;
- a route whose EOSE missed its deadline is recovered, and after a
renewal with a complete replay it is recovered in full again rather than
carried;
- `legacy` ticks replace batches (new REQ before the CLOSE of the old
one) and reread;
- `current` ticks do nothing until the backstop, then replace live-only;
- `legacy` renewals are full reconnects;
- `current` renewals carry small sessions without rereading globals or
channels, and recover channels in large ones.
Each of the nine review-fix tests was checked against a mutant that
restores the old behavior, and every mutant fails its test.
- Smoke: a local relay with Postgres and Redis. I ran `seed` twice, then
`run` of `local-desktop.toml` (60 s) once per mode.
- Both seeds were accepted (780 of 780 posts each), including private
channels and memberships for 340 people. Neither run aborted, no client
was cancelled, and no op recorded an error.
- Each run used 18 desktop clients:
| op | `current` | `legacy` |
|---|---|---|
| `desktop_live_eose` | 266 | 483 |
| `desktop_replay_eose` | 24 | 0 |
| `desktop_roster` | 72 | 289 |
| `desktop_read_state` / `desktop_unread` | 72 / 99 | 289 / 289 |
| `desktop_profiles` | 18 | 73 |
| `desktop_nip11` | 18 | 73 |
| `desktop_window` | 372 | 596 |
Window reads are below the first smoke (406 and 1086) because catch-ups
stop where the relay's bounds say history is exhausted, rather than
paging while pages came back full. They are above the previous revision
(179 and 470) because each read now leaves the running set as soon as it
settles, so a channel recovery is no longer dropped as a duplicate of a
read that already finished inside a still-running batch.
- The first smoke caught two relay contract mismatches that the fakes
had missed:
- top-level window pages need `before_id` with `until`;
- the read-state snapshot answers with an object.
Both are fixed, and the fakes now enforce both.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Signed-off-by: Luke Tornquist <tornquist@squareup.com>
Co-authored-by: Elrond <28d6302a099e5225b02c4155ac4236e4912603df2ab08dbfc2f4fef08ce598c8@buzz.block.builderlab.xyz>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
16 KiB
Relay load generator
buzz-loadgen (in crates/buzz-test-client) seeds a data shape and then
drives a population of simulated humans and agents through a ramp of user
multipliers, reporting latency percentiles, errors and rate-limit rejections
per operation for each step.
cargo run --release -p buzz-test-client --bin buzz-loadgen -- seed perf/scenarios/local-smoke.toml
cargo run --release -p buzz-test-client --bin buzz-loadgen -- run perf/scenarios/local-smoke.toml
cargo run --release -p buzz-test-client --bin buzz-loadgen -- teardown perf/scenarios/<templated>.toml
Scale vectors
| Vector | Scenario knob |
|---|---|
| Communities | shape.communities (each provisioned through POST /operator/communities) |
| Channels | shape.channels_per_community, population.channels_per_member |
| History depth | shape.history_messages_per_channel, human.history_limit |
| Deep threads | shape.thread_roots_per_channel, shape.thread_depth, human.thread_reply_fraction |
| One hot thread | [hot_thread]: seed_replies, authors, replies_per_hour, fetches_per_hour |
| Humans / agents | population.humans, population.agents, multiplied by each [[ramp]] step's users |
| Throughput per client | [human] and [agent] rates |
| Reconnect churn | human.mean_session_secs, population.connect_rate_per_sec |
| Private membership | shape.private_channels |
| Large channels | shape.wide_channels, population.wide_member_fraction, population.wide_activity_share |
| Uneven membership | population.tiers |
| Desktop clients | [desktop]: fraction, mode, windows, threads, tick_secs, backstop_secs, renewal_secs |
shape.thread_depth seeds each thread as a chain: reply k replies to reply
k-1, so the thread's deepest reply sits at depth thread_depth. The relay
rejects depths above 100, so scenarios do too. Threads are seeded in parallel
with each other.
A scenario that cannot be scheduled is rejected when it is parsed: for
example seed_concurrency of 0, human.presence_interval_secs below 1, or a
community_host_template with a port while target.connect_addr is set (the
override maps hostnames, so HTTP would ignore it).
[hot_thread] models one thread that keeps growing, such as a conversation
between busy agents. seed posts its root in community 0, channel 0 and
then seed_replies replies directly under it, concurrently. During run,
authors clients (multiplied by each ramp step's users, like humans and
agents) reply to that root and read its newest 100 replies over HTTP. Their
replies are timed, so humans subscribed to that channel record delivery.
Leave seed_replies and authors at 0 to disable it.
Members are assigned deterministically by global index, so every shard and
seed agree on them without coordination:
shape.wide_channelsreserves the first K channels of each community as wide channels. Each human joins them with probabilitypopulation.wide_member_fraction, on top of its own channels. Agents never do.population.wide_activity_share, when set, is the share of its typing, messages and reactions a member of the wide channels sends into them; the rest goes to its regular channels. Unset, typing and messages pick any of a member's channels equally, so a member of three wide and three regular channels sends half of them into the wide ones, and reactions go to the latest message the member saw. It has no effect on members outside the wide channels.population.tiersis a list of{ fraction, channels }. That fraction of humans joinschannelschannels instead ofchannels_per_member. Fractions sum to at most 1; the rest keepchannels_per_member.- A member's own channels are a run of consecutive channels after the wide ones, starting at its index. With no wide channels and no tiers this is the assignment of earlier versions.
What each client does
- Human: authenticates over WebSocket and subscribes to its channels'
messages, its mentions, typing, and ten peers' presence. On connect it
fetches
history_limitmessages per channel. Then it sends presence heartbeats, typing indicators, messages (some as replies into seeded deep threads) and reactions on Poisson schedules. - Agent: authenticates with a NIP-OA tag from its owner, polls HTTP
/query(channel window plus mentions), posts messages through HTTP/events, and sends encrypted kind:24200 observer frames to its owner. - Desktop human: the
desktop.fractionof humans that model the desktop app instead of the basic human above. They keep the basic human's presence, typing, messages and reactions; the subscriptions and HTTP reads are the app's, described under Desktop clients. - Hot-thread author: finds the seeded hot root, then posts replies to it
through HTTP
/events(hot_reply) and reads the thread through HTTP/query(thread_fetch). Until the root is found every attempt counts as athread_fetcherror, so a run without the seeded thread fails.
Messages carry their send time, so every subscriber records publish→delivery
latency (deliver). Across machines this depends on clock sync.
Modeling a deployment
The [human] and [agent] defaults are round placeholders. To model a known
deployment, divide its hourly event counts by its client counts and set the
results as the scenario's rates. Then a ramp step's users reads as a
multiple of that deployment's population. Keep such scenarios with that
deployment's own configuration.
Targeting and membership
target.connect_addr (host:port) applies only together with
target.community_host_template: the generator then dials the community
hosts there in plaintext, over both WebSocket and HTTP, such as a relay's
in-cluster service. Set ws_url and http_url to the community's public
scheme anyway (wss:// and https:// for a relay behind TLS): Host
headers, NIP-98 u tags and the NIP-42 relay tag keep that scheme, which the
relay checks against its own relay URL. Without a host template, the
generator connects to ws_url and http_url as written and connect_addr
has no effect.
By default channels are open and seeded identities join nothing, so a relay
that requires membership rejects both seed and run. With
shape.private_channels = true, seed creates the channels private and adds
every member: the humans and agents assigned to each channel up to the
largest ramp step, and the hot-thread root and authors in its channel. It
sends kind:9000 events of up to 100 members, seed_concurrency at a time,
signed by the community owner, before posting any history. A rerun adds
nobody new, and any member the relay refuses fails the seed. Seeded history
in a private channel is posted by its own members.
Desktop clients
A desktop client models the subscriptions and reads the desktop app makes,
in two modes: legacy, the app before its client volume fixes, and
current (default), after them. Each request type is its own operation in
the report.
On a cold start it:
- reads the relay's NIP-11 document (
desktop_nip11); - opens its profile and membership subscriptions, and its channel
subscriptions (
desktop_live_eose). With up to ten channels both modes open one per-channel batch that replays the newest 500 events. With more,legacyopens one such batch per ten channels;currentopens one live-only subscription per 2048 channels and replays the channels ten at a time in separate subscriptions it closes at EOSE (desktop_replay_eose). At most four are set up at once, each with a 10 s EOSE timeout; - reads over HTTP, at most six at a time with a 30 s timeout: its roster
(
desktop_roster, paged), channel names (desktop_metadata), sidebar preferences (desktop_sidebar), co-member profiles (desktop_profiles) and statuses (desktop_statuses), the custom emoji set (desktop_emoji), read state (desktop_read_state), unread repair in chunks of 128 channels (desktop_unread), reminders (desktop_reminders), and for each ofwindowsopen channels a window catch-up (desktop_window) and its notices (desktop_notices), and for each ofthreadsopen threads a seeded root lookup and its first thread page (desktop_thread_root,desktop_thread_window). A window catch-up reads the head page, then follows the cursor in the relay's window bounds (kind 39006) for up to five older pages, until the bounds say history is exhausted.
legacy makes all of these reads as it connects. current reads only
NIP-11, names and sidebar preferences then, and the rest as each
subscription reaches its EOSE ("establishes"): profiles, statuses and emoji
with the profile subscription; roster, read state, unread repair and
reminders with the membership subscription; windows and threads with the
channel subscriptions.
A subscription's replay is cut when it replays 500 events, or, for the
live-only subscription, always: it replays nothing itself. A subscription
that misses its EOSE deadline counts as cut, and so does one the previous
connection never caught up. Only an EOSE catches a subscription up: one
that missed its deadline is recovered, but the next connection cannot
resume or carry it. When a current client reconnects, a profile or
membership subscription whose replay was not cut resumed every change, so
it skips its full read: profiles read nothing unless an earlier read is
still owed, and membership only repairs unreads, without the read-state
snapshot, unless a snapshot read failed since, which a full repair retries.
A cut one reads as on a cold start. The channel subscriptions always
recover the windows and threads.
Every tick_secs the client runs a recovery tick, on its own clock across
connections. In legacy each tick replaces its channel subscriptions and
rereads roster, read state and unread. In current each of the three waits
backstop_secs since it last ran: since the batches were last replaced,
since the roster was last read in full, and since a full unread repair (with
its read-state snapshot) was last asked for. A failed roster read, unread
repair or read-state snapshot is owed and runs again on the next tick; a
repair without the snapshot does not settle an owed snapshot. An owed
profile read runs again when the profile subscription next establishes. A
replacement is live-only and is opened before the subscription it replaces
is closed. A replacement that misses its EOSE deadline is closed, the
subscription it would have replaced stays, and the next tick tries again.
Every renewal_secs (0 disables it; the first is jittered) the client renews
its identity and reconnects. In legacy that is an ordinary reconnect, which
rereads everything but channel names and sidebar preferences. In current
the subscriptions are carried over: none establishes while their replays
keep continuity, so nothing is read. Once any replay is cut, every
subscription establishes as on a reconnect. With more than ten channels the
live-only subscription is always cut, so the replays, windows, threads and
an unread repair run again. A human's session end
(human.mean_session_secs) is an ordinary reconnect in both modes. Resumed
subscriptions start 960 s before the previous session ended, but not before
300 s before the client started.
Each client runs its reads in one task, at most six at a time. A read that comes due while the same read is running or queued is not added again, so a slow relay does not pile reads up behind it. A read leaves the running set as soon as it settles, so a failed one can retry while a slow one is still under way.
The app also establishes the channel subscriptions when a tick's replacement reaches its EOSE; the generator does not model that.
Sharding
run --shard i/n runs the clients whose global index g satisfies
g % n == i. Identities, community hosts and channel ids derive from
run_id, so shards need no coordination: run seed once, then start n
processes, such as a Kubernetes Indexed Job, with the same scenario. Each
shard reports its own clients; add counts and take the worst percentiles
across shards.
ghcr.io/block/buzz-loadgen:main (and :sha-<7>) packages the binary as the
image entrypoint, published by .github/workflows/loadgen-image.yml from
Dockerfile.loadgen. Mount the scenario and pass the subcommand as the
container arguments, for example run /etc/loadgen/scenario.toml --shard $(JOB_COMPLETION_INDEX)/30. Pin :sha-<7> or a digest for runs you intend
to compare; :main moves. The container runs as UID 10001 with / as its
working directory and no home, so point --report at a writable mount.
Abort
Each step reports every operation from the start of its ramp to the end of
its hold, so connection failures during the ramp count. At the end of the
hold, the run stops if any operation's p99 (publish→delivery included)
exceeds abort.max_p99_ms, if any operation other than delivery has an
error rate above abort.max_error_rate, or if a client exited unexpectedly.
An operation still in flight when the hold ends is reported as pending
but not judged: it has not failed yet. A relay CLOSED on a live
subscription counts as a subscribe_eose error and ends that client's
session. Each connect plus authentication must finish within
target.connect_timeout_secs (default 10). Quota rejections, meaning an HTTP 429 or the relay's
rate-limited: quota exceeded text, are reported as throttled, not errors.
Every other rejection, including rate-limited: shared admission unavailable
(the relay's admission store is down), counts as an error.
Ramp steps must increase users, since clients are only ever added.
When the run stops, clients get 15 seconds to settle what they have in flight
and disconnect. An operation already under way runs to its own deadline
instead of being abandoned: a connect attempt finishes within
target.connect_timeout_secs, and a publish waits at most 30 seconds for its
OK. A stalled connect therefore ends as a connect timeout error and a
healthy one as a success. What settles after the last step is reported in the
shutdown object (ops, failures, abort_reason) and judged by the same
limits as a step, so a connect that never completes fails the run there. A client
still busy when the grace period ends is cancelled; its in-flight operations
are recorded as unfinished at stop errors, and the cancellation fails the run
whatever the limits. Keep target.connect_timeout_secs below 15, or a stalled
connect is cancelled instead of timing out. Publishes, history fetches and
HTTP requests can outlast the grace period (30 s, 30 s and 60 s deadlines), in
which case the client is cancelled and the run fails.
The process exits non-zero when a step aborts, a client panics, a client had to
be cancelled, or shutdown.abort_reason is set.
seed exits non-zero unless the relay accepted every planned post.
seed provisions each community with create_only, so it never rotates the
owner of an existing host. A host that already exists is reused only when the
fixture owner derived from run_id owns it (re-running seed for the same
scenario); otherwise seed fails. Use a fresh run_id or a host template
with {run} to avoid colliding with another community.
Teardown
teardown <scenario> removes the communities seed provisioned from
target.community_host_template, using the operator key seed used. For each
host it archives the community as its fixture owner, then requests owner
deletion with a request id derived from run_id and the host. The
relay's deletion drain does the deletion asynchronously; teardown reports
the requests by the stage the relay returned (requested), hosts this run's
fixture owner does not own (absent), and failures. It never touches a host
owned by anyone else, and refuses a scenario without a host template.
Re-running teardown replays the same request ids, so it retries failures
and reports progress without conflicting. It exits non-zero while any
community failed.
Deleted hosts stay reserved as tombstones, so a torn-down run_id cannot be
seeded again: seed fails on the first host. Give each fixture a new
run_id.
Safety
The generator creates real communities, channels and events. Point it only at
environments built for load tests, never at a production relay. Use a fresh
run_id per fixture.